CrimsonFist
Member
I hope it stays blue. Changing colour would be weird....iirc the butterfly symbolises Philemon and its better if a symbol stays the concurrent throughout the series.
He was gold in Persona 2 though.
I hope it stays blue. Changing colour would be weird....iirc the butterfly symbolises Philemon and its better if a symbol stays the concurrent throughout the series.
He was gold in Persona 2 though.
I just noticed something about P4. Compared to P2 and P3, the visual novel sprites were way more varied in the previous games. Sprites in P4 were the same artwork with different expressions while P2 and P3 had different artworks with different expressions for each.
I don't quite remember it in P3 compared to P4, but I do remember being surprised by just how many different, dynamic portraits there were when I first played Persona 2.
I think the P5 portraits will be animated in some form. I hope so if they're sticking with it.
I think the P5 portraits will be animated in some form. I hope so if they're sticking with it.
I actually think P5 won't have portraits of any kind, and Persona Q was the first game showing them moving away from it.
I'm expecting Catherine style models and no portraits.
I'm expecting Catherine style models and no portraits.
Oh hey, that's right. I didn't even think of that, but Persona Q is the first Persona game without any portraits. From the look of things, it doesn't seem P4D will have static portraits, either. That actually does make me think P5 won't.
Oh hey, that's right. I didn't even think of that, but Persona Q is the first Persona game without any portraits. From the look of things, it doesn't seem P4D will have static portraits, either. That actually does make me think P5 won't.
I want to say a long long time ago (before the November 2013 event) they kind of basically said it wouldn't, but I can't actually find a source on that.
I'm pretty sure they said they're aiming for realistic character models.
I want to say a long long time ago (before the November 2013 event) they kind of basically said it wouldn't, but I can't actually find a source on that.
It was from the 555 Dengeki PlayStation issue following the November 24, 2013 reveal.Furthermore, Persona 5 will use life-sized character models in a change from previous Persona games to increase the sense of reality that the player is supposed to perceive.
Guys I'm just, guys, guys I'm just saying.
I'm just saying guys, what if?
Do you mean P5? If so, they hadn't explicitly said they wouldn't, but I think I probably know what you're talking about:
It was from the 555 Dengeki PlayStation issue following the November 24, 2013 reveal.
Yeah, that's why there was speculation before that they'd be leaning towards a presentation style like Catherine's.
I'm expecting Catherine style models and no portraits.
Then why have the teaser trailer for p5 be in the standard anime style?
If it was Catherine style no portraits, why bother with that anime style trailer?
makes no sense at all
Then why have the teaser trailer for p5 be in the standard anime style?
If it was Catherine style no portraits, why bother with that anime style trailer?
makes no sense at all
Then why have the teaser trailer for p5 be in the standard anime style?
If it was Catherine style no portraits, why bother with that anime style trailer?
makes no sense at all
Catherine had plenty HD anime cutscenes.
I think the P5 portraits will be animated in some form. I hope so if they're sticking with it.
Even though I haven't bought a PS4, I have held out on the hope that they'll release a Persona 5 themed one. Probably unrealistic
Because that was actually in-game footage from Persona 5.
surely u jest
also, catherine did not have HD anime cutscenes, weren't those all engine rendered cutscenes?
p5's teaser trailer actually has the standard p4g type anime cutscenes, not in engine
surely u jest
also, catherine did not have HD anime cutscenes, weren't those all engine rendered cutscenes?
p5's teaser trailer actually has the standard p4g type anime cutscenes, not in engine
Sony Playstation Japan's been on a bit of a roll putting out exclusive PS4 SKUs in collaboration to some of the upcoming PS4 releases e.g Dragon Quest Heroes bundle/Type-0 Suzaku Red edition..and it's been giving them a nice bump in sales (though some might still consider it relatively low).
Judging by how the Sony executives treated that "Persona 5 on PS4" as a major piece of news during that pre-TGS conference,it's not quite too far-fetched to think that they might have one in the works for Persona 5, since that's definitely viewed as one of the possible major PS4 titles for Sony to move some PS4 units (at least in Japan, that is).
Just hoping that they will come out with a English edition of the PS4 SKU if it does happen though...if not, I'll probably just get that Japanese bundle and double dip on a physical English copy.
surely u jest
also, catherine did not have HD anime cutscenes, weren't those all engine rendered cutscenes?
p5's teaser trailer actually has the standard p4g type anime cutscenes, not in engine
Can a Japanese PS4 play english everything? I'd say I'd doubt Atlus releasing a P5 PS4 over here, but they did release the PQ 3DS...
