Also hope it'd be unnamed, and imagining it would be too. Then again, that whole idea of this one being different from the others still bugs me since we have no earthly idea in what way...
I mean, to be honest, now that the P4 MC has a "name" in a lot of things, it doesn't exactly change my thoughts on him as a character. In a way, the types of choices you're given to answer things has done a lot to convey what they're kind of like anyway. Just no more of that "only 6 character" crap Persona Q pulled.... :\
That was something I got from it too, the train gave off the feeling of it being a commute rather than moving in. I could see it being the first day of a new school, but he's at least local to that area.
Pretty much. A silent protagonist is always going to have plenty of leeway as to how they are seen. That was one thing that slightly annoyed me in P4, some of the dialogue options didn't allow me to follow through with how I wanted to play the protagonist, although I realise that it's unrealistic to allow for every possibility.
I hope not, a canon name would pre-establish a set of expectations/assumptions about the MC. This is a brand new character -- why would you want that right out of the gate?
I do tend to like those expectations/assumptions, though. I don't really care about blank slates, and I thought Tatsuya, Maya and Aigis each operated really well as protagonists with set personalities/histories (even though the transition to silent protagonist was a massive downgrade for Maya because of how awesome she originally was). In terms of disposition and overall look, too, the characters kind of inform how they view/interact with the world. At least, that's how most took it for P3MC based on his demeanor and dialogue options (which, in turn, became his depicted personality in expanded fiction/cross-media work), that's how it was a bit for P4MC, and we can make a few assumptions on the P5MC compared to the others, just from his basic look in that trailer.
No coincidence. SMT4's protag was Flynn, bro.*oops*
p3 and p4 protags are both new comers to town
could it be possible that p5 protag is ALSO a new comer to town? that trailer could be just a normal day or first day to school via metro since its in the city.
i love silent protag options. it makes roleplaying games much more immersive for me personally and I'm sure others like it too. YOU pretty much define who YOU are, how YOU respond, what YOUR personality is like.
pffff animes, they are just marketing tools
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anyone here bothered at all by the fact that YOU KNOW this upcoming version ps3/ps4 of persona 5 will be just another vanilla persona game? as in you KNOW there will be enhanced versions down the road.
=/ this irks me a little, because i know that this isn't a complete story, nor is the cast a complete cast of characters, nor the story a coherent story
it bothers me slightly
Names do come with some baggage that a nameless protagonist does not--namely I think it identifies them as a distinct character shaped by the player, instead of a player surrogate proper. It takes away some of the player's agency, even if it's seemingly minor, something I think Persona should avoid. It's not "canon name's" journey, Persona is supposed to be your journey, what you make of it is up to you. P4 Golden leaving out the name "Yu Narukami" entirely speaks to what I think the developer's intentions are.
Persona is supposed to be your journey, what you make of it is up to you.
Not for me, it isn't. I don't give a crap about my journey. Like I said, I was absolutely fine with Tatsuya, Maya and Aigis. A pre-defined personality doesn't equate to lack of player agency, and I really wouldn't care if the protagonist was fully voiced, with their own personality (like in Catherine).
If it was supposed to be our journey, it would be a Telltale game or Mass Effect, not a game with established arcs and events. Again, Hashino was talking about struggling with the protagonist's own emotional development. He's not just an empty shell to act as a player insert, and I've felt that way about the others, too.
If you need a name thought up for you I'd be happy to come up with one.Not for me, it isn't. I don't give a crap about my journey. Like I said, I was absolutely fine with Tatsuya, Maya and Aigis. A pre-defined personality doesn't equate to player agency, and I really wouldn't care if the protagonist was fully voiced, with their own personality (like in Catherine).
If it was supposed to be our journey, it would be a Telltale game or Mass Effect, not a game with established arcs and events. Again, Hashino was talking about struggling with the protagonist's own emotional development. He's not just an empty shell to act as a player insert, and I've felt that way about the others, too.
If you need a name thought up for you I'd be happy to come up with one.
But in all seriousness, you and I have a very different outlook on what Persona currently is and what it's supposed to mean to the player, and I do think my view is closer to what the developer intention is. Not an exact fit, you are right, they do bleed a little personality into the protagonists' designs, but I do think the number one intention of the protagonists are player surrogate, and a lack of a name plays into that. I think it's telling that the Japanese names for The Journey and The Answer in P3FES are "Episode Yourself" and "Episode Aigis."
You can feel that this is the wrong way to go about things, but I am betting P5 ends up releasing with no name for the hero and you'll have to come up with something, so it will end up being your own journey in some small way.
