Persona Localization interview with Yu Namba

Of course not, I think it looks great. Do you really think it justified sitting on a trailer instead of widely releasing it?

No idea! That's not what I'm talking about (or have been talking about, ever since the initial reply where you seemingly went on a tangent), and I honestly don't really care anymore.
 
Whether it's confirmed for this year or not doesn't effect me. I'll play it when I get to play it and until then it will remain my most anticipated game. I honestly fear I won't have a lot of gaming time later this year anyway, so a delay to next year would almost be welcome just so I don't miss out of the fresh hype, but 2015 is still believable.
 
Persona 4 was announced (barebones announcement, no info other than platform) in December 2007 and released in July 2008. They didn't show the first media or trailer until March 2008. That's a 4 month promotional window. As to how this pertains to the English version, well, they're not going to show much from the English version when promotion hasn't even ramped up for the Japanese one. There's no reason at all to doubt Atlus employees telling you over and over that it'll be out this year.

I know people keep saying this but gaming media, marketing and development has changed in 2 generations. Also that was a late PS2 release and this is a multiplatform release. Its almost August and I still cant preorder it on Amazon. Ive had the CE P4DAN preordered since May and that comes out the end of Sept.

I know its a niche genre but even if they still released it in Nov.or Dec. here they wouldnt be doing it any favors marketing wise.
 
No idea! That's not what I'm talking about (or have been talking about, ever since the initial reply where you seemingly went on a tangent), and I honestly don't really care anymore.

Well the original point seemed to be Atlus JP botching P5's marketing, which seems a safe bet by denying Atlus USA the newest trailer.
 
Persona 4 was announced (barebones announcement, no info other than platform) in December 2007 and released in July 2008. They didn't show the first media or trailer until March 2008. That's a 4 month promotional window. As to how this pertains to the English version, well, they're not going to show much from the English version when promotion hasn't even ramped up for the Japanese one. There's no reason at all to doubt Atlus employees telling you over and over that it'll be out this year.

I was pleasantly surprised at how fast P4 was released after its announcement. It was the perfect game to play during the summer right after graduating high school. The timing was uncanny. Nothing beat playing P4 all night long, hanging out with buddies, swimming, long boarding, surfing, Rock Band, loitering, TP-ing houses, getting our houses TP-ed, BBQs, getting ready for college. Pretty sure all my high school friends and I solved a murder mystery that summer. It was a rather eventful summer.

Enough with this nostalgia trip, I for one have faith it will be released this year, but it's looking like I'm going for the PS3 version. Gotta save some money for a plane trip back home. Hopefully they share trophies, maybe even saves. It would be cool to play it through on a PS3, then transfer saves to a PS4 to do a complete run.
 
I totally expect for it to come out this year. Atlus USA has been pretty quick in localizing their titles, god bless them.
 
Is there really a need to doubt word directly from someone associated with Atlus? >_>

j random neogaf poster RiseIsNumber1Waifu knows way more about this stuff than the people who can actually just go into the office and look at the localization plan

Because Atlus Japan has consistently failed at marketing their biggest game of all time.

i am confident you are correct and persona 5 will sell zero copies anywhere
 
Pretty much this. Also, this interview was done back during E3 - first day, I think. Still on track for 2015.

So is your company planning on being the last company of any size, large or small, which still refuses to include dual-audio in your localized NA/EU titles? Even Square-Enix are including JP voice tracks now. You know Atlus, you really are The Last of Dub-Only.
 
Persona 4 was announced (barebones announcement, no info other than platform) in December 2007 and released in July 2008. They didn't show the first media or trailer until March 2008. That's a 4 month promotional window. As to how this pertains to the English version, well, they're not going to show much from the English version when promotion hasn't even ramped up for the Japanese one. There's no reason at all to doubt Atlus employees telling you over and over that it'll be out this year.

Listen to the voice of sanity, people.

At this point it's pretty unreasonable to say "no way it's coming in 2015", just comparing to the way other publishers work.
5 months for P5 is more than plenty in Atlus time if 4 months is enough to announce the game, market it and release it.
 
Yo bro, localize yakuza 0 next

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People gettin' so salty about marketing. According to most people, marketing budgets should simultaneously be the lowest and the highest percentage of the overall budget, apparently.
 
People gettin' so salty about marketing. According to most people, marketing budgets should simultaneously be the lowest and the highest percentage of the overall budget, apparently.
I could be totally speaking for myself, but there's marketing, and then there's what Atlus is doing. I'm really happy they're not drenching the internet in trailers right now. I'd like to not have 3/4 of a game spoiled before I play it...but at the same time, it's beginning to feel like an utter lack of communication. As I've said for months, all I need is a release date and a price for the CE and then I can return to my hidey hole until release.
 
People gettin' so salty about marketing. According to most people, marketing budgets should simultaneously be the lowest and the highest percentage of the overall budget, apparently.
The commment on how Atlus failed to market PT telling me that different company can't have different marketing strategies.

