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Persona Community Thread |OT7| P5 is nyaow. (Mark all PQ and P4U spoilers!)

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I am in the final dungeon in Persona Q. So far, I have one major takeaway. It makes me feel like I need to replay this game one day to do it justice. I made a huge mistake.

I shouldn't ever have used Naoto.

I'm using a party of both MCs, Junpei, Kanji and Shinji (meaning 3/5 of my party are weak to wind) and the game's still piss-easy after the third dungeon. Seriously, I was able to beat the bonus boss of the fourth dungeon without taking a hit, and I'm playing on Hard.
 
So, second floor of the Evil Spirit club,
after turning on the lights and getting the first key for a locked
room, an FOV is blocking the way inside the door. It's a large area, with the FOE blocking a 1 by 1 square. I tried to brute force my way through but I'm not overleveled enough, and I feel like I'm missing something extremely obvious that would help me get by the FOE.

Help please?
 

Zebetite

Banned
I'm using a party of both MCs, Junpei, Kanji and Shinji (meaning 3/5 of my party are weak to wind) and the game's still piss-easy after the third dungeon. Seriously, I was able to beat the bonus boss of the fourth dungeon without taking a hit, and I'm playing on Hard.

It's not even a matter of relative difficulty, it's just gotten so repetitive. I cast either Mahamaon or Mamudoon (getting the first move) and the fight has an 80% chance of being over. At least if I'm using Kanji's speed buff and insanely high STR to set up crazy links to crush the game over my knee I feel like it's because I'm a smart guy. Naoto just feels like I'm cheating my way through the game.

What is important is that I'm finally getting the hang of combat. Fusing feels really natural now and changing personas during fights too. I'm actually really liking the combat system. It gets better and better. And thank god that stuff like poison does not carry over after a fight. I hate games that require you to have antidotes on you at all times just for that stuff :p

I know Golden made Shadow Kanji and Shadow Yukiko easier, but my experience with Vanilla P4 was that they were easily the hardest bosses in the game relative to the level you ought to be to face them. I don't know if that's still the case in Golden, but if it is-- it should be fairly smooth sailing from here! I'm glad to hear you're enjoying your time with the game.
 

Dawg

Member
Well... I beat Kanji! First try! :D

I had to grind quite a bit though. Leveled my MC all the way to level 24. Did some solo training on 10F. It's easy to die but most enemies are weak to fire or ice so I made sure to have one persona with mabufu and one with maragi. Usually, I could beat all enemies with two of these skills.

However, since it's easy to die... I made sure to leave the dungeon every 2 levels so I could save and fuse new personas. Excluding a few hiccups and game over screens, I went from mid 10s to level 24 in no time. One of my personas then got that one skill where you regain 5SP every turn. I went back to castle 1F and I just kept using guard against the weak enemies so now I can basically farm SP without paying that fox :p

As for Kanji himself, I knew I'd need a persona with good physical defense because that seems to be important in this fight. I also decided to use the physical skills that make you lose HP so I can focus all SP on Media and just let Yukiko and Chie do ice & fire on the adds. Myself, I used this persona:

B8ZzIj-IMAAoIK3.jpg:large


Not sure if this was a good choice. Went I dinged 24, he seemed like an okay choice because he was level 23. Also, he's strong against physical attacks and Brain Shake did like 180 damage if I was lucky.

What is important is that I'm finally getting the hang of combat. Fusing feels really natural now and changing personas during fights too. I'm actually really liking the combat system. It gets better and better. And thank god that stuff like poison does not carry over after a fight. I hate games that require you to have antidotes on you at all times just for that stuff :p
 

Nap1400

Member
Rakshasa is actually really good against Shadow Kanji. Probably could've given him better skills though, he's not exactly a Hamudo specialist.
 

Dawg

Member
Rakshasa is actually really good against Shadow Kanji. Probably could've given him better skills though, he's not exactly a Hamudo specialist.

How can you find out which skills fit the most with a persona? I've got to admit, I didn't really put much thought into it. I'm probably dropping this persona anyway. He was good against Shadow Kanji, but he won't last long in the next dungeon, me thinks :p

I think the fusing is a bit addictive. It's kinda like... Pokémon? I keep wanting to create new stuff. I want to find all the personas.

