There's no such thing as "too happy." That's an oxymoronic phrase.
Yeah, I don't get it either. That's a common criticism of Golden too for some reason.
There's no such thing as "too happy." That's an oxymoronic phrase.
maybe it's just because I started Persona with FES, but by mid-game I was completely used to the battle system and knowing exactly what the AI were going to do, and knowing what tactics forced which moves. Yeah, P3P I'd more user-friendly, but I got used to FES fairly quicklyWell, I mean, at the moment the only benefit of choosing FES over Portable for me would be having models and maps to look at. While that's nice, the battle system is sort of a hard sell.
And having to talk to an individual party member to access their equipment, while I get why they wanted to do that, is just really inconvenient.
Are you telling me I'm playing the happy version of Persona 4 ;_;
There's no such thing as "too happy." That's an oxymoronic phrase.
Are you telling me I'm playing the happy version of Persona 4 ;_;
Well, I mean, it isn't, but that's neither here nor there.
Internet sarcasm is hard.
It feels like the game forgets that there's a murder mystery going on, almost like the game puts friendships on a higher priority than solving the case. The balance between the serious tone and the lighthearted tone feels extremely off until you reach the middle of the game, where things start to actually happen, and it's not all friendship and fun. Right after coming out of P3, it felt extremely off to me, but that's how I see it.Yeah, I don't get it either. That's a common criticism of Golden too for some reason.
The original intro is also way more mysterious and the music is way better
Yeah, I don't get it either. That's a common criticism of Golden too for some reason.
maybe it's just because I started Persona with FES, but by mid-game I was completely used to the battle system and knowing exactly what the AI were going to do, and knowing what tactics forced which moves. Yeah, P3P I'd more user-friendly, but I got used to FES fairly quickly
Are we doing this thumb twiddling about tones again? It's like we can't discuss anything without it coming back to this tired topic.
Love that song.To further illustrate what I mean by Persona 4 Golden being self-aware with its lasting impression, the addition of Snowflakes into the game was extremely fitting and foreshadows the incumbent ending.
Absolutely.Way better than being edgy and pretentious. Never understood that complaint either.
Are we doing this thumb twiddling about tones again? It's like we can't discuss anything without it coming back to this tired topic.
That's kind of funny coming from the guy complaining about FES's battle system.Are we doing this thumb twiddling about tones again? It's like we can't discuss anything without it coming back to this tired topic.
I didn't find P3 as humorous as you did, but I totally agree about the self-aware camp in P4. It was absolutely endearing in every way, whereas there were times when P3s "edge" could feel a bit heavy-handed.To me, the main difference is that P3 has a lot of unintentional comedy while P4 takes the Resident Evil 4 approach and carries itself with a sense of self-aware ironic camp, which is more endearing. P3 attempted to be serious but the Evokers, SEES, fembots, and Persona-using dogs were so ridiculous and over the top that I ended up chortling.I enjoyed an especially hearty laugh when Ikutsuki crucifies the party for no apparent reason while giving his Bond Villain speech. I don't think that was the reaction the developers intended.
It's the suicide imagery and plot elements mainly that get the "edgy" finger pointed at it. I think the writers did intend to be a bit edgy with those elements but it backfired and made it funny. At least with me, I don't know about you guys.
To me, the main difference is that P3 has a lot of unintentional comedy while P4 takes the Resident Evil 4 approach and carries itself with a sense of self-aware ironic camp, which is more endearing. P3 attempted to be serious but the Evokers, SEES, fembots, and Persona-using dogs were so ridiculous and over the top that I ended up chortling.I enjoyed an especially hearty laugh when Ikutsuki crucifies the party for no apparent reason while giving his Bond Villain speech. I don't think that was the reaction the developers intended.
It's the suicide imagery and plot elements mainly that get the "edgy" finger pointed at it. I think the writers did intend to be a bit edgy with those elements but it backfired and made it funny. At least with me, I don't know about you guys.
Are we doing this thumb twiddling about tones again? It's like we can't discuss anything without it coming back to this tired topic.
Anyone remember the PersonaGAF cycle from earlier threads? I think we have something new to add to it! >_>;
Man. That sounds exhilarating. Nothing like throwing entire types of media under the bus.I remember there was a tirade long ago saying how Persona was not like anime and how all anime sucks.
I remember there was a tirade long ago saying how Persona was not like anime and how all anime sucks.
I'm on labyrinth 3 now on PQ.I actually found the dungeon a pleasant surprise since I always thought a sendup of survivor horror kind of dungeon would be a good addition to a Persona game. It kind of reminds me of Resident Evil where there's some interesting horror themed environments with silly characters and camp. I just wish one of the FoEs was a guy with a sack on his head chasing you with a chainsaw, but the baby FoE looks like an infant version of this guy anyway so whatever, minor quibble.
I really dig the third dungeon, I just wish the FOEs were stronger. I could beat them the second I walked into the dungeon which really removes a lot of the tension in the puzzles.
It's understandable criticism though. The game is a murder mystery, and is students trying to solve it, but also trying to live normal lives. SEES from Persona 3 also dealt with this balancing aspect. There was a lot of lighthearted moments in P4 though, and the crew seems a lot closer to each other than SEES because of it.
But then P4G added new stuff, but only stuff of one variety. Now what was once somewhat balanced(gameplay and tone) shifted drastically in a different direction. Again, it's the original opening vs. Shadow World. Hell, Shadow World features hanging corpses as part of the intro, but it's super stylized set to pop music, there's no feeling like anything serious is what they're going for. "Too Happy" refers to that.
To me, I see what they were going for. It's a definitive version of the game, sure, but it's also meant for people who played P4 to come back and play it, so I didn't mind the lighter tone to things.
That's kind of funny coming from the guy complaining about FES's battle system.
I must be really underpowered then, i can't kill them, but the random encounters are easy (discounting the fact that Naoto already 1-shots them all), if you don't count corrosion
I'm lvl 34 at the moment
Well, is really more the fault of how broken status effects are.Panic is way too OP if you can keep it up. I just use the P3 MC with a panic status weapon.
Oh, i'm too used to my P3 and P4 playstyles, i keep forgetting status effects exist
I'm on labyrinth 3 now on PQ...
TheI'm on the same dungeon. I was playing with headphones on and the second FOE type scared the shit out of me.
Hope we actually get some news.
pretty low-end by Persona standards. I still like Shadow World, at least though.