Jesus people, relax.
 
You would almost think that an Atlus USA rep DIDN'T go out of their way to reassure people in this thread that the game was coming this year.

It's almost as if they have learned something from all the other times company PR reps have claimed their game is releasing in a certain timeframe right up until the moment it gets delayed.

At this point what would be reassuring would be some concrete evidence of progress.
 
I still like how a company that can trickle a 30 second trailer out over an entire day sending the masses into frothing rage of lustful desire is somehow "failing" at marketing.

:D
 
I totally expect for it to come out this. Atlus USA has been pretty quick in localizing their titles, god bless them.

A fast localization isn't always the best one. Are we forgetting how the DeSu 2 Record Breaker, kept fucking line notes in the dialog for the game? Or how there was a bug Soul Hackers that caused the NG+ to be fucked if you kept the same name. Or how there was dialog in the original DeSu that had the original Japanese text? The ones on the 3DS are also inexcusable since you have the option of releasing a damn fix, but instead they take their time releasing some bad Japanese games out in NA or mediocre indie projects. I seem to remember SMT IV being solid, but I feel that was on Atlus Japan making sure that their mainline title wasn't fucked up.

Also, I feel that having indulgent memeing in your games is not a good localization practice. It removes the evergreeness of your title and just makes it seem like you don't trust your own staff to localize a joke or phrase without resorting to bad online references. It just seems like taking an easy route instead of putting in the work into making something better. (I speak mostly for P4 Golden)
 
Persona 4 was announced (barebones announcement, no info other than platform) in December 2007 and released in July 2008. They didn't show the first media or trailer until March 2008. That's a 4 month promotional window. As to how this pertains to the English version, well, they're not going to show much from the English version when promotion hasn't even ramped up for the Japanese one. There's no reason at all to doubt Atlus employees telling you over and over that it'll be out this year.

'that was then, this is now'?...

i'm not betting the farm against it. but i am saying a 2015 release (despite whatever may've happened in the past with previous releases) looks more unlikely than likely to me at this point. i can appreciate what everyone's saying afa 'this's how it's always been'. but 'how it's always been' isn't always a dependable way of thinking about things, particularly (in this case) considering atlus' status back then & now...

i'm not looking for or expecting a mountain of promotional stuff. just a firm release date announcement & ability to pre-order within supposedly 6 months of the release of a new game in a relatively popular franchise. which isn't much, & only what i'd expect, & get, from any other publisher. then i'll believe...
 
'that was then, this is now'?...

i'm not betting the farm against it. but i am saying a 2015 release (despite whatever may've happened in the past with previous releases) looks more unlikely than likely to me at this point.

And why is that? Break it down for us. Be sure to include the details of your knowledge about the internal workings of Atlus USA, the techniques used in simultaneous localization, and the production pipeline for modern console releases.
 
A fast localization isn't always the best one. Are we forgetting how the DeSu 2 Record Breaker, kept fucking line notes in the dialog for the game? Or how there was a bug Soul Hackers that caused the NG+ to be fucked if you kept the same name. Or how there was dialog in the original DeSu that had the original Japanese text? The ones on the 3DS are also inexcusable since you have the option of releasing a damn fix, but instead they take their time releasing some bad Japanese games out in NA or mediocre indie projects. I seem to remember SMT IV being solid, but I feel that was on Atlus Japan making sure that their mainline title wasn't fucked up.

That's the downside to having the JP branch do all the programming. If something goes wrong, they can only hope that A. it's minor or that B. no one notices(good luck with that). The timeline for them to fix bugs has to be slim.
 
A fast localization isn't always the best one. Are we forgetting how the DeSu 2 Record Breaker, kept fucking line notes in the dialog for the game? Or how there was a bug Soul Hackers that caused the NG+ to be fucked if you kept the same name. Or how there was dialog in the original DeSu that had the original Japanese text? The ones on the 3DS are also inexcusable since you have the option of releasing a damn fix, but instead they take their time releasing some bad Japanese games out in NA or mediocre indie projects. I seem to remember SMT IV being solid, but I feel that was on Atlus Japan making sure that their mainline title wasn't fucked up.

Also, I feel that having indulgent memeing in your games is not a good localization practice. It removes the evergreeness of your title and just makes it seem like you don't trust your own staff to localize a joke or phrase without resorting to bad online references. It just seems like taking an easy route instead of putting in the work into making something better. (I speak mostly for P4 Golden)
My retort is SMT4 which came out in the States few months (4 I think) after the release in Japan. It had a excellent translation, granted it's a major title for Atlus. The Persona series is as important (or arguably more so) as the main series. They likely started localization fairly early in the game's development to release it statewise along with Japan's.
 
My retort is SMT4 which came out in the States few months (4 I think) after the release in Japan. It had a excellent translation, granted it's a major title for Atlus. The Persona series is as important (or arguably more so) as the main series. They likely started localization fairly early in the game's development to release it statewise along with Japan's.