Also: am I supposed to equip the corresponding persona before doing a SL? And if I don't have the correct type, should I summon/fuse one from the velvet room before doing a SL?
 
Nothing happens
http://i.imgur.com/Epef300.jpg
It's similar to how there's a period of time where Yukiko and Rise are available but their social link hasn't started yet.
Oh, thanks. And that is really silly--why is there a knowledge check for that? It's even weirder because when you talk to Naoto later the check is for Courage and the Knowledge check comes elsewhere. Eh, whatever. But thanks for doing that, that was going to eat away at me.

Also: am I supposed to equip the corresponding persona before doing a SL? And if I don't have the correct type, should I summon/fuse one from the velvet room before doing a SL?
The Persona doesn't have to be equipped, just having one in your inventory is enough. Having a corresponding Persona for a Social Link gives extra points towards the next level, both for correct dialogue choices and for when you first agree to hang out with them (so it's worth it even if the S.Link isn't going to go up).
 

Nap1400

Member
You don't need to equip personas to get SL boosts, just have it in your "party".

Basically, if it resists Physical then chances are it's a physical specialist and you should give it those types of moves. Healing spells and stuff are okay since you use the same amount of SP either way unlike other MegaTen games, but physical specialists aren't likely to have Divine Grace, which is extremely useful for your healers even when you get full heals since it uses less SP.

Hamudo stuff should really be saved for Personas that get Hama/Mudo Boost skills so you get a good success rate. Hama boost is almost always a skill learned by Justice arcana Personas since they're all angels, while Mudo tends to be with the "evil" looking demons like Succubus and stuff.
 
How can you find out which skills fit the most with a persona? I've got to admit, I didn't really put much thought into it. I'm probably dropping this persona anyway. He was good against Shadow Kanji, but he won't last long in the next dungeon, me thinks :p

I think the fusing is a bit addictive. It's kinda like... Pokémon? I keep wanting to create new stuff. I want to find all the personas.
Hm, it's generally anything goes, but for the most part you want to avoid magic abilties on strength-focused Personas. You can wing it really, but if you want to spoil some of the fun, you can look up what abilities a Persona learns and build around those.

Also: am I supposed to equip the corresponding persona before doing a SL? And if I don't have the correct type, should I summon/fuse one from the velvet room before doing a SL?
They don't have to be equipped, but you do need them in your current summoned Personas (i.e. on your character and not in the compendium)
 

Dawg

Member
Thanks guys. Really informative.

Is that one book quest where you have to get a peach seed timed btw? Didn't have one on me and it might take a while before I enter the TV again.
 

PK Gaming

Member
I am in the final dungeon in Persona Q. So far, I have one major takeaway. It makes me feel like I need to replay this game one day to do it justice. I made a huge mistake.

I shouldn't ever have used Naoto.

Oof yeah, that's a big no-no. Naoto trivializes the game. Sure, it's easy to break the game with other characters, but Naoto makes it less fun.

So, second floor of the Evil Spirit club,
after turning on the lights and getting the first key for a locked
room, an FOV is blocking the way inside the door. It's a large area, with the FOE blocking a 1 by 1 square. I tried to brute force my way through but I'm not overleveled enough, and I feel like I'm missing something extremely obvious that would help me get by the FOE.

Help please?

Turn off the lights?

Well... I beat Kanji! First try! :D

I had to grind quite a bit though. Leveled my MC all the way to level 24. Did some solo training on 10F. It's easy to die but most enemies are weak to fire or ice so I made sure to have one persona with mabufu and one with maragi. Usually, I could beat all enemies with two of these skills.

