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Pillars of Eternity |OT| You must gather your party before venturing forth.

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
I've noticed a few times when I cast it, it flies off in a completely different direction. I think in those situations I was casting from a doorway. Always seems to cause problems.

Overall I find micromanging 6 people constantly to be pretty tiring. Especially in areas where there's fight after fight after fight. I also have a lot of fun burning my wizard's spells, but then being frustrated 30 seconds later when I'm in another fight and have no more spells to cast. It's going to be so hard not to take additional spell casts when that's my option during a level up.

I regret not taking some of those. They are the unflashy workhorse talents that end up probably being better than any of the other class-specific talents.
 
I wish they had included more npc portraits, though it's true that Shadowrun spoiled me in this regard with its crazy amount of unique ones

The included portraits are the weakest of any of these IE-style games, IMO. Luckily, they made it so easy to add more that it's not a big deal.
 

Irobot82

Member
I've noticed a few times when I cast it, it flies off in a completely different direction. I think in those situations I was casting from a doorway. Always seems to cause problems.

Overall I find micromanging 6 people constantly to be pretty tiring. Especially in areas where there's fight after fight after fight. I also have a lot of fun burning my wizard's spells, but then being frustrated 30 seconds later when I'm in another fight and have no more spells to cast. It's going to be so hard not to take additional spell casts when that's my option during a level up.

You know uh, that you can give him another spell book and he can then use those spells right?
 

Durante

Member
I also have a lot of fun burning my wizard's spells, but then being frustrated 30 seconds later when I'm in another fight and have no more spells to cast.
Managing limited resources is a huge part of the game. It adds an entire new level of strategy on top of the per-encounter tactics, since you need to evaluate the relative difficulty of each encounter compared to the ones you expect are still to come, and the amount of resting materials you have. It also makes "boss" encounters more epic and distinct from the norm, since you know you can burn through all your per-rest talents.

It's going to be so hard not to take additional spell casts when that's my option during a level up.
The primary reason I didn't do that is because it feels really wasteful to get additional casts for spell levels which you will have unlimited uses of later.
 

Durante

Member
No, spell uses are independent of Grimoires. Switching between them only allows you to improve the variety of spells you can use in a single battle.
 

Then I'm not sure why he said that. I didn't mean I wanted to LEARN more spells, but rather wanted additional casts of various spell levels.

The primary reason I didn't do that is because it feels really wasteful to get additional casts for spell levels which you will have unlimited uses of later.
At what point can a wizard cast unlimited spells from earlier levels? That does seem to make it a little wasteful. Especially since level 1 spells probably aren't as useful later on...
 

Irobot82

Member

Oooooh, my bad, switching only changed my spells. LOL

Then I'm not sure why he said that. I didn't mean I wanted to LEARN more spells, but rather wanted additional casts of various spell levels.


At what point can a wizard cast unlimited spells from earlier levels? That does seem to make it a little wasteful. Especially since level 1 spells probably aren't as useful later on...

Level 9 gives you per encounter for Tier 1 spells and level 11 gives you tier 2.
 

Sou Da

Member
Then I'm not sure why he said that. I didn't mean I wanted to LEARN more spells, but rather wanted additional casts of various spell levels.


At what point can a wizard cast unlimited spells from earlier levels? That does seem to make it a little wasteful. Especially since level 1 spells probably aren't as useful later on...

Fan of flames will never be useless.
 
Hmm...despite my friendly demeanor and many good deeds, I am not making friends with the factions in Defiance Bay. I already -- decisively -- removed one faction from field. I seem to have alienated a second faction without ever working against its interests. And there's no way in hell I'm helping the third bunch I've met. This could get messy.
 
Alright its Wednesday, am I going to be able to start playing PoE again because the patch is gonna hit? Or do I have another PoE-less day ahead of me?

Also, going from PoE to Baulder's Gate hurts my eyes :(
 
Anyone know if an auto-sort for the stash coming in the next update? Or is there one already and I'm blind? It's really my only big problem with the game so far, I can't stand looking at the weapons in my stash and seeing lance, shield, sword, sword, shield shield shield, lance, shield shield shield, sword, shield shield shield shield shield, lance.
 

Volodja

Member
Hmm...despite my friendly demeanor and many good deeds, I am not making friends with the factions in Defiance Bay. I already -- decisively -- removed one faction from field. I seem to have alienated a second faction without ever working against its interests. And there's no way in hell I'm helping the third bunch I've met. This could get messy.
Fact is that all the factions there are pretty damn slimy, so if you act like an honest fella you'll close a lot of doors.
 

Durante

Member
Fact is that all the factions there are pretty damn slimy, so if you act like an honest fella you'll close a lot of doors.
Yeah, I still haven't decided who to back.

As I said earlier in the thread, it's such a realistic setting: in politics you are forced to decide which option is least distasteful.
 

Fantastapotamus

Wrong about commas, wrong about everything
After 40 hours I feel pretty comfortable to say: this is a good game.

For the first hour or so I had a hard time getting into the systems and was constantly thinking "Oh god, I'm too old for this now! I've become soft! I'm too dumb! I can't play my favourite genre anymore!" but after a while everything clicks and everything makes sense.

If they can fix that loading bug so quicksaving doesn't take 15 seconds anymore, this will easily become one of my favourite RPGs ever.
 

Jhriad

Member
So after almost fully upgrading my stronghold, doing all quests and zones prior to Defiance Bay and exploring
Ob Nua
or whatever to down to level 9 I decided to finish out
Raedric's Hold
. I go up to the rooftop trying to make sure I fully explore the area and now when I try to go back downstairs the game freezes on a black loading screen and then crashes. Any solutions for this? I remember hearing about this but I kind of thought that Obsidian would have fixed this by now. Before you say "load a previous save" know that I'm playing through on Iron Man so that is not an option.
 

