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PGR3 60fps!!!! clue inside!!!

Barnimal

Banned
i dunno if this has been mentioned yet but check out this gif from the lastest bizarre release.

exhaust.gif


i'm guessing those numbers ticking away in the corner are frames of animation right? top frame being 49. whaddaya think? someone re-wrap the gif using 60 frames and see what it looks like!!!
 
Barnimal said:
i dunno if this has been mentioned yet but check out this gif from the lastest bizarre release.

exhaust.gif


i'm guessing those numbers ticking away in the corner are frames of animation right? top frame being 49. whaddaya think? someone re-wrap the gif using 60 frames and see what it looks like!!!

no. i really doubt that the "haze" would animate that quickly if each of those frames is 1/60th of a second....
 
I think it's 49fps until proven otherwise. They should have shown 60 followed by fps and made sure to indicate it wasn't the number of first person shooters on the XBOX this year.
 
:lol this doesn't mean PGR3 will be 60fps. If you bothered to even think about it, it's not even a valid "clue".
 
Teknopathetic said:
It's taken from different frames in the whole animation, it's only a 5 frame gif, you can't just make what you want from that.

why have 49+ frames of heat haze? why even show that in the gif? Call me crazy but i think it means something. heat haze is pretty fluid in motion. 60fps. you can actually count 1 second between all 5 frames start to finish.

"Do we really need so many PGR3 threads? Ugh."

its the sexiest vision of next gen we have thus far thats actually REAL. pretty damn exciting if you ask me.
 
"why have 49+ frames of heat haze? why even show that in the gif? Call me crazy but i think it means something. heat haze is pretty fluid in motion. 60fps. you can actually count 1 second between all 5 frames start to finish."

Yes, heat haze is fluid in motion. HOWEVER, this gif is just random shots of it to show off the effect. It's not indicative of framerate whatsoever.
 
Teknopathetic said:
"why have 49+ frames of heat haze? why even show that in the gif? Call me crazy but i think it means something. heat haze is pretty fluid in motion. 60fps. you can actually count 1 second between all 5 frames start to finish."

Yes, heat haze is fluid in motion. HOWEVER, this gif is just random shots of it to show off the effect. It's not indicative of framerate whatsoever.

longshot but seriously pay attention to what i just mentioned. that gif lasts 1 second. it goes from 1-49 within that second. unless they plan on having heat haze that looks like molasses, wouldnt the other frames round out that second to equal the full 60?
 
Barnimal said:
longshot but seriously pay attention to what i just mentioned. that gif lasts 1 second. it goes from 1-49 within that second. unless they plan on having heat haze that looks like molasses, wouldnt the other frames round out that second to equal the full 60?

still seems like a stretch, but i hop your right :lol
 
"longshot but seriously pay attention to what i just mentioned. that gif lasts 1 second. it goes from 1-49 within that second. unless they plan on having heat haze that looks like molasses, wouldnt the other frames round out that second to equal the full 60?"

No, it would mean that the heathaze has several frames of animation, it doesn't necessarily mean it ends at 60 frames.
 
Barnimal said:
i dunno if this has been mentioned yet but check out this gif from the lastest bizarre release.

exhaust.gif


i'm guessing those numbers ticking away in the corner are frames of animation right? top frame being 49. whaddaya think? someone re-wrap the gif using 60 frames and see what it looks like!!!


I noticed this earlier today and was going to make a thread about it....

Another thing, could this have a 50Hz framerate??

Bizzare do reside in PAL territory, after all....
 
can animations within any given game operate at different framerates? say the car moving at 60 and the animated crowd in the background moving less?
 
Uh, you're really reaching. Those are individual frames taken from a video most likely. How could you even think that's frame rate?
 
Barnimal said:
can animations within any given game operate at different framerates? say the car moving at 60 and the animated crowd in the background moving less?

In the original PGR, the game moved at 60fps, while the reflection maps only updated every 1/30th of a second so I guess the answer is yes....
 
while Im not convinced PGS3 will be 60 FPS yet, your post is interesting nonetheless. plus I'm glad someone actually cares enough to make a thread about it. yeah, framerate matters incredibly much. it makes a difference.

how much difference is there between 30 FPS and 60 FPS? TWICE :)
 
This is stupid. 49 frames is an arbitrary value unless for some reason the animation for the heat haze is set to repeat exactly after 0.816 seconds.
 
God's Hand said:
Uh, you're really reaching. Those are individual frames taken from a video most likely. How could you even think that's frame rate?

