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Persona Community Thread |OT8| Coming Winter 2014

Not really seeing any anger moreso than disappointment. But the only thing that really bothers me about it is that Ryuji is clearly a straight guy, but I want the romance option with him still :S

You see, devs need your first companion to be like most players, but dumber, unluckier, and a generally worse foil. This helps them feel good about themselves by comparison.
 

Dantis

Member
You see, devs need your first companion to be like most players, but dumber, unluckier, and a generally worse foil. This helps them feel good about themselves by comparison.
I'm hoping that Ryuji subverts this, though what we've seen indicates otherwise.
Junpei and Yosuke definitely fit into it though, and Eikichi does to a degree also. It's tired at this point. Surprise me!
 

PK Gaming

Member
I'm hoping that Ryuji subverts this, though what we've seen indicates otherwise.
Junpei and Yosuke definitely fit into it though, and Eikichi does to a degree also. It's tired at this point. Surprise me!

Nitpick but

Eikichi is actually way cooler than Tatsuya

He's pretty much dealt with most of his baggage before the game even starts
 

Dantis

Member
Nitpick but,

Eikichi is actually way cooler than Tatsuya

He's pretty much dealt with most of his baggage before the game starts
Hmmm.
I distinctly remeber him being a dork who thinks he's much cooler than he is. He's also frequently the butt of the joke, I believe?

Also, how does everyone feel about the battle theme? I think I liked the instrumental in PV2 more. The vocals lack punch, and the removed guitars make the song sound somewhat... aenemic?
EDIT: to be clear, I don't think it's a bad song, but I'm not convinced it's a good battle theme.
 

PK Gaming

Member
Hmmm.
I distinctly remeber him being a dork who thinks he's much cooler than he is. He's also frequently the butt of the joke, I believe?

Also, how does everyone feel about the battle theme? I think I liked the instrumental in PV2 more. The vocals lack punch, and the removed guitars make the song sound somewhat... aenemic?

Oh, that's definitely a thing

He's frequently the butt of jokes too

But even with that in mind, he's definitely not there to make Tatsuya look cooler since Tatsuya... well kind a punk ass loser? Dude spends most of the game brooding, being acerbic and super anti-social. Definitely a major contrast from the newer Persona protagonists, who kind have this "big man on campus" vibe.

Re: Battle theme

I really, really, really, really, really, really like it. I think it works better in-game since the lyrics wonderfully synergize with the hectic/chatty battle system.

Here's an example of what I mean
 

Dantis

Member
Oh, that's definitely a thing

He's frequently the butt of jokes too

But even with that in mind, he's definitely not there to make Tatsuya look cooler since Tatsuya... well kind a punk ass loser? Dude spends most of the game brooding, being acerbic and super anti-social. Definitely a major contrast from the newer Persona protagonists, who kind have this "big man on campus" vibe.

Tatsuya is definitely not meant to be a loser in IS. He completely lacks any character, so it's hard to assign traits to him, but I'm sure everyone talks about how cool he is.
 

cj_iwakura

Member
Oh, that's definitely a thing

He's frequently the butt of jokes too

But even with that in mind, he's definitely not there to make Tatsuya look cooler since Tatsuya... well kind a punk ass loser? Dude spends most of the game brooding, being acerbic and super anti-social. Definitely a major contrast from the newer Persona protagonists, who kind have this "big man on campus" vibe.

Re: Battle theme

I really, really, really, really, really, really like it. I think it works better in-game since the lyrics wonderfully synergize with the hectic battles.

Here's an example of what I mean

I vaguely recall Eikichi saying something to the effect of him thinking Tatsuya is actually cooler than him, if you assert yourself when he asks. Tatsuya doesn't need to say anything to earn respect, it's his actions.


It's his aloofness and general good looks that have the girls into him.
 

PK Gaming

Member
Tatsuya is definitely not meant to be a loser in IS. He completely lacks any character, so it's hard to assign traits to him, but I'm sure everyone talks about how cool he is.

Tatsuya is only cool on a superficial level. Like, he's super popular and handsome, but also cold, aloof and anti-social. We're talking about a guy who cuts class, doesn't have any real friends (and has a horrible relationship with his family), spends most of his time tinkering with his bike and is generally pretty lonely. Maybe loser is the wrong word, but I wouldn't exactly call a gloomy gus like him "cool."

Also, he actually does have a character in IS. He doesn't saying anything, but you can get a pretty decent picture of what he's like through body language/dialogue alone. Like, when Lisa brings up his brother he straight up glares at her. (Hint: He resents his brother)

I vaguely recall Eikichi saying something to the effect of him thinking Tatsuya is actually cooler than him, if you assert yourself when he asks. Tatsuya doesn't need to say anything to earn respect, it's his actions.