You can feel that this is the wrong way to go about things, but I am betting P5 ends up releasing with no name for the hero and you'll have to come up with something, so it will end up being your own journey in some small way.
I'm not saying it's the wrong way to do things and I'm not saying they're going to give a name to the hero, because that's not how the series has operated. I didn't say any of that.
The P3MC and P4MC did indeed act partially as player surrogates, as that's what they were meant for. Hashino has implied the same for the P5MC, so he most likely will not have a preset name. What I did say is that, despite this, the stories in Persona games aren't mine, but those of the protagonists I control. Because of several details in P3 and P4, the protagonists are not completely blank slates, regardless of having a name or not. The P3MC's past is at the core of Persona 3's whole story. The P4MC is depicted as a friendly, benevolent character who people become attached to no matter how you want to play him as or how the player truly is.
The same goes for P2:IS. For P2:EP. For P3: The Answer. The only games in the series where I could say there truly was a "blank slate", player surrogate character was P1 and, from what I've seen so far on the P3 side, PQ. The rest have the attitude of the main character and their history significantly inform events and interactions in the story.
I
Edit: It's pretty superficial if defining a character's name is all it takes for it to be your own journey.
Alright, I get you, but if you draw the line between blank slate and anything character defining, I don't know if you could consider any game character truly a blank slate, not even your self made D&D character, as the fictional world the character lives in defines them. A blank slate requires some setting of some sort, so I feel you weigh the P3+4 heroes too heavily on their vaguely defined characteristics. The P3 hero's backstory in particular has heavy ramifications for the plot but factors essentially nil into the P3 hero's characterization (of which I would argue there is none outside of character design).I'm not saying it's the wrong way to do things and I'm not saying they're going to give a name to the hero, because that's not how the series has operated. I didn't say any of that.
The P3MC and P4MC did indeed act partially as player surrogates, as that's what they were meant for. Hashino has implied the same for the P5MC, so he most likely will not have a preset name. What I did say is that, despite this, the stories in Persona games aren't mine, but those of the protagonists I control. Because of several details in P3 and P4, the protagonists are not completely blank slates, regardless of having a name or not. The P3MC's past is the core of Persona 3's whole story. The P4MC is depicted as a friendly, benevolent character who people become attached to no matter how you play him as.
The same goes for P2:IS. For P2:EP. For P3: The Answer. The only games in the series where I could say there truly was a "blank slate", player surrogate character was P1 and, from what I've seen so far on the P3 side, PQ.
Names are important, that's why we give things names. Of course, I wouldn't consider it to be the number one defining thing, but I absolutely do think it's a part of it. I would argue the opposite point as well--if you do that well reading in a character into a player surrogate then you shouldn't need a name given to you. We're merely discussing which is better in this situation, yes? So I wouldn't make a statement on its superficiality, it's beside the point.Edit: It's pretty superficial if defining a character's name is all it takes for it to be your own journey.
Alright, I get you, but if you draw the line between blank slate and anything character defining, I don't know if you could consider any game character truly a blank slate, not even your self made D&D character, as the fictional world the character lives in defines them. A blank slate requires some setting of some sort, so I feel you weigh the P3+4 heroes too heavily on their vaguely defined characteristics. The P3 hero's backstory in particular has heavy ramifications for the plot but factors essentially nil into the P3 hero's characterization (of which I would argue there is none outside of character design).
Names are important, that's why we give things names. Of course, I wouldn't consider it to be the number one defining thing, but I absolutely do think it's a part of it. I would argue the opposite point as well--if you do that well reading in a character into a player surrogate then you shouldn't need a name given to you. We're merely discussing which is better in this situation, yes? So I wouldn't make a statement on its superficiality, it's beside the point.
Name or no name, it makes absolutely no difference to me. I think I'd prefer a defined name more because then the characters wouldn't have to use empty terms to refer to the protagonist like "leader", "senpai", "partner" or whatever. I really don't care, though.
One thing that bugged me when playing Soul Hackers was that the protagonist was a complete non-entity, he might as well have not been there and Nemissa could have been the protagonist. Giving the protag some sort of charecter is essential in order for other characters to have believable and interesting interactions with him. It would be silly if I perceive or play the protagonist in a way other than the way the devs intended, but the rest of the cast act as if he's someone else. His personality can also tie into the games themes, his animations, his design ect. it just makes for a more interesting protagonist overall.
Name or no name, this is going to happen regardless, because there will be an option to rename the protagonist, that's pretty much guaranteed.
Even in Tatsuya's case, the option of renaming him was there. What I was addressing was the point of a defined name (which was what started this discussion), implying not being able to change it.Hashino has implied the same for the P5MC, so he most likely will not have a preset name.
