What is a mind-grape?
I keep getting you and CJ mixed up. It's messing with my mind-grapes.
DUDE HER NECK
Dammit Lemon, get it together.???
I don't like anime, dude.
???
I don't like anime, dude.
DUDE HER NECK
Now I just want to immediately leap into EP. Hrm.
Well, Persona 2: IS finished.
...that was a thing alright.Punched that ass in the face. But yeah, that was one of the best villains I've seen, can see where people's complaints of 3 and 4's big bads are about now.
Now I just want to immediately leap into EP. Hrm.
Well, Persona 2: IS finished.
...that was a thing alright.Punched that ass in the face. But yeah, that was one of the best villains I've seen, can see where people's complaints of 3 and 4's big bads are about now.
Now I just want to immediately leap into EP. Hrm.
DO IT....
Also high five on punching him, I wonder who didn't punch him now I think about it.
I didn't. I thanked him.
Consider that he gave you a chance to make it right, something Nyarlathotep would never do.
^^^^^ this so much. I despise Philemon.You're not wrong. And yet, this whole thing was seemingly started because of some pissing contest between the two entities in the first place. You've been moved around like a chess piece, and your Queen dies at the end. You "won" the battle, but lost everything and lost the "game", through no fault of your own. The alternative he gives you is kind of a "do-over". In essence, you still all DIE, if your memories are gone. That's what I interpreted it as anyway. Everyone meeting on a random street, and not knowing who each other is is heartbreaking.
Now started off EP, and it has an interesting start that may make me rethink how I feel about Philemon. But right now, screw that asshole, he's no different than Izanami was from 4.
Just walking around EP so far is blowing my freaking mind. I had bought EP for the PSX a long time ago, but after hearing it was the second part of a story I decided to wait to play through IS first. Best decision ever.
Playing IS first gives you some awesome moments ()Like being all "........." in the intro to everything the lady says, then he freaking TALKS and like even though you know he's a Dude That Talks in EP, it's still this big "Woah" moment
Playing IS first gives you some awesome moments ()Like being all "........." in the intro to everything the lady says, then he freaking TALKS and like even though you know he's a Dude That Talks in EP, it's still this big "Woah" moment
It wasn't such a big deal for me since I probably knew about it (and I also had experienced something similar with the Golden Sun series), but I will never get over the fact that they fucked up Maya so horribly.
Guessing there's no great moments where she grabs control of some vehicle with childlike glee and all your going is "Maya, you can't drive, stahp!" as she bumps into everything? Mute characters don't mean they have no personality either, please tell me they didn't go that far?
press noSo I played my first Persona game, P4G, this March/April. I then played through P3P right after and have completed both games. I've enjoyed both games quite a bit. I was surprised how much more I liked Persona 3. From the start of Persona 3, I wasn't feeling it as much as Persona 4. What I came to find is that pretty much every character in Persona 3/4 have similar archetypes/themes, and Persona 3 had the superior character to me.
I'm really looking forward to Persona 5, but there is one thing I really hope they do away with in Persona 5. I hope they go away from the whole harem aspect in Persona 5. I felt like a lot of the female characters' stories in Persona 3 and 4 were hurt by this. I'm not opposed to love being a part of a character's story with the MC, but the fact that every single female character falls in love with you just by spending time with them is pretty annoying. It cheapens the character. This isn't even a feminist rant or anything, though I think there is a real argument there too. I think it just makes the characters less interesting. If anything, they should make having a girlfriend much more difficult in Persona 5, but much more rewarding. Maybe make the conversations much more consequential than simply determining how many notes pop over their head. I'd rather they focus on better character develop instead of pandering to a sexual fantasy.
I'm really looking forward to Persona 5, but there is one thing I really hope they do away with in Persona 5. I hope they go away from the whole harem aspect in Persona 5. I felt like a lot of the female characters' stories in Persona 3 and 4 were hurt by this. I'm not opposed to love being a part of a character's story with the MC, but the fact that every single female character falls in love with you just by spending time with them is pretty annoying. It cheapens the character. This isn't even a feminist rant or anything, though I think there is a real argument there too. I think it just makes the characters less interesting. If anything, they should make having a girlfriend much more difficult in Persona 5, but much more rewarding. Maybe make the conversations much more consequential than simply determining how many notes pop over their head. I'd rather they focus on better character develop instead of pandering to a sexual fantasy.
