TurnipFritters
Member
No, not really. P3 is the only game with a random dungeon layout. No mystery in the others.
let me tell you about this game called persona 4
No, not really. P3 is the only game with a random dungeon layout. No mystery in the others.
let me tell you about this game called persona 4
It was random? I didn't even notice.
It was random? I didn't even notice.
I'm not a fan of randomly generated dungeons but I actually don't mind the ones in the Persona games for some reason. Still, there's no excuse for them to not make normal dungeons in P5 when every other SMT game gets that treatment. They don't even have to be as complex as some of the other games.
Did you never backtrack? That said, I can hardly blame someone for not wanting to complete those fetch quests.
In Persona 3 and 4 it will have been about managing resources. If they'd put time into designing 'proper' dungeons, it would have pulled resources away from other aspects of the game.
One thing Atlus excels at (SMT4 not withstanding) is making excellent use of what they have. Trauma Team is another excellent example of it.
I did, but apparently I wasn't paying much attention. lol, I'm clearly not suited to be a navigator if P-GAF ever goes dungeon crawling together.
Anyone with a decent internet connection want to play me in P4A later today? Haven't played in awhile.
There's a tourney tomorrow that I may or may not have time for, so I might as well warm up just in case.
If you're there: I can't message you on PSN right now, Rhapsody, and I saw your invite, but I can't join you quite yet, sorry.
I'm not really seeing what P3 and P4 have that would have been cut/minimized if they made proper dungeons.
Social Links? lol.
Again, they don't have to make very complicated dungeons like the ones in Nocturne or DDS for example, but they can do better than randomly generated dungeons.
Is this a joke? :/
It doesn't mean they'd have to literally cut out entire features, but it absolutely means that they'd have less time to spend developing them, which would lead to, at the very least, weaker implementations of those features.
EDIT: To expand on that a little: Games are made under extremely tight time budgets. Time is managed through milestones. You can't just say "Hey Bob, spend the next week designing dungeons, and then Ted will spend the next two weeks implementing them.". Those staff will already have jobs to do, and reassigning them other tasks means that they won't be able to get everything done.
Not to mention that these things take much, much longer than you would probably expect.
OK? P3 and P4 had cheap cutscenes and small towns. I feel like you're exaggerating the impact proper dungeons would have on everything else, especially when the vast majority of JRPGs have proper dungeons. Randomly generated dungeons is the only alternative?
Well, I think you're wrong. Designing 263 floors for Tartarus would be a colossal effort.
Yes, the cutscenes are cheap. This only serves to prove my point. They did what they could with what they had. They didn't make these lo-fi cutscenes and then sit around for two months doing nothing.
I don't think that the game was benefited by making the dungeons randomly-generated . If anything, sometimes it was annoying... well, maybe except for times where you wanted to get to the next floor faster and the RNG blessed you by having the stairs near.
I also hope that for the next Persona games, we get better designed dungeons. I'm not complaining if we get the same type of dungeons as P3 and P4, but it would be something nice to have, and it may draw new players to the series, too.
Well, I think you're wrong. Designing 263 floors for Tartarus would be a colossal effort.
The Growlanser Art Works book is amazing.
Udon outdid themselves in bringing this one over. Yahweh bless them.
The Growlanser Art Works book is amazing.
Udon outdid themselves in bringing this one over. Yahweh bless them.
Growlanser has such a weird art style. It's very... shiny?
I was thinking about getting the Fire Emblem Awakening art book, but I can't decide if I like it enough to import, and the last time I imported an art book it got translated (Hyrule Historia). Then again Trauma Team, Radiant Historia and Catherine never got translated, so I guess it could go either way.
I want to get the FE:A artbook. My worry is if most of the art is something like character portraits/CGs.
If it has lots of promo art, I'd probably get it. Although iirc, the book is somewhat expensive.
I haven't played any of that series, but it seems like the art direction is pretty nice.
Urushihara makes pretty good porn
http://operationrainfall.com/review-fire-emblem-knights-of-iris/
Looking at this, it looks rather good.
As far as price goes, check CDJapan. Pretty darn reasonable.
I see what Dantis means. His art is very glossy.
Urushihara makes pretty good porn
Seriously great art.
Ironically, i think his male characters are much better, his females tend often to look a little too similar.
http://i.imgur.com/HbdyJPB.png
http://i.imgur.com/NOggmaK.png
http://i.imgur.com/Qyo47LB.png
But he ruined FE art.
Front Innocent is good stuff though. aint nothin sadly about itSadly, it's what he's most known for. I vastly prefer his Langrisser/Growlanser art.
Front Innocent is good stuff though. aint nothin sadly about it
Wait, he did FE art?...
u have a porn game avatarYes there is, I'm not into that stuff.
u have a porn game avatar
What he really means is that he improved it.
Looks improved to me.He sure did.
dont judgeoh boy a whole page about personagaf's taste in cartoon porn
Looks improved to me.
you have a pretty bad eye for aestheticsIt reminds me of this other masterpiece.