However, since it's easy to die... I made sure to leave the dungeon every 2 levels so I could save and fuse new personas. Excluding a few hiccups and game over screens, I went from mid 10s to level 24 in no time. One of my personas then got that one skill where you regain 5SP every turn. I went back to castle 1F and I just kept using guard against the weak enemies so now I can basically farm SP without paying that fox :p

As for Kanji himself, I knew I'd need a persona with good physical defense because that seems to be important in this fight. I also decided to use the physical skills that make you lose HP so I can focus all SP on Media and just let Yukiko and Chie do ice & fire on the adds. Myself, I used this persona:

Not sure if this was a good choice. Went I dinged 24, he seemed like an okay choice because he was level 23. Also, he's strong against physical attacks and Brain Shake did like 180 damage if I was lucky.

What is important is that I'm finally getting the hang of combat. Fusing feels really natural now and changing personas during fights too. I'm actually really liking the combat system. It gets better and better. And thank god that stuff like poison does not carry over after a fight. I hate games that require you to have antidotes on you at all times just for that stuff :p

Wow, i'm impressed. Good on you for discovering the *ideal* Persona tot take on Shadow Kanji. When I say "ideal Persona" I mean the Persona that's extremely effective against a particular boss AND happens to be available at a reasonable cost/level. There are a few *ideal* Personas scattered throughout the game, so try to find them all.

Hint: (You will want to explore fusing with 4 or more Personas when you get the chance)
 

LX_Theo

Banned
Thanks guys. Really informative.

Is that one book quest where you have to get a peach seed timed btw? Didn't have one on me and it might take a while before I enter the TV again.

I think the only sidequest time restrictions are based on endgame story progression.

Though, some sidequest givers have multiple ones to give out, and you can only get the new ones once you've finished the old ones.
 

Dawg

Member
Oof yeah, that's a big no-no. Naoto trivializes the game. Sure, it's easy to break the game with other characters, but Naoto makes it less fun.



Turn off the lights?



Wow, i'm impressed. Good on you for discovering the *ideal* Persona tot take on Shadow Kanji. When I say "ideal Persona" I mean the Persona that's extremely effective against a particular boss AND happens to be available at a reasonable cost/level. There are a few *ideal* Personas scattered throughout the game, so try to find them all.

Hint: (You will want to explore fusing with 4 or more Personas when you get the chance)

Explore fusing?! :p I'm currently using the search tool every time.

I think the only sidequest time restrictions are based on endgame story progression.

Though, some sidequest givers have multiple ones to give out, and you can only get the new ones once you've finished the old ones.

Ohhhh, that's good to know :) Thanks!
 

Zebetite

Banned
How can you find out which skills fit the most with a persona?

It's a combination of finding out which skills are naturally better than others, tailoring your skill inheritances to a persona's stats (physical skills on personas with high St, magic skills on personas with high Ma, Hama/Mudo skills on personas with high Lu, etc), and, in the late-game, trying to pair boost/amp skills to the affected skill. Also, prioritizing around your party composition-- how bad do you need Agi skills if you have Yukiko in your party, for instance?
 

LX_Theo

Banned
I... uhm... what?! :p

Oh lol. Never mind. I'm too sleepy.

Oh, I hope you didn't think I was talking about your playthrough. My bad if there was confusion there.

Flux has that 7 Days Gif with the intro for Person 3 in the letters. Its a countdown, and he has been using the intro movies in the order of the games so far, so I was commenting on that.
 

Dawg

Member
Oh, I hope you didn't think I was talking about your playthrough. My bad if there was confusion there.

Flux has that 7 Days Gif with the intro for Person 3 in the letters. Its a countdown, and he has been using the intro movies in the order of the games so far, so I was commenting on that.

Yeah. I connected the dots right after I made my post. Which is why I edited the second part in :p
 
Kind of obvious, and might have been mentioned before, but famitsu says that we'll get the details of Persona Channel 2015 this week.

Oh yeah, didn't notice that. I don't think it was mentioned that they do confirm that details wiould be happening this week.

I was just thinking about Famitsu saying that'd there be more details on Super Live this week. Do you guys think they meant the key visual and the list of merchandise for sale? If not, do you think the countdown website might update when there are five days left? Keeps up the five related theme, if nothing else.
 

FluxWaveZ

Member
I was just thinking about Famitsu saying that'd there be more details on Super Live this week. Do you guys think they meant the key visual and the list of merchandise for sale? If not, do you think the countdown website might update when there are five days left? Keeps up the five related theme, if nothing else.

