Spencer said publicly traded companies have to show constant growth or else nobody will give them money.
www.pcgamer.com
The problem, according to Spencer, is a "lack of growth" across the videogame industry as a whole. "When you have an industry that is projected to be smaller next year in terms of players and dollars, and you get a lot of publicly traded companies that are in the industry that have to show their investors growth—because why else does somebody own a share of someone’s stock if it’s not going to grow?—the side of the business that then gets scrutinized is the cost side," Spencer said. "Because if you’re not going to grow the revenue side, then the cost side becomes challenged."
If you can't grow by making more money, in other words, then you can "grow"—in terms of profits, share price, EBITDA, and all those other metrics that Wall Street types care about— by spending less. The obvious question is, why are you bringing in all these new people if you can't afford to pay them? Of course, Microsoft can afford to pay those people, it just doesn't want to, because, that's right, growth.
(My edit tools are 'greyed out' for some reason, so cant mark these are quotes, apologies)