I feel like I should hold off on playing this game until some of the more major bugs get worked out. Anyone else on that train?
I shall continue on and laugh in the face of bugs!
I feel like I should hold off on playing this game until some of the more major bugs get worked out. Anyone else on that train?
So jealous. Mine is still "Shipping Soon".I'm pretty excited about this, GAF:
Even that thought doesn't ruin my mood, that's how good PoE isI'd just like to point out that if it weren't for publishers being a bunch of cock juggling thunder cunts that we could have a string of games like this for the past 15 years.
Just think about that.
I'm working on this as well, though I have to use my main character to basically scout ahead since it's my first time playing through and I have no idea which areas are ultra dangerous.I'm considering and attempt for the Solo Triple Crown while waiting for the patch (no companions to get screwed up there).
Not sure what class to go for or how to stat them.
I already know that a Tank, no matter how durable, can't win some fights, they are just gonna go on forever until you have no health left.
I was thinking a Rogue with very high Stealth and avoiding basically all fights and hoping that I can just burst down whatever I find myself against. Hella squishy, however.
For the stats I'm just going all out might and dex and the rest base.
Let's see how it fares.
The starting area should be doable with the story supplied tank covering me.
Druid. Control or annihilate from afar, and then close in and obliterate whatever remains with your spiritshift.
Of those options, the Druid has the most abilities and the most utility by a pretty wide margin with healing, summons, buffs, debuffs, single-target damage and targeted or point-blank AoE. Cipher is next and has some good damage and control abilities. Rogues are straightforward, single-target damage and not much else. Paladins are... kind of mediocre, honestly.
There's no Rogue NPC, so if you don't plan to create your own party and don't like doubling up on classes then that's a good choice. I played a Rogue and liked it, but was pretty disappointed with backstab and most traps. Sneak attacking with a blunderbuss and blowing up casters is pretty funny throughout the game, though.
Hah, I dunno, since Icewind Dale 2 had a whole village of Finnish named character
Oh with a wizard I'd fully expect to spend a lot of time going from the various areas back to town every couple fights basically.I'm working on this as well, though I have to use my main character to basically scout ahead since it's my first time playing through and I have no idea which areas are ultra dangerous.
I had trouble even making it through the intro fights with some classes, like ciphers, though part of that is probably me being bad at combat.
I am not sure if wizard is even possible without lots of camping supply management and avoid battles, because:
- At low levels, you have very few spells that are likely to instakill (especially on the triple crown solo difficulty level)
- As far as I'm aware wizards only have one skill that's NOT per rest, until they hit level 9. Triple crown solo means you can only carry two camping supply sets, and they're presumably more rare than in other modes.
- In any fight you would have to tank for yourself or burn a bunch of spells (like the oil slick) attempting to temporarily slow things down.
The Muscle Wizard lives.You could build a wizard as more of a melee tanking class through the use of certain spells. There are spells that offer high deflection / protection which are only useful if you're getting up close and personal. There are ones that buff your accuracy and grant magical weapons and make enemies easier to hit and stuff.
Never done it myself but I think it might be possible.
I think so too. I played through Neverwinter Nights 2 as a Fighter/Rogue/Wizard multiclass who was pretty untouchable in melee thanks to his Alteration buffs, so I'm definitely tempted to some time make a fighting wizardYou could build a wizard as more of a melee tanking class through the use of certain spells. There are spells that offer high deflection / protection which are only useful if you're getting up close and personal. There are ones that buff your accuracy and grant magical weapons and make enemies easier to hit and stuff.
Never done it myself but I think it might be possible.
I have the preorder ring and pig even though I'm not a backer, but for my solo triple crown attempts I refuse to use or sell them so I can say I'm doing it vanilla. =P One spoilery tip if you want gold early on:Oh with a wizard I'd fully expect to spend a lot of time going from the various areas back to town every couple fights basically.
Finished the tutorial area with my Rogue for now even when I was left behind by the Fighter tank, me and my temporary npc rogue brother managed to out damage the enemies.
I'm honestly not sure if this would've been possible without the Preorder Ring that you get at start, with 19 might the amount of Endurance it heals is massive this early in the game.
That's a good point. Pillars of Eternity doesn't have a "multiclass" option per se, as far as I know, but wizard does have the self-healing magic quarterstaff summon you can do.You could build a wizard as more of a melee tanking class through the use of certain spells. There are spells that offer high deflection / protection which are only useful if you're getting up close and personal. There are ones that buff your accuracy and grant magical weapons and make enemies easier to hit and stuff.
Never done it myself but I think it might be possible.
You could build a wizard as more of a melee tanking class through the use of certain spells. There are spells that offer high deflection / protection which are only useful if you're getting up close and personal. There are ones that buff your accuracy and grant magical weapons and make enemies easier to hit and stuff.