They specifically said new info on the News Flash! stream, though, so I don't think the key visual for the concert would necessarily relate, at this point. Same goes for the PSL2015 countdown.

We'll at least have to get the Niconico page for where we can watch it this week, and whatever page Persona Channel is going to have for streaming or redirecting to it.
 
They specifically said new info on the News Flash! stream, though, so I don't think the key visual for the concert would necessarily relate, at this point. Same goes for the PSL2015 countdown.

We'll at least have to get the Niconico page for where we can watch it this week, and whatever page Persona Channel is going to have for streaming or redirecting to it.

Ah, good point, I forgot that the News Flash! stream is still technically independent from the countdown site. That chained up circle is bugging me more than it should, but we'll find out in time, so it's just a matter of patience.
I need to know!

Also, I really like the countdown you're doing Flux, it's pretty cool to see what is featured each day.
 

CorvoSol

Member
Persona 3 The Answer

Finished my second hour with the game, and here are some thoughts.

1. To be honest, I'm not a fan of FES' presentation. I sort of like the Portable All Out Attack box more than the floating heads stuff that happens in this. Also Fuuka's weird, zoomed in face when using her Persona to communicate. I guess this could just be a matter of not being used to stuff. Also, everyone has that weird shoulder movement to signify breath, and I'm trying to remember if that happens in P4 or not.

2. The Battle system. FES has this weird lack of control over party members that, while providing an element of strategy, kind of disengages me even further from combat. It reminds me of P2EP's system, in a way, or FFXII's gambits, but it definitely isn't my thing. Also fuck the man who made up down and down up on the button input. God that will never stop throwing me off. Oh and fuck WAIT as a command. Shit's pointless. If I want to do nothing, I'll fucking defend.

Getting All Out Attacks is a lot harder because I can't really coordinate between party members.

3. Metis. Mostly Neo Orgia Mode. Like WOW. Let's just do absurd amounts of damage at no cost and end battles before we ever need to cool down.

4. I see what people mean about this game being tedious. When the Social Links are removed, and all you have is Tartarus, there's not a lot to break up the monotony. Ironically, this sort of thing would be a lot more tolerable on a hand held where I could pick up and put down the game at my own discretion, rather than a console.

Although it's nice to see models, the combat has really cemented my decision to never opt to play FES itself over Portable.

Anyway, it'll be interesting to see where the plot goes. Pretty sure I'm right before a boss fight, and given the state of my SP reserves I'm probably going to turn back and rerun those six floors instead.

OH. One last thing: I can't figure out how to access other party members' equipment and skills in the menu. What gives?
 
Turn off the lights?

Uhh...I feel stupid now

Thanks anyways!

Oof yeah, that's a big no-no. Naoto trivializes the game. Sure, it's easy to break the game with other characters, but Naoto makes it less fun.

Yeah, i added Naoto right after getting into the third labyrinth. Corrode spells make it way too easy for a single enemy to wipe your entire party. Hopefully i can level someone else when i'm outta there and replace Naoto with someone else without it taking too long to powerlevel them back to my level
 
OH. One last thing: I can't figure out how to access other party members' equipment and skills in the menu. What gives?

I'm pretty sure you have to talk to the character's themselves to access equipment and skills. You might be able to do it all at once by talking to Fuuka, but I'm less sure about that. It's clunky as all hell, but it gets (a little) less annoying once you get used to it.
 
Persona 3 The Answer

Finished my second hour with the game, and here are some thoughts.

1. To be honest, I'm not a fan of FES' presentation. I sort of like the Portable All Out Attack box more than the floating heads stuff that happens in this. Also Fuuka's weird, zoomed in face when using her Persona to communicate. I guess this could just be a matter of not being used to stuff. Also, everyone has that weird shoulder movement to signify breath, and I'm trying to remember if that happens in P4 or not.