Think for a moment. Why would they even bother to number the frames? For what purpose? It's not as if they are canned frames of animation. It's a dyanmically generated animation. I can't think of no other purpose then for numbering the frames to see how many frames was generated per second.
 
God's Hand said:
Uh, you're really reaching. Those are individual frames taken from a video most likely. How could you even think that's frame rate?

i'm not saying its the frame rate. i'm saying that they took 4 of the 60 frames and made it into a gif. they just chose 49 as the final frame for the gif but it actually runs thru 60 if my theory is correct. anyone know a good gif program thats free? i'd like to mess around with this myself and loop in 60 frames instead of 4.

"In the original PGR, the game moved at 60fps, while the reflection maps only updated every 1/30th of a second so I guess the answer is yes...."

:( true but this gif doesnt end at 30. :D there is HOPE!!!
 
Racing games should not be allowed to run below 60fps. Seriously...it's not that 30fps is unplayable. But when you get a taste of the 60fps goodness and then step back to 30fps, you can feel the difference. It's not a lack of precision in the controls, since those are sampled independant of framerate. It's the lack of precision in the player, since at 60fps, your brain is getting that extra bit of visual data to process, so you can make your decision on those tweener frames that would have been dropped/eliminated for 30fps.

I believe GT1 had a bonus mode when you beat the game that let you run at 60fps with lowered detail in the scene. And the game just felt that much better. Trying to remember if that was the game that had it, or if it was another one. Anyway, 60fps or die, bitches. PEACE.
 
Hmm, I'm gonna have to stick my face up close to one of the tailpipes of my Mustang GT and see if they wave like that in the exhaust fumes............ :lol
 
yes yes yes!!!! is there anyway you can speed it up so it lasts 1 second? THANK YOU!!! you ROCK!!! i think if its sped up, even though its missing 56 frames it'll still give an idea of what i'm hitting at. that even looks cool at the 4 frames
 
I'd be utterly surprised if PGR3 doesn't run at 60fps. Still, this animation -- including the numbering therein -- doesn't contain any proof of that what-so-ever.
 
Shogmaster said:
Think for a moment. Why would they even bother to number the frames? For what purpose? It's not as if they are canned frames of animation. It's a dyanmically generated animation. I can't think of no other purpose then for numbering the frames to see how many frames was generated per second.

exactly.
 
i've been thinking about something. when a dev gets specs for hardware, if you wanted to hit 60 fps, wouldnt you just calculate some parameters first before you even started working on the game to ensure that the end product would indeed hit 60fps and not go beyond the set parameters that would prevent that? games that dont hit a solid 60 seem like they were done the other way around. like a dev just kept throwing stuff at the hardware and then go "oops" when the game runs like shit and start having to scale back.
 
Barnimal,

I think you are really reaching here.

I'm not saying the game will or will not be 60fps, but this is no clue IMO.
 
Wario64 said:
i can't believe we're getting excited over 60 fps.

No shit. Feel shame, console developers.




And that gif means nothing, they could be in an empty-ish bounding box with just the car to show off some effect.
 
5 frames in one second, each with a .2 second and 12# gap between frames. 60fps! Believe motherfuckers.

HPTJacksonBra.jpg
 
TigerKnee said:
This game better be 60FPS. In fact, with the power of the new consoles, 60FPS should be STANDARD next gen.


Yeah, it is suprising to me that MS would force HD compliance before 60fps. I mean, I think it is great what they are doing (all games 720p, live aware), but 60fps would benefit a larger chunk of the market than HD.
 
I want dust particles in the air, what a sterile environment that look like. And wind

wind that affect the driving.
 
TigerKnee said:
This game better be 60FPS. In fact, with the power of the new consoles, 60FPS should be STANDARD next gen.
You can rule that out already. We've already heard ps3 and 360 developers say they were shooting for 30fps. 30fps is acceptable for alot of developers especially if the game doesn't benefit from 60fps.
 
dorio said:
You can rule that out already. We've already heard ps3 and 360 developers say they were shooting for 30fps. 30fps is acceptable for alot of developers especially if the game doesn't benefit from 60fps.

Exactly. In RPG's, for example, I would rather have 30fps and more detail than 60fps. There's just not really any need to run at 60fps in some games.
 
dorio said:
You can rule that out already. We've already heard ps3 and 360 developers say they were shooting for 30fps. 30fps is acceptable for alot of developers especially if the game doesn't benefit from 60fps.

Yup, they said the time vs payoff isn't worth it, for the most part.
 
CloudNL said:
This topic is pathetic.

In what way? The gaming crowd wants 60fps. And if the devs can't see how important it is in THIS DAY AND AGE then they are just as pathetic as you claim this topic to be.
 
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