Never done it myself but I think it might be possible.
I have the preorder ring and pig even though I'm not a backer, but for my solo triple crown attempts I refuse to use or sell them so I can say I'm doing it vanilla. =P One spoilery tip if you want gold early on:Make sure your character has at least 1 mechanics skill when you build them, and go loot the tent in the lower left before finding the water skin. This will give you the Disappointer that you can sell for a decent amount of money to Heodan.
But aren't a lot of those spells per rest and wear off after an encounter? It seems like it would be a really hard thing to sustain. Plus you would have to reapply all those spells at the beginning of combat each time when you could be doing actually useful shit. Muscle wizard seems kinda whack.
I feel like I should hold off on playing this game until some of the more major bugs get worked out. Anyone else on that train?
People just miss the Baldur's Gate prefight buffing
This is the next best thing
Titan Sorc from Diablo 2, basically.You could build a wizard as more of a melee tanking class through the use of certain spells. There are spells that offer high deflection / protection which are only useful if you're getting up close and personal. There are ones that buff your accuracy and grant magical weapons and make enemies easier to hit and stuff.
Never done it myself but I think it might be possible.
I feel like I should hold off on playing this game until some of the more major bugs get worked out. Anyone else on that train?
Which class would even have the slightest chance for a TC-Solo attempt?
Barbarian?
Depending on how many mandatory fights there are, Rogue? Maybe? Just one shotting guys, then running away to level up and sneaking past the rest?
Trying to get through Heritage Hill.Fuck Leyra.
I think a rogue would have a good chance cuz of shadowing beyond. Maybe a super tanky fire godlike monk?
dang what am I doing wrong? at beggining
cant beat the bear in the cave. cant helpm the guy in first town in catacomb as mobs insta kill me. cant go south of first town as i die instantly. did a few quests in town but not sure where to go next without insta death
Which class would even have the slightest chance for a TC-Solo attempt?
Barbarian?
Depending on how many mandatory fights there are, Rogue? Maybe? Just one shotting guys, then running away to level up and sneaking past the rest?
still imagining the crowd funders as
What classes are not represented in the available companion NPCs?
Man, this is going to be interesting. I can't imagine a solo tank having any chance but what do I know. So far none of the fights have been mandatory, will be interesting to see how much fighting is actually required to finish the game.rough guess:
druid
chanter
fighter (tank)
monk (tank)
Some way to mitigate damage via buffs, debuffs, summons, hp, deflection, crowd control. I think druids would have the best shot - can build up deflection high, great aoe, and spritshift to fall back on for some extra abilities (wolf's knock-down).
Ciphers would take a lot of finesse, I think. Don't know anything about rangers. Paladins are lame, who'd want to play one? Rogues are too fragile. Wizards are the glassiest cannons ever - their base hp pool is so low no amount of CON will get them to an acceptably tanky level, and their deflection boosting spells are all rest-based until level 9 or so.
I think tank fighters don't do enough damage.rough guess:
druid
chanter
fighter (tank)
monk (tank)
Some way to mitigate damage via buffs, debuffs, summons, hp, deflection, crowd control. I think druids would have the best shot - can build up deflection high, great aoe, and spritshift to fall back on for some extra abilities (wolf's knock-down).
Ciphers would take a lot of finesse, I think. Don't know anything about rangers. Paladins are lame, who'd want to play one? Rogues are too fragile. Wizards are the glassiest cannons ever - their base hp pool is so low no amount of CON will get them to an acceptably tanky level, and their deflection boosting spells are all rest-based until level 9 or so.
Rogue and Monk.
i paid $280 and I'd happily do so again. Some things money can't buy, but apparently it can bring back awesome cRPGs.lol yeah, I paid 20 $ (which was way less than 20 € at the time), didn't care much for it afterwards, and then a really good 40 € game came out of the sky last week.
I'm getting tired of having to go back to the inn to rest or buy stuff to be able to sleep (?)
I love the game (and don't even want to check if my group buffs are bugged too), but man...I fear one day I may lose my mind with all this rest system and never come back to it. I would've preferred a little more freedom.
so that Dryford missing girl quest got weird fast
I take it there's no real happy end to the quest? I didn't kill her in the cultist room and I didn't start a fight with the Skaed priests, and in the tavern I could only decided between telling her father that she was brainwashed or stay silent - I went with the later.
also, just why did they decide to travel through the one tiny town with the huge dungeon and lots crazy cultists underneath ...
oh, and did the other villagers know about cult?
I'm getting tired of having to go back to the inn to rest or buy stuff to be able to sleep (?)
I love the game (and don't even want to check if my group buffs are bugged too), but man...I fear one day I may lose my mind with all this rest system and never come back to it. I would've preferred a little more freedom.