Spoiler for PQ's fourth dungeon boss:I kind of don't want to play this game anymore after just barely "defeating" the boss only for it to use Endure and now it's back to half health and I don't have the resources to finish the fight. I feel like my time was unfairly wasted after a 49 turn battle.
Also, I realized that her design was actually amazing.
I had a similar problem against a different boss, and got pretty annoyed for a bit.It ended up working out for the best though, because that setback caused me to rethink my whole strategy. What I came up with after that was WAY more efficient, and ended up being a fantastic tactic for the rest of the game. Sorry if this ramble is annoying after you vented, but I thought our circumstances were similar enough. Let's positive thinking in a bad situation and all that, haha.
I don't find it annoying. Even right after I started the fight I knew a few things that I should have done differently in terms of accessories and Personas, but I decided to stick it out to see what would happen. I think the fight would be way easier now, but I'm just not interested in playing anymore. Maybe I'll feel differently after sleeping, but right now I'm completely lacking in motivation.
#firstworldproblems
Heh, this is one of the joke ones I keep coming back to.
Next year is Ace Attorney's 15th anniversary and Persona's 20th.
I want Persona x Valkyria Chronicles
SEGA's next All-Star Racing/Dengeki Bunko Fighting Climax.
Spoiler for PQ's fourth dungeon boss:I kind of don't want to play this game anymore after just barely "defeating" the boss only for it to use Endure and now it's back to half health and I don't have the resources to finish the fight. I feel like my time was unfairly wasted after a 49 turn battle.
p3 and p4 protags are both new comers to town
could it be possible that p5 protag is ALSO a new comer to town? that trailer could be just a normal day or first day to school via metro since its in the city.
i love silent protag options. it makes roleplaying games much more immersive for me personally and I'm sure others like it too. YOU pretty much define who YOU are, how YOU respond, what YOUR personality is like.
pffff animes, they are just marketing tools
---
anyone here bothered at all by the fact that YOU KNOW this upcoming version ps3/ps4 of persona 5 will be just another vanilla persona game? as in you KNOW there will be enhanced versions down the road.
=/ this irks me a little, because i know that this isn't a complete story, nor is the cast a complete cast of characters, nor the story a coherent story
it bothers me slightly
SEGA's next All-Star Racing/Dengeki Bunko Fighting Climax.
Quick question for you Persona experts: is Persona 4 Ultimax the infamous only region-locked PS3 game? I want to play it, in English, but my PS3 is Japanese. Does the Japanese version have English on the disk?
The original P4Arena is region-locked, Ultimax is not.
Thanks for that. Are they multilingual? Persona games are translated beautifully and I vastly prefer to play them in English.
(Arena is just one yen used on Amazon.co.jp and Ultimax is around Y1750.)
I could be wrong, but if I'm remembering properly, they're dual audio but only one language for text.
I could be wrong, but if I'm remembering properly, they're dual audio but only one language for text.
(Edit: Sophia, missed your post. So if I buy P4 Ultimax Suplex Hold, I can pay for the contents of the first Mayonaka Arena digitally? Would that be cheaper than the sub-Y1000 price of a disk? And would that require a Japanese PSN account? Mine is based in the US.)
I'm tired so sorry if this comes across a bit incoherently, but my thoughts after reading the other posts on this subject.
Persona is almost at a middle ground between something like Mass Effect, with no fixed protagonist, and something like Catherine, where Vincent is very clearly defined.
One thing that bugged me when playing Soul Hackers was that the protagonist was a complete non-entity, he might as well have not been there and Nemissa could have been the protagonist. Giving the protag some sort of charecter is essential in order for other characters to have believable and interesting interactions with him. It would be silly if I perceive or play the protagonist in a way other than the way the devs intended, but the rest of the cast act as if he's someone else. His personality can also tie into the games themes, his animations, his design ect. it just makes for a more interesting protagonist overall.
This is amazing.
I want Persona x Valkyria Chronicles
Persona x Mystery Dungeon
Ace Attorney style game where you have to (p4 spoiler). Or defend Teddie from a sexual harassment lawsuit.defend Namatame and get Adachi convicted
I second a Persona rep in the next Sonic &All Stars racing.
I'm curious as to what a P5 course would look like, actually.
I second a Persona rep in the next Sonic &All Stars racing.
I'm curious as to what a P5 course would look like, actually.
This might be too early to ask, but after the Japanese launch, how long should it take for P5 to come to NA/EU?Might have ask this before too.
i curious to what P5 looks like.
Probably something like this: http://sonic.wikia.com/wiki/Shibuya_Downtown