A Dead Diehard
Member
Also, I don't think in the ending Teddie uses the word bonds, but I thought his speech at the end was a little too heavy handed.
To be fair, that whole scene where they run after the train was kind of hokey.
Also, I don't think in the ending Teddie uses the word bonds, but I thought his speech at the end was a little too heavy handed.
You think Hashino, Soejima and Meguro would go to E3 together?
For this? Without question. I don't see why they wouldn't all want to be on hand for interviews and the like. The show is relevant to Japan because they've said so. It's relevant to the west because of its location. If all three aren't there, I'd actually be surprised.
The unannounced game better be Catherine 2. P3DAN can just be a DLC pack right?..
I'd almost guarantee that the Stalker Club hosts will be at E3.
If they don't use this opportunity to set up interviews and start talking with press, they're really letting a good opportunity slip away.
I'd almost guarantee that the Stalker Club hosts will be at E3.
I'd love to see Hardin interact with them.
For this? Without question. I don't see why they wouldn't all want to be on hand for interviews and the like. The show is relevant to Japan because they've said so. It's relevant to the west because of its location. If all three aren't there, I'd actually be surprised.
I'd almost guarantee that the Stalker Club hosts will be at E3.
Oh god the shaking Teddie images.
I bet you only one of them will be there, if any at all.
Hashino didn't even make it to TGS 2015, of all events.
I also bet you that neither of the Persona Stalker Club hosts will be at E3.
Am I biased to say that the only thing I associate with Atlus teasing stuff is disappointment.
I feel on all the stuff they teased about that actually delivered we knew pretty well beforehand on what to expect.
Everything else is nothing or underwhelming.
But might be just me having missed the good ones.
Atlus has been one of the few companies to consistently deliver when we knew beforehand and event was coming up. The original P5 stream, the concert stream for PV1, the TGS PV3, and the Tokyo Tower event.
We had an idea about most of these events(except TGS delay) because we just made predictions that made sense. Outside of this Atlus really hasn't teased much.
Did they make a thing out of TGS though? Most companies don't this day and age, even when they attend. There's a teaser site just so Atlus can tell you they're coming to E3. It's pretty different.
If it's only person though, yeah, I'd say it's Hashino.
2. Multiple stage shows.
Am I biased to say that the only thing I associate with Atlus teasing stuff is disappointment.
I feel on all the stuff they teased about that actually delivered we knew pretty well beforehand on what to expect.
Everything else is nothing or underwhelming.
But might be just me having missed the good ones.
Holy shit, for anyone interested, YT user YongYea made an hour long analysis of PV#04. I didn't think there'd be anything new for me to catch, but was gladly proven wrong. There were a couple tidbits I hadn't noticed in all my rewatches.
Cant watch right now, can you give a summary of the new things you noticed?
Holy shit, for anyone interested, YT user YongYea made an hour long analysis of PV#04. I didn't think there'd be anything new for me to catch, but was gladly proven wrong. There were a couple tidbits I hadn't noticed in all my rewatches.
Am I biased to say that the only thing I associate with Atlus teasing stuff is disappointment.
I feel on all the stuff they teased about that actually delivered we knew pretty well beforehand on what to expect.
Everything else is nothing or underwhelming.
But might be just me having missed the good ones.
This seems like the exact opposite of teasing to me.
It seems like Atlus JP are going to have some kind of presence, and he's currently out of the loop for it,
This seems like the exact opposite of teasing to me.
It seems like Atlus JP are going to have some kind of presence, and he's currently out of the loop for it,
I still love the idea that Hardin knows the least out of anyone in Atlus USA. If somehow Atlus JP is doing something without USA knowing exactly what, that would be super weird.
Holy shit, for anyone interested, YT user YongYea made an hour long analysis of PV#04. I didn't think there'd be anything new for me to catch, but was gladly proven wrong. There were a couple tidbits I hadn't noticed in all my rewatches.
I enjoyed the MGSV trailer analyses that he did glad to see he does P5 too.I second that. Direct link here and worth the time to watch.
A lot of attention paid to the button prompts, analyzing the icons on the mini-map, speculation on Futaba's history, and taking what we've seen in previous trailers into account.
This is absolutely not what I'm saying.
I am 100% certain that there have been a number of times when Atlus US weren't privy to Atlus JP's plans though.
It's not that Hardin doesn't know, it's that Atlus US doesn't know.
I would assume that whatever Atlus JP is planning for E3, Atlus US would have to know at least a little.
They're the branch that usually handles E3, right? So why wouldn't they know? This is different than Atlus JP not telling Atlus US that they plan to announce a delay at a Japan only event.
This seems like the exact opposite of teasing to me.
It seems like Atlus JP are going to have some kind of presence, and he's currently out of the loop for it,
That would be great.I find the social link system really exhausting in some ways as it is now and a revamp would be amazing.5 would even be fine if the S.link characters ed up being as irrelevant as many in 3/4 are.
Super depressing social links should automatically be limited to 5 max. 7 should be the new limit for social links in general. Haha
He missed a few things like the ninth party member (Crow) & the fact that Rise and Fuuka could buff the party but other than that it was pretty good.
A lot of the combat-related things he mentioned being new, like the Navigator buffs and the out-of-party assists were very prominent in P4G. They seem to have ramped up for this, though.
Futaba Persona and hacker ID discussion:I find it odd that her persona is Necronomicon when apparently her online hacker ID is Ali Baba, which is a literary thief reference like most of the other team Personas.
Random demonology-related boss musings:Asmodeus is the demon king of Lust, and Kamoshida's dungeon is fairly obviously based on that theme. I do, however, find it a bit odd that Beelzebub seems to be associated with the money/Avarice dungeon when he's technically the demon king of Gluttony, which would seem to fit better with the fast food or restaurant theme. Additionally, his demon form seems to be far less monstrous and more humanoid than Asmodeus's, which makes me wonder if there might be a two-stage transformation where the bosses take on a quasi-demon form first before transforming into a full demon.
Working thematically, I'm going to guess that Madarame is going to be either Leviathan (Envy) or Lucifer (Pride), although the weird painting-related form doesn't really match either in terms of iconography, although it does obviously match the dungeon and his relationship with Yusuke.
No idea about the Sphinx, though.
Persona 3 was limited by streamlining, and Persona 4 could not change much about that, because they literally could not work outside the boundaries of what they had done with Persona 3, because they had no money to program that.
I came across this post talking about the practical reasons why Persona 3 and 4 felt so separate from the first two games and considering how much some of us crack wise at Atlus for not acknowledging them, it's nice to see another perspective on the matter.
Quick summary for people who don't want to click the link:
What does that even mean the engines where so damn identical?
It comes off as someone spouting tech jargon without understanding it or omitting a ton of context.
Are there any sources detailing Atlus's supposed very poor financial status during the development of Persona 4?
Reading that, it doesn't seem like it properly explains why P1/P2 representation wasn't in Persona 3 according to the thesis? Unless they're saying Atlus were also in a bad place financially when that game was in development.
I came across this post talking about the practical reasons why Persona 3 and 4 felt so separate from the first two games and considering how much some of us crack wise at Atlus for not acknowledging them, it's nice to see another perspective on the matter.
Quick summary for people who don't want to click the link:
That confused me a bit too. I'm thinking textures, physics, collision, animation, rendering, sounds, scripting and all the other components that make a game engine. More or less, it was almost exactly the same from Persona 3.