Are link skills good? I only get 1 follow up so I never bothered much about them.
And Healing Harp of Orpheus Telos is pretty broken lol. Boost + Healing Harp makes me almost unstoppable even at Risky as I breezed 3 floors at Dungeon 3 without healing at the Nurse Office.
Link skills break the game with how much damage you'll do. My previous giant block of spoilered post basically explains how you will be able to shit out RIDICULOUS amounts of damage.
Also protip: make sure the person using the link skill uses battle cry/dragon cry to go first. You will get at least 4 links off of that.
This is possible in a lot of SMT games too anyway tbh. Although it was especially noticeable in P4G and SMTIV.I don't even use links and the games ridiculously easy.
The balancing doesn't remind me of traditional SMT game balancing. Instead, I find myself reminded of Bravely Default, a game where you can break the system at your own will, or completely ignore it. They let you cheese the entire game if you want, but the only one who gets punished by that is you because it suddenly makes the entire game pointless.
Also, if you Power Charge, all the links do nearly triple damage.
I don't even use links and the games ridiculously easy.
The balancing doesn't remind me of traditional SMT game balancing. Instead, I find myself reminded of Bravely Default, a game where you can break the system at your own will, or completely ignore it. They let you cheese the entire game if you want, but the only one who gets punished by that is you because it suddenly makes the entire game pointless.
For me part of the fun comes from cheesing the experience. How hard can you cheese something? How many different ways can you destroy a boss in the fewest amount of turns?
Also yeah PQ is easy as hell. Going back to EO2 made me realize the struggle is real.
This is possible in a lot of SMT games too anyway tbh. Although it was especially noticeable in P4G and SMTIV.
Pretty much, unless you had no idea what you were doingYou didn't even have to try to break those two games.
After realizing you could cheese demon souls and BD to hell, I havent enjoyed learning how to cheese. It just kinda makes me sit down and ask why I'm wasting my time on the gameplay aspect vs going on youtube for the plot and calling it a day.
You didn't even have to try to break those two games.
RPGs exist so you can break them.
Junction city usa
Last Remnant exists. How the fuck can one even grasp the system long enough for one to break it
Was The Last Remnant's battle system really complex? I haven't finished it but I felt like it was random more than anything, with a lot of things being out of your control. Maybe that's just part of my ignorance lol.
This guy explaining it pretty much summed up why I didn't get anything. It's like you NEED a guide or you WILL fuck up your first playthrough forever. Mostly to the point of being unable to play past a certain point. This RPG is some NEXT LEVEL shit and I didn't understand what was going on. Nothing's random, it all just HAPPENS.
Oh I didn't mean skill progression. That stuff does sound pretty crazy though lol. Maybe the stuff I thought was barely controllable actually had some hidden indicators somewhere.
I never finished the Last Remnant (I started on 360, switched to PC, but never quite got back to where I left off) but I don't remember it being that bad. Actually, the battles were pretty much the only thing I liked about that game enough to keep me playing.
Resonance of Fate is the game I keep hearing that if you don't play for a week, you will forget how the battle system works.
Dungeon 3, floor 4 (yes I'm still on it) spoilers:Is this "4 rooms, 4 quadrants" puzzle just a straight up maths puzzle? I hate looking up answers for puzzles but I just cannot do maths, period. Much less algebra. If it is I don't think I'll be able to figure it out on my own.
Sweet, I might have a chance then. Now to figure out what it actually means.Not really a maths problem at all.
*throws 3ds at wall*
use agility bind to stop foes escaping and evading attacks
CAN'T HIT WITH AGILITY BIND
ENEMY RUNS AWAY
*throws 3ds at wall*
She gets those pretty early on. And then once you couple that with Impure Reach (Also quite early on) you barely ever miss especially with Mahamaon and Mamudoon.People saying Naoto is so good seem to forget to say "...once she gains Mahama and Mamudo."
I mean, she's pretty good, but the amount of times she fucking misses is infuriating. I swear even against weak enemies she misses 60% of the time in some dungeon treks.
use agility bind to stop foes escaping and evading attacks
CAN'T HIT WITH AGILITY BIND
ENEMY RUNS AWAY
*throws 3ds at wall*
She gets those pretty early on. And then once you couple that with Impure Reach (Also quite early on) you barely ever miss especially with Mahamaon and Mamudoon.
Just up to the 4th floor now. I like the puzzles too, floor 3 was rather big and all the backtracking made it even bigger. Also that lottery ticket quest didn't make much sense(damn Liz)
I just did the lvl55 quest which was pretty neat!Aigis and P3MC are now even more OP!
Wait, growth only works on people not in the party?
Who worded it so badly :/
Seriously?! I spent A LOT of floors using these on my active party members (I'm even using Growth 2 and 3 on Yosuke and Yukari now)!Yeah it took me a while to realize that growth only works in the reserves :<
Seriously?! I spent A LOT of floors using these on my active party members (I'm even using Growth 2 and 3 on Yosuke and Yukari now)!
I finished this over thanksgiving and have been kind of sifting through my opinion of it since. Overall I think it is pretty good but nowhere near Etrian 4 for me.
Post fourth labyrinth's boss
Seriously?! I spent A LOT of floors using these on my active party members (I'm even using Growth 2 and 3 on Yosuke and Yukari now)!
WHY DONT THEY TELL US THIS SERIOUSLY
Don't do that. ;(
Try to panic them instead. Impure Reach is more readily available than Binding Hands and paniced enemies don't escape or evade and the Golden Hands might even hurt themselves with it.
I don't even use links and the games ridiculously easy.
The balancing doesn't remind me of traditional SMT game balancing. Instead, I find myself reminded of Bravely Default, a game where you can break the system at your own will, or completely ignore it. They let you cheese the entire game if you want, but the only one who gets punished by that is you because it suddenly makes the entire game pointless.
I bought the game yesterday and I'm on 1-3 after 9 hours. Let me guess: the game is really long, isn't it?
It is weirdly easy, isn't it? This game is just making me want to revisit E04, which isn't something I thought I'd say.
I was initially overwhelmed by everything going on with PQ--the number of characters, the sub-Personas (two navigational characters with equitable Personas, too!), etc.--but it's all amounting to something pretty manageable. I haven't found the need to get very creative with Persona fusion, or even really worry about keeping them updated *that* often.
The game is fun, though.
edit: I think BD was much more annoying in that regard. I've barely touched it because of how little faith it has in the player, so to speak.
I read that on Risky mode if the hero dies, the game ends. Meaning permadeath and your save is erased? Or just that if the hero is K.O.ed, you have to go back to the most recent saved game?
Guys if instead of playing Persona 3 and 4, I only watch their anime adaptations instead, will I still be able to enjoy and appreciate all the nods this game has for those previous two titles?
Why though?Guys if instead of playing Persona 3 and 4, I only watch their anime adaptations instead, will I still be able to enjoy and appreciate all the nods this game has for those previous two titles?
While I prefer the ballooning/sailing, the puzzles were indeed a good addition and I hope that an eventual Etrian 5 has both.I think the puzzles are great - comparable to the ballooning and sailing of EO 3/4 but integrated into the dungeons.