:'(*hugs my copy of PQ affectionately in front of pariah*
*hugs my copy of PQ affectionately in front of pariah*
The hell. Obtained a quest from a dead end in the third floor, returned, checked, and now there are some other two quests including a timed one! I got a backup file pre checking with Elizabeth for the first time, and it still doesn't show any request even when says to keep looking for timed ones. Guess it's a glitch of the game?
Now I have these three requests so far:The timed one hasn't expired yet so hopefully I haven't missed out any quests yet.Let's Make Zen a Collar! (Cyclops), Investigate the Evil Spirit Club and Obtain a Fluffy Tail (Lion Wheel).
I feel like this game is too long. I'm at 4-3 and already sick of this dungeon. If feels like you spend hours on each floor. I would have appreciated some smaller floors maybe. I could also be getting bored because every fight is instantly ended by Naoto. The challenge is gone.
I'm toying with the idea of swapping out Yukiko for P3MC, but I'm wondering how people set him up as a healer when he doesn't learn that stuff naturally. Skill cards? Or do I need to focus on equipping him with Persona that pick up the slack?
I'm toying with the idea of swapping out Yukiko for P3MC, but I'm wondering how people set him up as a healer when he doesn't learn that stuff naturally. Skill cards? Or do I need to focus on equipping him with Persona that pick up the slack?
I'm toying with the idea of swapping out Yukiko for P3MC, but I'm wondering how people set him up as a healer when he doesn't learn that stuff naturally. Skill cards? Or do I need to focus on equipping him with Persona that pick up the slack?
P3MC is straight up a better Yukiko
He trades SP and an inconsequential amount of Magic for a significant boost to HP, Endurance and Agility. There's nothing she has over him; even healing is suspect because Yukiko only gets the single-target healing spells. Eventually, you'll gain access to skill cards. You can fuse Kikkuri-hime at lvl 37 for the Mediarama skill card, and until then, rely on subpersonas for healing.
I have a ton of adhesive pieces. Do I just need to sell these or are they used for something?
Asking again because I can't go too many places on the net at work.
Well, P3MC is weak to Mudo. Which has been the bane of my existence this entire playthrough. Dark Pin doesn't seem to do much - hoping for something better soon. I at least finally got Resist Dark on him from Sraosha.
That's true. Have you stocked up on Homonculus's? They pretty much mitigate his weakness, and they're not that expensive (if you grind on P-spot's anyway)
I suppose it doesn't matter if you're on Risky though.
Every now and again I grab a few. And yeah, I'm on Risky.That's true. Have you stocked up on Homonculus's? They pretty much mitigate his weakness, and they're not that expensive (if you grind on P-spot's anyway)
I suppose it doesn't matter if you're on Risky though.
Well, P3MC is weak to Mudo. Which has been the bane of my existence this entire playthrough. Dark Pin doesn't seem to do much - hoping for something better soon. I at least finally got Resist Dark on him from Sraosha.
Christ, that sounds terrifying (especially if he's my healer). I'll have to find some way to deal with that.
Christ, that sounds terrifying (especially if he's my healer). I'll have to find some way to deal with that.
I must be the only peasant playing on Normal. It is quite easy on Normal, but I'm sure I wouldn't have it in me to play it on Hard or Risky since this is the first "EO" game I'm seriously playing and I'm still getting used to all mechanics.
Well, P3MC is weak to Mudo. Which has been the bane of my existence this entire playthrough. Dark Pin doesn't seem to do much - hoping for something better soon. I at least finally got Resist Dark on him from Sraosha.
Oh yeah, did you get 100% map reward from the 4th floor of the 4th dungeon? It's the Ring of Darkness (medium chance of nullifying Mudo).
It might come in hand when trade out Sraosha.
Side quest spoilers, SOS: Save Our Stomachs! :I can't believe remembering Yosuke was allergic to tofu and didn't like fish came in handy. I friggin' LOVE how this game rewards you for being a series fan. So so good.
:'(
Y u hurt me.