It's his aloofness and general good looks that have the girls into him.

This just makes Eikichi even cooler imo.
 

cj_iwakura

Member
Has P1/2 aged well?

Depends on who you ask... I think so. The sprites have a lot of charm. The combat's not much different from any other turn based RPG.

The encounter rate is through the roof, so negotiate your way through them to end things fast. (Especially in IS, which is easy. EP, not so much.)


And yeah, Tatsuya is a good example of a blank slate character. I think P3 and P4's are painted in pretty clear strokes, in comparison.
(Making Maya a silent protagonist is REALLY weird, but her happy-go-lucky nature manages to shine through, a little.)
 

jzbluz

Member
I didn't find Tatsuya to be that blank of a slate, but then I probably remember more of EP than IS.

Anyway, apparently P5MC is already getting a figma. I kinda want.
 

Weiss

Banned
Tatsuya in EP is kind of gradually revealed to be a bit of a loser, I think. Like, exploring his relationship from Katsuya's perspective paints him as kind of a rebellious punk who doesn't care about anything while Katsuya desperately tries to manage his little brother's and his own life.
 

Lunar15

Member
Just so y'all know, TMS #FE is real, real good. Better than I expected and it's scratching my persona itch something fierce. The dialogue and scenarios are way more lighthearted and frivolous than Persona, but it definitely has that Persona/SMT feeling of having a ton of different progression systems so that it always feels like you're getting a lot of new things as you level up. I'd also argue that the battle system and dungeons are much better than P3/P4.
 

PK Gaming

Member
Tatsuya in EP is kind of gradually revealed to be a bit of a loser, I think. Like, exploring his relationship from Katsuya's perspective paints him as kind of a rebellious punk who doesn't care about anything while Katsuya desperately tries to manage his little brother's and his own life.

Exactly

In fact, when you play IS and talk to him he comes across as a massive jerk, because you're seeing the world from Tatsuya's perspective

But when you play EP, it's the complete opposite since you're playing from Maya's perspective
 

Satsuya K.

Neo Member
Tatsuya's character in IS depends on the choices, I picked the choice of not having a dream and being lost. Tatsuya questioned the cast in EP about the hardships of being an adult which made the choice of not having a dream in the previous game canon. The arson incident with Maya thought dead made him and the others forget they ever met each other and being stabbed in the back by Sudou made him think life isn't worth enjoying. That's how he felt during his life. He's not a loser nor he is impossible to understand, he is a person who is lost in life filled with sorrow and guilt with his heart closed to everyone around him, only living to see what's going on around him until he passes away. His dedication for his friends and most importantly, Maya, is so strong he's willing to give up his life and chance to remain in This Side as he believed that they deserve to enjoy life more than he does as he return to the Other Side to rebuild what's left of the original world a better place as a promise to Jun to fix the mistake he made that cause almost the end of humanity. This is the trait that Philemon has wanted for humanity to embrace the most; to understand each other and live for one another.
 

Dantis

Member
Just so y'all know, TMS #FE is real, real good. Better than I expected and it's scratching my persona itch something fierce. The dialogue and scenarios are way more lighthearted and frivolous than Persona, but it definitely has that Persona/SMT feeling of having a ton of different progression systems so that it always feels like you're getting a lot of new things as you level up. I'd also argue that the battle system and dungeons are much better than P3/P4.

I only did the first dungeon, but I found it horrendously boring. The things that I thought would bother me didn't, but the gameplay, whoch is what everyone talks about, seemed dull.

It also has the ugliest battle transition screens, gosh.
 

Lusankya

Member
Just so y'all know, TMS #FE is real, real good. Better than I expected and it's scratching my persona itch something fierce. The dialogue and scenarios are way more lighthearted and frivolous than Persona, but it definitely has that Persona/SMT feeling of having a ton of different progression systems so that it always feels like you're getting a lot of new things as you level up. I'd also argue that the battle system and dungeons are much better than P3/P4.


Yeah, I couldn't agree more. The gameplay is the best I have seen in a long time in a turn based JRPG. Even grinding is a lot of fun, because of the nice progression systems you already mentioned. You will always get some new things from your weapon or unlock new stage levels.
I also like most of the characters (Ellie <3) and don't even dislike Barry.
 
