CrazyTank940
Member
Female Orpheus, but no FeMC? She's not even canon on the party bus!
Maybe she's on the other side of the party bus
Female Orpheus, but no FeMC? She's not even canon on the party bus!
The coolest part of BI's story, to me, had nothing to do with it's "themes" and more to do with how the ending changes your perspective of the game. Assuming you found most of the voice recordings and understood what the story was actually about.
But I don't want to derail us any further :B
Maybe she's on the other side of the party bus
derail wat
this is the persona community thread. We have no news, we may as well talk about whatever the community's been playing
The coolest part of BI's story, to me, had nothing to do with it's "themes" and more to do with how the ending changes your perspective of the game. Assuming you found most of the voice recordings and understood what the story was actually about.
But I don't want to derail us any further :B
Even that aspect wasn't that grand to me cause I've seen the same twist pulled in other games. They just don't have the same widespread publicity that BI does.
I give it kudos for having said plot in a AAAAAAA big budget shooter, but it's less impressive when you've been to the same rodeo 3 times before.
Someone spotted this in the Philippines:
I agree, in a way. The 'twist' was still pretty cool and unique, but not as grandiose as other games who did similar things. It's definitely not a one dimensional thing, though. My second favorite thing about BI was the atmosphere, and exploring. I spent most of my time exploring, looting, and avoiding the combat for as long as possible :lol
The game just felt super polished, minus the actual .. gameplay. Which sucks, but I still loved it.
Even that aspect wasn't that grand to me cause I've seen the same twist pulled in other games. They just don't have the same widespread publicity that BI does.
I give it kudos for having said plot in a AAAAAAA big budget shooter, but it's less impressive when you've been to the same rodeo 3 times before.
I agree with this. The execution of said twist was a bit poor too.
I see it like I see Inception: Great film, not meant to be analysed too closely or else it falls apart. But both are great relative to their meanstream appeal and production values.
Whoa, no way. Polar opposite of Inception (which I liked, but had the same problem with). Have you seen the a infinite spoiler thread? The game's logic holds together more than most sci-fi stories that deal in the same thing. It's almost iron-clad.
Whoa, no way. Polar opposite of Inception (which I liked, but had the same problem with). Have you seen the a infinite spoiler thread? The game's logic holds together more than most sci-fi stories that deal in the same thing. It's almost iron-clad.
There is one part that makes no sense though
At the beginning of the game where you see the sign that says "give us the girl and remove the debt" and see a dead body on a chair. Now supposedly Booker made the whole thing up about getting Elizabeth to pay of his debt due to interdimensional travel and his brain repatching things from his mind. The two dudes that were with him were also surprised at the fact that he made up his own reasoning for being there, so there's no justifiable reason for that note and dead body to even be in that lighthouse.
Hahaaaa. First time I turn my Wii U on since January and it doesn't even get into a game before it hard locks.
What a piece of shit. I hate this.
I liken it to more of a M.Night Shyamalan movie. Not in terms of quality, but just in terms of the fact that the twist is really the only takeaway. It's a lot of shock factor, not a lot of substance. Sure, it changes your viewpoint of everything else in the game, but I didn't find that particularly meaningful. Also, story-writing wise, it ends before the "return", meaning we don't really see the impact of said twist on any of the characters, thus rendering it kind of pointless.
Not saying that every game needs to have some kind of deep, philosophical meaning, but for a game that sure TRIES to have one, it really falls short.
I definitely didn't find it to have a philosophical meaning, at all really.
Big spoilers ..
I just find it interesting that the whole thing ends up being an attempt by the Lutece's to continue or even ensure their existence. That is ultimately what the game is. When you choose heads or tails at the beginning of the game, you can see the number of times that Booker had guessed. That's the number of the times that the Lutece's had attempted to achieve their desired outcome: Eliminating the existence of Comstock, and thereby eliminating his murder of Lutece to begin with. They could presumably only do this via Elizabeth willfully eliminating all occurrences of Booker choosing to undergo the baptism.
I guess the only philosophical meaning the game truly has at that point is to consider that Booker is a believable and arguably good human being, but one choice turns him into a radical and insane dictator. But this point is blunted by the fact that, as Lunar15 has pointed out, the game makes no attempt to show Booker after the Lutece's goal is accomplished, leaving the player with no true example of who Booker would be without the Baptism.
