Only noticed this because of cj_iwakura's post, apologies.
- What do you want from Persona 5?
The general consensus is:
- a bleak setting with more adults and
- a more menacing and ambitious villain
- no more robot girls
I figure I might as well give my own response. I can't really speak in regards to P2, as I still haven't actually gotten around to playing it, but I've mulled over what I want with regards to P5 frequently. Speaking broadly (as in, not asking for specific story elements), what I'd want to see from Persona 5 is:
- Male or female options.
- College setting and a largely freshmen cast. I don't think I really want to entirely get away from the average age range that Persona 3 and 4 typically explored. I can entirely understand people who want it to be adult-centric, but I'm a little more apprehensive towards the idea. I think college would be a good compromise to that effect, and let the team get a little more mature without entirely leaving behind the specific issues and exploration of maturity of P3 and P4 (the latter moreso than the former).
- To that effect, I like the idea of scheduling your own courses. With a bigger course load = faster Knowledge gain and maybe some other stuff, less time for Social Linking. Opposite, of course, for a smaller course load. You could place your courses on days to best fit the availability of some Links you'd prefer to prioritize.
- Texting that works like Catherine does, you choose through a couple options to say line by line and increases or reverses your social points. I just really loved texting in Catherine.
- Some consequences for cheating. It'd be unrealistic to assume anything entirely realistic without massively over-complicating things, but it'd be nice to have something tangible be felt within the story or at least, within an S-Link over electing to double/triple/quadruple/etc time your girlfriends.
- Some decent reflection of your progress in S-Links in general. P4's S-Links are amazing, but they also operate in a vacuum independent of almost everything else in the game. I don't expect or even really demand something that really impacts the direction of the story through it, but it'd be nice if it were acknowledged a bit.
- More Jungian psychology - it's my favourite element of P4's story. If I had any problem with P3 (aside from the repetition of Tartarus), it was that I don't think it did enough with the Persona/Shadow dynamic.
- More interesting dungeon design.
I don't actually mind robot girls or whatever.