Just so y'all know, TMS #FE is real, real good. Better than I expected and it's scratching my persona itch something fierce. The dialogue and scenarios are way more lighthearted and frivolous than Persona, but it definitely has that Persona/SMT feeling of having a ton of different progression systems so that it always feels like you're getting a lot of new things as you level up. I'd also argue that the battle system and dungeons are much better than P3/P4.

Having actually designed dungeons helps.

Best thing about #FE's combat is how involved it keeps the subcast in battle, even when you're not using them.

Plus the fact that it actually has a pretty good difficulty curve for an Atlus game.
 

_Ryo_

Member
I hope Persona 5's city areas are much better than inTMS FE.cantven cross the street without pressing a button and load. :/
 
Everyone's talking about how trashy this scene is but nobody brought up the porn-like music used during it.

I was half expecting the car to break down and a repair man to show up.

"You girls look like you could use a lift"

Hey, if P4 didn't feature a cable guy, we're not getting a repair guy for
the Morganamobile
.
 

PK Gaming

Member
qfKc4TP.gif
 

Dantis

Member
The animation in the cutscenes is pretty on point. It's a lot better than I had first thought. The characters look basically how they should do.
 
I hope Persona 5's city areas are much better than inTMS FE.cantven cross the street without pressing a button and load. :/

https://youtu.be/ZhbetCPONHM?t=67

There's a bit of city exploration here, and we've seen maps of other areas which look reasonably sized. Not massive though. Looks more extensive than the one decently sized area in #FE at least. From the world map shots, seems like there will be a lot of locations in the game too.
 

Sophia

Member
If I was paying a studio to do a five minute clip, I'd send that back with something from Macross Plus or Bubblegum Crisis to use as reference for decent animation.

Macross Plus and Bubblegum Crisis were also fairly high profile OVAs from the 90s. It's only natural that they will look better than the animation sequences of a roleplaying game. =p
 

cj_iwakura

Member
Macross Plus and Bubblegum Crisis were also fairly high profile OVAs from the 90s. It's only natural that they will look better than the animation sequences of a roleplaying game. =p

They're not doing a full series or anything, Ufotable can do better than that. (Hell, why not hire them?)

Also, BGC was from the 80s. :p

Amazing to think that we've devolved that much in quality standards.
 

Sophia

Member
They're not doing a full series or anything, Ufotable can do better than that. (Hell, why not hire them?)

Also, BGC was from the 80s. :p

Amazing to think that we've devolved that much in quality standards.

But... we haven't really. High definition anime is incredibly expensive to make, the market for animation has shrank (especially in Japan) and Persona isn't exactly a big budget game. It's understandable the quality isn't the best, even if we'd like otherwise.
 

Lunar15

Member
This is some really low budget animation.

It's also not the focus of the scene, it's in the background.

Either way, bad anime cutscenes are a Persona tradition!

I only did the first dungeon, but I found it horrendously boring. The things that I thought would bother me didn't, but the gameplay, whoch is what everyone talks about, seemed dull.

It also has the ugliest battle transition screens, gosh.

The thing about the #FE battle system is that it really gets going once you open up sessions. They close a lot of things off to you early on, but because the game is only a 50 hour game instead of a 100 hour game, you ramp up in abilities fairly quick. You keep unlocking a lot of really interesting mechanics throughout the entire game. I can certifiably say that, while it's not the best RPG battle system I've used, it's definitely better than P3/4.

I do have some minor complaints, like the length of sessions once everyone in the subcast can join in, but overall it's a unique system that manages to keep your entire party relevant in gameplay throughout the entire experience, and I can't say I've ever had anything like that. You even unlock the abilities that keep your non-active party flush with exp and weapon mastery. I use everyone in the party pretty equally.

There's no doubt in my mind that P5 will be the more polished and complete experience, but #FE is definitely giving it a run for its money in the gameplay department. Thank god they've decided to give us real dungeons of some kind in 5.
 

cheez124

Member
It's also not the focus of the scene, it's in the background.

Either way, bad anime cutscenes are a Persona tradition!
i always thought the ones in p4 looked alright...then again, i don't watch anime very often.

the p3 cutscenes, though...the ones i've seen so far in my playthrough didn't look too great
 
i always thought the ones in p4 looked alright...then again, i don't watch anime very often.

the p3 cutscenes, though...the ones i've seen so far in my playthrough didn't look too great

I thought P3 deserved an adaption at least before the SECOND P4 anime, at least in part of how bad the cutscenes in game were. P4 is decent mid budget stuff. Catherine shows that the Persona team have the engine resources for effective in game cutscenes, so I hope they are there to supplement the anime cutscenes.
 
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