So I played my first Persona game, P4G, this March/April. I then played through P3P right after and have completed both games. I've enjoyed both games quite a bit. I was surprised how much more I liked Persona 3. From the start of Persona 3, I wasn't feeling it as much as Persona 4. What I came to find is that pretty much every character in Persona 3/4 have similar archetypes/themes, and Persona 3 had the superior character to me.
I'm really looking forward to Persona 5, but there is one thing I really hope they do away with in Persona 5. I hope they go away from the whole harem aspect in Persona 5. I felt like a lot of the female characters' stories in Persona 3 and 4 were hurt by this. I'm not opposed to love being a part of a character's story with the MC, but the fact that every single female character falls in love with you just by spending time with them is pretty annoying. It cheapens the character. This isn't even a feminist rant or anything, though I think there is a real argument there too. I think it just makes the characters less interesting. If anything, they should make having a girlfriend much more difficult in Persona 5, but much more rewarding. Maybe make the conversations much more consequential than simply determining how many notes pop over their head. I'd rather they focus on better character develop instead of pandering to a sexual fantasy.
This was my massive problem with social links from 3, honestly. Half of the female links boil down to the relationship clicking, which actually detracts from them as characters somewhat. 4 there's a choice, and usually the choice doesn't negatively effect the individual link stories negatively. I think considering one of the major changes they made with the links from 3 when they went with portable(since it came out after 4) was romances as an optional thing, so provided 5 keeps the social link system intact, I can't see them going back to the "no choice" thing.
If anything, if they do exist in 5, I hope the links aren't in their own little bubbles anymore to the point where you can go out with EVERYONE with none the wiser. Always felt that kinda creepy.
so skip out on themIn 4, you can avoid the relationships, but it's still kinda bad. They're basically giving you all the signals and clearing the runway for you. You just have the choice to skip out on their offers.
so skip out on them
so skip out on them
stop spending time with themThe issue is that all of the characters have those romantic feelings for you.
Spend time with Chie? She wants you.
Spend time with Yukiko? She wants you.
Spend time with Rise? She wants you.
Spend time with Naoto? She wants you.
That's the problem. Their affection isn't earned. It's still a harem game. They just have the courtesy in asking you if you want to be their boyfriend in 4.
That doesn't fix the problem that is inherently the characterization. It's pretty stupid the main character of P3/P4 has this aura where all of the party members of the opposite sex want a piece of him and are disappointed when you reject their love.
I agree that it cheapens who they are.
Depends on the options. Bad options are bad things.A choice is better/deeper than no choice. We should be wanting more options in future games, not less.
stop spending time with them
If you don't learn it then it doesn't actually happen. Choice!That's still their character, you just didn't learn it. Why do you not think the solution is to have the romantic aspect between characters not be automatic on either side? Why are you against the female characters not automatically falling in love with the MC just by spending time with him? Do you think the harem aspect of the game is helping the character development? I think it is blatantly obvious it is hurting it.
A choice is better/deeper than no choice. We should be wanting more options in future games, not less.
Can people take it to creepy levels? Of course, but you get that with any fandom.
The thing is that the actual "romance" section of all the social links is SO small. It's a much smaller portion of the game than people make it out to be. In fact, my problem with it was how random some of them were. However, you can just decline and go through the character's full arc with basically no changes.
It's an small addition, not a relationship-defining event.
That's still their character, you just didn't learn it. Why do you not think the solution is to have the romantic aspect between characters not be automatic on either side? Why are you against the female characters not automatically falling in love with the MC just by spending time with him? Do you think the harem aspect of the game is helping the character development? I think it is blatantly obvious it is hurting it.
The thing is I don't care for S. Links really being a dating sim in a bad disguise. They can be so much more than just being there so that the main character can either date a girl or reject her. The Kanji/Naoto relationship, for example, would probably have been much more of a presence in P4 if there wasn't this need for Naoto to be datable.
I think you're right about P4, but P3 (at least from the FeMC perspective) wasn't really like that. You had to progress though the relationship in a specific way to enter in a lovers route. I haven't really explored this in the male path, but the female lovers path for most of the characters had very much to do with hanging out intermixed with carefully timed flirtation (I remember in Akihiko's case, you need to flat out hit on him to activate a lovers flag) and understanding of their feelings. You could absolutely progress from beginning to of a social link to the end one as just "friends."That doesn't fix the problem that is inherently the characterization. It's pretty stupid the main character of P3/P4 has this aura where all of the party members of the opposite sex want a piece of him and are disappointed when you reject their love.
I agree that it cheapens who they are.
If you don't learn it then it doesn't actually happen. Choice!