Sorry, RobotZombie, but it took a lot longer for me to get my laptop fixed up than I thought it would, and when I finally try to transfer Turdak, it says that the persona is exclusive to me and can't be transferred. I have no idea what's causing this, as trying to transfer personas with higher-rank skills works just fine, unless I just have too many of them on him.
Hahaha oh my god. Final boss battle spoilers:
So I went to do the final boss battle. I wasn't really prepped and was just going to see how far I could get. It turned out to be super annoying, struggling to revive and then him healing to full right when I thought I was getting somewhere. I had like 2 revival beads and Naoto with recarm - not enough. If you know the mechanics of how the boss works, it's obvious I wasn't going to make it like that.
So when I failed, I filled my inventory with revival beads and made 1 change to my party - putting impure reach on P4MC who has panic circle. This, combined with P3MC having impure reach + using the spiral sword panic weapon on turn 1 meant the clockwork god never once had opportunity to use any of his skills. He was panicked from the first hit. No doom counter. No skipping my turns. No diarahan. No getting 5 turns at a time - none of that shit. Just a sparkly head and a feeble slap every now and then. My bag of 50 revival beads was still untouched at the end of the fight. He came out of the panic twice (seemed to coincide with when he had a speech to deliver), but it hit 100% of the time.
It's kind of crazy that it was possible to render the final boss useless for the entirety of the fight. . . I just couldn't stop laughing when I realized that yeah, this was how it was going to play out.
Anyway, impure reach. I'm trying to think of a reason why I wouldn't put that skill card on everyone if they have a spot - it's damn cheap, too.
putting impure reach on P4MC who has panic circle.
I need help getting 100% on the third and fourth floors of the third dungeon, and I also need help with the "Convey a secret message" request. Can someone help me out, so that I can finally move on to the next dungeon?
..The final boss can heal and skip turns...? I just...like...linked him..
I wish I realized this when I took him on, lol.Panic Circle did make several of the later FOEs cake. Reaper was a cinch.
Not sure what you'd be missing on the third floor, try checking the treasure chest.
For the fourth floor, for 100% you need to finish that quest.The numbers correspond to the number of doors in a room, with the final 2 being the room at the start of the puzzle with the Power Spot. X is an invisible secret passage in the south west corner of that room.
You must have mad attack. I was at lv 66ish, with triple/golden link/bloody vanguard/first star on Aki and myriad whatnots on Kanji. No shura tensei though, which maybe makes the difference. I wouldn't have been able to take him down to zero without himturning back time and healing at 50%, unless I hit him with an ailment. The way the fight played out the first time, it would have been doable if I'd just had more reviving items - it would take a bit longer but the guy didn't hit hard enough to call it difficult. But, as I later found, his moves are 100% preventable. I would have thought at least the first set of timers was scripted, but nope lol
I usedKanji as my main linker with Golden link, infinite links, bloody vanguard, first star, Shura, and that ability that gave you more cut damage just 'cuz. The rest of my party had Death Chaser. Power charge, dragon cry, heat riser, debilitate STRONG
Which treasure chest? Also, do you know of a video or map for that request? I have no idea which order to proceed, since I have to start on the room of the power spot. Does the room count as the first number or not?
http://i.imgur.com/LDavkaa.jpg this should be the solution. It doesn't matter how you get to the starting point.
If you examine the chests that 100% opens, then it will mark any spots that you've missed on the map.
Whoa. The most I saw on personas in my endgamewas triple link, so I would never make room for deathchaser on anyone. But yeah, with infinite + golden link, deathchaser would be seriously worthwhile.
I just started the 3rd dungeon and I'm slowly realizing, do you even need elemental coverage at all? I had been trying to keep each member of my team having at least 3 elements at their disposal, whether physical or magical, but I keep running into issues where I'm forgoing cooler, probably better skills just because I don't want to erase that one crappy ice skill I have. I mean, for at least one of my mages it seems good, just so that they can not constantly burn sp in a boss battle where they happen to have an elemental weakness, but other than that, I'm starting to not see the point.
Regular battles are already completely covered by random physical skills and Naoto instakills...