2. The Battle system. FES has this weird lack of control over party members that, while providing an element of strategy, kind of disengages me even further from combat. It reminds me of P2EP's system, in a way, or FFXII's gambits, but it definitely isn't my thing. Also fuck the man who made up down and down up on the button input. God that will never stop throwing me off. Oh and fuck WAIT as a command. Shit's pointless. If I want to do nothing, I'll fucking defend.

Getting All Out Attacks is a lot harder because I can't really coordinate between party members.

3. Metis. Mostly Neo Orgia Mode. Like WOW. Let's just do absurd amounts of damage at no cost and end battles before we ever need to cool down.

4. I see what people mean about this game being tedious. When the Social Links are removed, and all you have is Tartarus, there's not a lot to break up the monotony. Ironically, this sort of thing would be a lot more tolerable on a hand held where I could pick up and put down the game at my own discretion, rather than a console.

Although it's nice to see models, the combat has really cemented my decision to never opt to play FES itself over Portable.

Anyway, it'll be interesting to see where the plot goes. Pretty sure I'm right before a boss fight, and given the state of my SP reserves I'm probably going to turn back and rerun those six floors instead.

OH. One last thing: I can't figure out how to access other party members' equipment and skills in the menu. What gives?

Personally, i prefer FES for the 3D models and overworld over P3P. The AI can take time to get used to, but it's bearable. But when it comes to combat, P3P is much better, since it follows P4G's rules on the One More Turn system.
 
Although it's nice to see models, the combat has really cemented my decision to never opt to play FES itself over Portable. OH. One last thing: I can't figure out how to access other party members' equipment and skills in the menu. What gives?

A shame.

Also yep, you can't access anyones inventory or anything but your own on the menu. They really play up the idea that you are ONLY playing as the MC in P3/FES. In order to change the inventory of others, you have to actually walk up to the person and talk to them.
 

PK Gaming

Member
Persona 3 The Answer

Finished my second hour with the game, and here are some thoughts.

1. To be honest, I'm not a fan of FES' presentation. I sort of like the Portable All Out Attack box more than the floating heads stuff that happens in this. Also Fuuka's weird, zoomed in face when using her Persona to communicate. I guess this could just be a matter of not being used to stuff. Also, everyone has that weird shoulder movement to signify breath, and I'm trying to remember if that happens in P4 or not.

2. The Battle system. FES has this weird lack of control over party members that, while providing an element of strategy, kind of disengages me even further from combat. It reminds me of P2EP's system, in a way, or FFXII's gambits, but it definitely isn't my thing. Also fuck the man who made up down and down up on the button input. God that will never stop throwing me off. Oh and fuck WAIT as a command. Shit's pointless. If I want to do nothing, I'll fucking defend.

Getting All Out Attacks is a lot harder because I can't really coordinate between party members.

3. Metis. Mostly Neo Orgia Mode. Like WOW. Let's just do absurd amounts of damage at no cost and end battles before we ever need to cool down.

4. I see what people mean about this game being tedious. When the Social Links are removed, and all you have is Tartarus, there's not a lot to break up the monotony. Ironically, this sort of thing would be a lot more tolerable on a hand held where I could pick up and put down the game at my own discretion, rather than a console.

Although it's nice to see models, the combat has really cemented my decision to never opt to play FES itself over Portable.

Anyway, it'll be interesting to see where the plot goes. Pretty sure I'm right before a boss fight, and given the state of my SP reserves I'm probably going to turn back and rerun those six floors instead.

OH. One last thing: I can't figure out how to access other party members' equipment and skills in the menu. What gives?

1. As someone who went from P4G > P3P > The Answer, I had the same reaction haha. Where's my stylish AoA art :(

2. Yeah FES's battle system is pretty infamous. The thing is, it's not impossible to get around the battle system (even the Mitsuru "Marin Karin" jokes are needlessly overused) I just think it's just pointless. It doesn't add a layer of strategy to the game, and it makes the party members (who are already pretty null compared to the protagonist) even less fun to use. This is where P3P shines; I don't have to dance around with tactics; If I want Mitsuru to use Mind Charge, I can make her do it, no problems asked. Getting Aigis to immediately use Matarukaja? No problem.