So, my fascination with the game's story comes from the Luteces. I'm slightly reminded of Dark Souls in that this storyline is almost completely obscured from the player during the game, it must be sought out and digested outside of the gameplay in order for it to make any sense. Both games are also atmospherically engrossing.
The comparison stops there, unfortunately, because the gameplay of Dark Souls can hold the game up on its own without a storyline. You can't say this about BI.
Booker isn't a good person though. Dude is a murderous, racist, douchebag, that sold his daughter because of gambling debts. He and Comstock are exactly the same type of person, but channel their energies in different ways.
@Meia, BI spoils
@Trying to correct sins: Yeah, that definitely could be too. Elizabeth is the most interesting piece of the puzzle. Her powers are crazy. One of the coolest theories from the spoiler thread is that she's the "universe"'s self-healing mechanism. She's given powers to either remedy the 'problem' or to choose a path which time will follow.
I felt like the Lutece's caught on to that and they needed to ensure she achieves those powers to ensure that time didn't get too fucked up.
Regardless, I'm WAY more interested in that story and the Lutece's involvement than I am in Comstock and his craziness, or the difference between Comstock and Booker.
That's the thing. The actual "story" is about the lutece's, not Booker, or even Elizabeth. It's their quest for redemption/survival, and they're the only ones that take anything out of it.
They're the only ones that survive at the end too
I've been wondering about this for quite some time: How and why did Persona become more popular than the mainline SMT.
No they're not?
waifus
Elizabeth, Booker, and Comstock die. Along with the Lutece's, those are the only main characters in the game.
No, the paradox causes Elizabeth (Anna, really) and Booker to survive, which is the scene shown at the end of the game after the credits roll.
wait wat. I skipped the credits!
Time to play the ending again :/
Just generally discussing Infinite online has become unfun do the overwhelming movement to probe it's this terrible, awful game and "AAA games are terrible" and "game reviews are terrible (even though I don't read or write them)" etc etc.
did anyone watch the latest devil survivor 2 animu thing, I think I am starting to like this better than the game.
BTW this baller as shit ghost in my avatar is my waifu, look at how fucking badass that thing is, just look at it.
i kind of miss your maya amano avatar
But yeah despite my (admittedly petty) grievances with it, its pretty good. Episode 3 was pretty awesome, it seems like they've overtaken the manga now.
I think the game is AAA worthy, and I also think it's worth it's $50-60 pricetag. But, I do agree with you in that a lot of video game cynicism is just really stifling and takes the wind out of the enjoyment of games.
I wrote a summary of my thoughts in a thread, earlier, and there was some good discussion in it: http://www.neogaf.com/forum/showthread.php?t=515692
Just note I am clumsy in the OP with my use of "cynicism" vs being critical, which are two different things, but I do not treat them as such in the OP.
A lot of arguing I find to be unfun, especially when the point of the argument for one side is just to argue. Being cynical, I feel for a lot of people, has become a cliche "hipster" thing to do. Not just in video games, but life in general. I don't want to get too philosophical or condescending, though (probably already failed here). I probably pay too much attention to how people behave for my own good.
I think the game is AAA worthy, and I also think it's worth it's $50-60 pricetag. But, I do agree with you in that a lot of video game cynicism is just really stifling and takes the wind out of the enjoyment of games.
I wrote a summary of my thoughts in a thread, earlier, and there was some good discussion in it: http://www.neogaf.com/forum/showthread.php?t=515692
Just note I am clumsy in the OP with my use of "cynicism" vs being critical, which are two different things, but I do not treat them as such in the OP.
A lot of arguing I find to be unfun, especially when the point of the argument for one side is just to argue. Being cynical, I feel for a lot of people, has become a cliche "hipster" thing to do. Not just in video games, but life in general. I don't want to get too philosophical or condescending, though (probably already failed here). I probably pay too much attention to how people behave for my own good.
A lot of arguing I find to be unfun, especially when the point of the argument for one side is just to argue. Being cynical, I feel for a lot of people, has become a cliche "hipster" thing to do. Not just in video games, but life in general. I don't want to get too philosophical or condescending, though (probably already failed here). I probably pay too much attention to how people behave for my own good.
Surprised that people think Infinite isn't worth the price tag. It's pretty darn lengthy for an FPS.
I agree. I generally get tired of arguments pretty quickly. I haven't discussed my problems with Infinite on here for exactly that reason.
When you're trying to present a point online, people rarely want to hear it, and even if they listen, their minds are generally already made up.