The system is region free just like the PS3 before it, if that is what you're asking. I've downloaded and played quite a few of the Japanese demos on there.
Ok. So if they do release one, it doesn't *have* to come out over here, I can just import it to play english games. Excellent.
Yep, import it for literally ~$700.
Yep. Just go with some butterfly decals and be done
I don't know why, but the possibility of the traditional portraits going away makes me bummed out.
That's pretty good thing to be bummed out about, there isn't enough quality 2D art in games these days.I don't know why, but the possibility of the traditional portraits going away makes me bummed out.
Catherine's a much shorter game than Persona and the idea of them keeping up that level of presentation for everything in the game is absurd.
Though maybe they are and that's why the game is taking so long.
I know what you're talking about, but those are basically prettier Persona scenes... without the face graphics. I mean, you can have your preferences, but that feels like a net loss to me.I'm not just talking about key scenes, I'm talking about the others in Catherine that aren't scrutinized. Like any game, Catherine has dialogue scenes where the camera isn't panning or zooming around, but it still emphasizes the character's emotions through pre-set facial and body animations, not to mention the fact that the camera is usually closer to the characters than in Persona. That's what I mean when I say I'd like it if Persona 5 resembled that, and that kind of presentation for mundane, non-cinematic dialogue scenes isn't on another level of presentation compared to Persona 3 or Persona 4, just on a different plane.
I know what you're talking about, but those are basically prettier Persona scenes... without the face graphics. I mean, you can have your preferences, but that feels like a net loss to me.
What do you mean what if?
It's canon man
Same here, and I think Persona being such long JRPGs, that it should remain budgeted in some way like it is right now. High fidelity is great and all, but I don't think it's a great thing longterm to fall back on that.
I understand that they need to advance in some form, so animated portraits would be great for that. I just don't anticipate it having fidelity like Catherine for 50 hours.
I think I'm going to need you to explain this one to me, but I'll share my thoughts first.
Well, first off, like you say ("advancement"), Persona 5 can't go looking like a PS2 game. P Studio is full of talented people—artists—and they've demonstrated it through pretty much all of their games. Persona 5 is a game that will be on the PS4. I'm not sure what you mean when you say high fidelity, but it's not a game anyone would want to look ugly. Neither the developers or the fans would be happy with that, and it would look even worse when you consider the platforms it's on.
Moving away from the point conceptually, there's the fact that they finished developing their own, internal engine for the game four years ago for the sole purpose of facilitating asset generation and overall development for the game. Persona 5 isn't meant to be some technically poor game compared to the competition for the sake of a low budget; it's meant to be the apotheosis of everything not just P Studio, but Atlus has built until this point. They said it themselves, Catherine taught them a lot about HD development; knowledge that they can obviously transfer towards P5. Persona 5 will be Atlus' most significant game ever, and I'm pretty sure I'm not exaggerating when I say this. The game is going to reflect that not solely from a budget standpoint, but from a (proportional) presentation standpoint.
And then there's the subject of hard data. Catherine is a ~20 hour game, which took ~3 years to develop, using a third party engine, on HD platforms Atlus had never developed for in the past, in a genre they were unfamiliar with. Going with your statement of 50 hours: Persona 5 is a ~50 hour game, which will have taken ~6 years to develop, using Atlus' own internally developed engine, in an established series Atlus is familiar with, developed for HD specs Atlus is now familiar with, and now with the backing of Sega (and, maybe even Sony). If you just compare the two, it pretty much balances out, does it not? I'd even argue that the balance is not heavy enough on P5's side, in this equation.
I'm just wondering if Persona 5 needs to have a big of a leap in budget to deliver great visuals. I think the series has built an identity where people don't really go into Persona expecting something that looks amazing, and that's fine. This is actually very healthy in my opinion. Pokémon has made an extremely successful living off of this. They can sustain success with low cost like they have with their past titles. I just think that having the commitment to making a graphically impressive game is unhealthy and builds bad expectation for future entries.
I'm not arguing against making great looking games. I would obviously prefer a game that looks better and doesn't sacrifice anything in content. It's the risk of high(er) budget games (not just Persona) that I'm worried about.
Man, I forgot how good Catherine's scenes were.
Then why have the teaser trailer for p5 be in the standard anime style?
If it was Catherine style no portraits, why bother with that anime style trailer?
makes no sense at all