3. No weaknesses, an Orgia mode that basically triples her offense, a skill set that gives her wide coverage... Yeah, I can't see why people consider the Answer difficult with her around. And it gets even better (lategame spoiler)
You're *forced* to use her during a boss battle. So if you neglected her, you're fucked.

4. I got through it by playing it in bursts. I think it took me months to actually *finish* that way, haha. It would perfect pick up and play portable game, since the bosses are kind of fun.
 
Of all the upcoming games, Break Record Breaker is the one that I'd be the most worried about not getting a timely EU release. John Hardin has mentioned that he's looking into it, but that doesn't really mean much in terms of guaranteeing a fast release.

I prefer the XL regardless, but I've found the benefits of not having to worry as much about delayed localisations, as well as a cheaper eshop, made an NA system worth importing over buying an EU region one.

I tried searching this thread for atlusprime comments, I couldn't find something which says John Hardin is looking into EU release for the game. I just really really worry about another Overclocked and another SMT IV scenario. They've just made me really scared about nonpersona games from Atlus USA in EU.
 
Thanks so much for that, ENG isn't my 1st language… so I couldn't understand what Hardin is saying: "I'm asking about it on the reg." what does "on the reg" mean?

He's asking about it regularly.

It doesn't confirm that we'll get it, but at least Atlus USA is looking into it.

I'm surprised by how little attention Break Record seems to be getting in general. It's releasing tomorrow in Japan and I've seen barely any discussion about it.
 
He's asking about it regularly.

It doesn't confirm that we'll get it, but at least Atlus USA is looking into it.

I'm surprised by how little attention Break Record seems to be getting in general. It's releasing tomorrow in Japan and I've seen barely any discussion about it.

Thanks so much for that… I really need to brush up on ENG shorthand.
Yea, it seems I am the minority here who always asks questions about break record. I genuinely like the series. This time seems real meaty as its basically 2 games in 1.

Though Im not sure how I feel about the time travelling thing Atlus is pulling again with the "2nd half" of break record. I feel like another alternate dimension is happening and the Yamato twin just confirms this. Time travel seems to be a thing for Atlus recently...
 
Thanks so much for that… I really need to brush up on ENG shorthand.
Yea, it seems I am the minority here who always asks questions about break record. I genuinely like the series. This time seems real meaty as its basically 2 games in 1.

Though Im not sure how I feel about the time travelling thing Atlus is pulling again with the "2nd half" of break record. I feel like another alternate dimension is happening and the Yamato twin just confirms this. Time travel seems to be a thing for Atlus recently...

If you're interested there's an interview with the devs from a few days ago here: http://www.reddit.com/r/Megaten/comments/2tpj0t/machine_translated_devil_survivor_2_qa/, It talks a bit about how the bonus scenario works.

To tie this back into Persona, they also mention that one thing they didn't want was for Devil Survivor 2 to get an anime adaptation. It makes me wonder if the Persona devs felt the same way about the P4 adaptations.
 
If you're interested there's an interview with the devs from a few days ago here: http://www.reddit.com/r/Megaten/comments/2tpj0t/machine_translated_devil_survivor_2_qa/, It talks a bit about how the bonus scenario works.

To tie this back into Persona, they also mention that one thing they didn't want was for Devil Survivor 2 to get an anime adaptation. It makes me wonder if the Persona devs felt the same way about the P4 adaptations.

Thank you very much again as I would never know about this unless you linked it to me. But I think that link raises more questions than ever now. I read it as the "new content" is essentially asking players to play through DeSu2 again in an alt dimension. So you play the original game once and you reach and ending. Then you start this "new content" which rewinds time back and you start all over again. So this renders whatever I a player achieved in the first half of the game useless. Basically, no matter how OP I become through grinding and farming and fusions, I lose all of that? No matter what characters' fates I finish getting, I lose all of that? No matter which characters survive, none of that matters?

Because the "added content" rewinds time. Interesting… hopefully there will be more discussion of this plot thing in neogaf and on gamefaqs.

What I get is basically, the new content of break record is essentially the 7&8 day of Overclocked, but made to the length close to an original game. This makes me very excited.
 