No, SMT4 was like, same month release as Japan.
 
No, SMT4 was like, same month release as Japan.

No it wasn't. There was like a 2 or 3 month wait. Which is pretty short in terms of translated releases.

Don't forget they also released the fighting game simultaneously worldwide but that wasn't quite text-heavy.

I'm super hyped up for Persona 5 but I'm not in a hurry. It will release when it does. Atlus can take all the time in the world as long as they come up with a polished game that I will enjoy.
 
That's the downside to having the JP branch do all the programming. If something goes wrong, they can only hope that A. it's minor or that B. no one notices(good luck with that). The timeline for them to fix bugs has to be slim.

I know I bust on you a lot, but posts like this is why. You talk like you have some knowledge of software development, but the things you say prove you have no idea to anyone who does.
 
I know I bust on you a lot, but posts like this is why. You talk like you have some knowledge of software development, but the things you say prove you have no idea to anyone who does.

Does Atlus USA have programmers? I'm guessing about the JP side, but there's been every indication that the USA branch has to rely on them. I still think it's why we didn't get EP PSP.

And like I've said, Victor Ireland's said that his team does have them, which is why they manage to release products with tweaks that other localization houses can't do.
 
Does Atlus USA have programmers? I'm guessing about the JP side, but there's been every indication that the USA branch has to rely on them. I still think it's why we didn't get EP PSP.

And like I've said, Victor Ireland's said that his team does have them, which is why they manage to release products with tweaks that other localization houses can't do.

It's less the fact about the programmers they use and more the erroneous assumptions you make based on that fact. (Your theory about EP is another good example--why do you think that? What basis do you have for believing it other than a hunch?)
 
There's 5 months left in the entire year, and we don't know the release date of the game in their "main" region yet, let alone another one. I think people are right to be skeptical, regardless of what's been said.


In terms of overall project, I'd imagine there'd be more work for something like a modern Persona game than a modern SMT game(more voice acting, just more script in general). There was a short gap in between SMT4's release in the regions, and it would be really remarkable to imagine a shorter gap in this situation. Of course this doesn't mean it's not coming in 2015 at all, but the window is getting narrower by the week...


Not being able to pre-order it due to no release date kind of sucks though. Not as much as the botch of E3, but eh.
 
There's 5 months left in the entire year, and we don't know the release date of the game in their "main" region yet, let alone another one. I think people are right to be skeptical, regardless of what's been said.

I understand the skepticism, and it if was any other dev I would be worried.

But I also want to remind again (for those who don't know) that Persona 4 was announced for the first time (no footage or info at all before that) in Famitsu, and 3 months, 22 days later the game was on the shelves. And about the same with Persona 3.
It's pretty crazy these days with the preorder culture, and I'm sure no big publisher would even allow that, but Atlus can do whatever they want since they're publishing it themselves.

That we have 5 months left and we've already seen a teaser + two trailers feels pretty generous with that in mind.
Localization is another story since that track history is messed up, but I personally believe it's all good since John came here and said it's coming in 2015.
 
It's less the fact about the programmers they use and more the erroneous assumptions you make based on that fact. (Your theory about EP is another good example--why do you think that? What basis do you have for believing it other than a hunch?)
They're just that- assumptions. Since Atlus US never outright said why, and it wasn't for lack of desire, that's the most logical conclusion.
 
There's 5 months left in the entire year, and we don't know the release date of the game in their "main" region yet, let alone another one. I think people are right to be skeptical, regardless of what's been said.


In terms of overall project, I'd imagine there'd be more work for something like a modern Persona game than a modern SMT game(more voice acting, just more script in general). There was a short gap in between SMT4's release in the regions, and it would be really remarkable to imagine a shorter gap in this situation. Of course this doesn't mean it's not coming in 2015 at all, but the window is getting narrower by the week...


Not being able to pre-order it due to no release date kind of sucks though. Not as much as the botch of E3, but eh.

I'm not sure I'd call Japan their main region outside of being a familiar market...for pretty much any Japanese publisher making notable console titles. Short of games that require lots of hand-twisting to get released in the West such as Yakuza, game sales threads have all but ingrained in me the idea that Japanese publishers that make niche but positively received games target Japan but crutch on the West for profitability. Tales from my ass I know, but I don't think this tale is quite so insane.
 
And why is that? Break it down for us. Be sure to include the details of your knowledge about the internal workings of Atlus USA, the techniques used in simultaneous localization, and the production pipeline for modern console releases.

So every PR person is to be 100% trusted and believed at their word? Every internal part of a game company is 100% in tune with every other arm of that company? A gamer that has been around for generations and have seen delays before and the tell tale signs of a delay have zero reason to be doubtful of a vague "2015" release? A game that doesn't even have a release date in Japan yet. Come on, don't act like people have absolutely no reason to be skeptical.
 
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