Dantis

Member
2. Yeah FES's battle system is pretty infamous. The thing is, it's not impossible to get around the battle system (even the Mitsuru "Marin Karin" jokes are needlessly overused) I just think it's just pointless. It doesn't add a layer of strategy to the game, and it makes the party members (who are already pretty null compared to the protagonist) even less fun to use. This is where P3P shines; I don't have to dance around with tactics; If I want Mitsuru to use Mind Charge, I can make her do it, no problems asked. Getting Aigis to immediately use Matarukaja? No problem.

To be fair, this completely unbalances the game, and is the main reason that P3P is too easy.

Also vanilla P4 has the best AoA art. Golden's was incredibly well drawn, but the art itself is too happy (HOW WEIRD FOR NEW GOLDEN CONTENT).
 

Dawg

Member
I know I'm very late to the Persona party, but since I'm SO hooked to P4G... I can't wait to see some "HD" Persona!

I am really curious how it will look!
 

PK Gaming

Member
To be fair, this completely unbalances the game, and is the main reason that P3P is too easy.

Also vanilla P4 has the best AoA art. Golden's was incredibly well drawn, but the art itself is too happy (HOW WEIRD FOR NEW GOLDEN CONTENT).

It really doesn't. P3P is mostly easier than FES because it uses the P4 ONE MORE system, which lets you get away with some rather silly things (ie: Skills like Deathbound critting a single enemy will give you a ONE MORE). But that's not taking the massively broken Personas that exist in Persona 3, so there wasn't much to break to begin with.

As I mentioned earlier, you can get through FES fairly easy with the tactics menu; it's just more tedious. Healers are particularly obnoxious in P3FES because you have to wrestle with the limited AI. Since it doesn't judge on a case by case basis, you'll often run into situations where a healer prioritizes a character solely based on HP totals (which is particularly egregious in a game where MC death = game over!). Furthermore, you cannot make the AI change strategies on the fly.

EX: It's impossible for Yukari to do Garu > ONE MORE > Garu > ONE MORE > Media. (Similarly, it's impossible to do the same with Aigis/Akihiko and there buffs/debuffs.)

To sum it up, the forced AI doesn't make the game more challenging in a meaningful way. It just adds tedium. A boss that takes 20~ turns in FES can be beaten in 15. Random battles that'd take 2-3 turns at most can take up to 4 or 5.
 

CorvoSol

Member
A shame.

Also yep, you can't access anyones inventory or anything but your own on the menu. They really play up the idea that you are ONLY playing as the MC in P3/FES. In order to change the inventory of others, you have to actually walk up to the person and talk to them.

Well, I mean, at the moment the only benefit of choosing FES over Portable for me would be having models and maps to look at. While that's nice, the battle system is sort of a hard sell.

And having to talk to an individual party member to access their equipment, while I get why they wanted to do that, is just really inconvenient.

1. As someone who went from P4G > P3P > The Answer, I had the same reaction haha. Where's my stylish AoA art :(

2. Yeah FES's battle system is pretty infamous. The thing is, it's not impossible to get around the battle system (even the Mitsuru "Marin Karin" jokes are needlessly overused) I just think it's just pointless. It doesn't add a layer of strategy to the game, and it makes the party members (who are already pretty null compared to the protagonist) even less fun to use. This is where P3P shines; I don't have to dance around with tactics; If I want Mitsuru to use Mind Charge, I can make her do it, no problems asked. Getting Aigis to immediately use Matarukaja? No problem.

3. No weaknesses, an Orgia mode that basically triples her offense, a skill set that gives her wide coverage... Yeah, I can't see why people consider the Answer difficult with her around. And it gets even better (lategame spoiler)
You're *forced* to use her during a boss battle. So if you neglected her, you're fucked.

4. I got through it by playing it in bursts. I think it took me months to actually *finish* that way, haha. It would perfect pick up and play portable game, since the bosses are kind of fun.

At the moment 1 hour sessions seems to be the best groove for me, but I might need to do longer if I'm gonna finish the game before I have to leave my PS3 behind again, haha.
 
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