QFNS

Unconfirmed Member
After 40 hours I feel pretty comfortable to say: this is a good game.

For the first hour or so I had a hard time getting into the systems and was constantly thinking "Oh god, I'm too old for this now! I've become soft! I'm too dumb! I can't play my favourite genre anymore!" but after a while everything clicks and everything makes sense.

If they can fix that loading bug so quicksaving doesn't take 15 seconds anymore, this will easily become one of my favourite RPGs ever.

Have you been using the Chant of Rime and Frost like I was? That thing seems make the save files balloon by saving the position of every trap of frost your feet leave. I stopped using that and my save files seemed to increase more slowly. It didn't completely remove the QS/QL problem of it taking forever but it seemed to slow the increase in time.
 

Fantastapotamus

Wrong about commas, wrong about everything
Have you been using the Chant of Rime and Frost like I was? That thing seems make the save files balloon by saving the position of every trap of frost your feet leave. I stopped using that and my save files seemed to increase more slowly. It didn't completely remove the QS/QL problem of it taking forever but it seemed to slow the increase in time.

Yeah I know, but it's too late for me. I removed Kana from my party but loading already takes forever. I really hope they can fix this as soon as possible.
 
Yeah I know, but it's too late for me. I removed Kana from my party but loading already takes forever. I really hope they can fix this as soon as possible.

Someone was able to fix it by editing save files to remove all those, but I don't know the details.

In any case I'm not using that chant and my save and load times are still increasing like everyone else. It might be sort of normal, though, based on everything I've seen and done and bits of the world I've modified etc.
 
I didn't really have many problems with load times. My computer sucks so they were always about 15-20 seconds anyway. I did have some issues at the stronghold where every once in awhile load times would be well over a minute.
 
I'm not really happy with the way the stronghold works.

Some stuff happens in it via the passage of time, like sleeping or wandering all over the world. And other stuff happens in it via turns, which happen every time you finish a quest, I believe. That means there are a limited number of turns in the game, eventually those turn events will stop happening.

You collect taxes on turns, not every turn, maybe every other turn. And you can collect more taxes based on the prestige level of your stronghold. However, the guards you've hired to protect your coffers during tax collection are paid every week.

So if you spend a lot of time in-game going around traveling, making small progress on quests here and there, fighting, resting, you might end up paying your guards multiple times between getting any money out of the stronghold. Just a drain on funds for no reason. And someday when you run out of quests but want to keep spending time in the world, the guards will be useless and should be ditched.

Even early in the game it might actually be worthwhile to fire all your guards and go out exploring, getting quests up to the very last step before completion, then hire a bunch of guards and turn all the quests in at once, triggering a bunch of turns right away.

I get that logically it makes sense for guards to be paid weekly, but then, it doesn't make any sense that you would go collect taxes multiple times in the same day. They should all be operating on the same time system. And I understand that if taxes were collected based on the passage of time, players would cheese this and travel from one side of the map to the other to rack up money...essentially I think the guards should be paid on turns as well.

Besides that, there's other weirdness too...I think events that let you deal with prisoners happen on turns, but prisoners can escape at any time, based on the passage of time. So it's possible to capture a prisoner and lose them before you even have a chance to do anything with them. I just had that happen to me.

Also, given that:

a) there are a limited number of turns in the game
b) you earn more money per payday turn with more prestige
c) you gain prestige by restoring stronghold buildings, which costs money and time

If you want to get the most money out of the stronghold, the best thing to do is to unlock it and then complete no quests for a very long time, just go around getting as much money as you can, do the Endless Paths of Od Nua, etc. Pay for a stronghold upgrade and wander the map back and forth until it completes, pay for the next one, keep doing that until you've gotten as much prestige as possible. Then you hire guards and start questing again.

Weird, weird system.
 

Enduin

No bald cap? Lies!
I wish they had included more npc portraits, though it's true that Shadowrun spoiled me in this regard with its crazy amount of unique ones

While I'd always like more, they did provide a lot. That said I'd prefer they had custom portraits for all the semi important quest NPCs.
 
Money is really not an issue though. I'm level 8 right now and I have +50.000
The stronghold is not really that important, it's kinda like a minigame within the game but not much more.

Yeah, except for the very beginning of the game, money is pretty trivial. Unless you're buying anything and everything you can whether you plan to use it or not I guess. I had over 100,000 by the time I was finished. I bought a few things here and there, and was kind of disappointed there was never an outrageously expensive item to buy. At least none that I ever found.
 
While I'd always like more, they did provide a lot. That said I'd prefer they had custom portraits for all the semi important quest NPCs.

Wild Orlan females have a single portrait. Male Coastal Aumaua have two (or was it three?). All variations of Godlike have real slim pickings. Obsidian certainly could have done better.

The quality of the available portraits is really good, though.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
3 plant waifus, 2 fire, 1 moon, 1 death.

This clear bias. And they chose the ugliest head too for death.
 
Yeah, except for the very beginning of the game, money is pretty trivial. Unless you're buying anything and everything you can whether you plan to use it or not I guess. I had over 100,000 by the time I was finished. I bought a few things here and there, and was kind of disappointed there was never an outrageously expensive item to buy. At least none that I ever found.

There's quite a few items in the shops in Gilded Vale and Dyrford that are 10k+ each. I haven't looked in the other areas yet, but I feel certain you could spend all that money getting the unique items that are only in shops.
 
And actually issues with the stronghold are about more than money:

The most common event at your stronghold is having a visitor arrive. There are all kinds of visitors, but they all share one thing. They can adjust your prestige and/or security just by being at your stronghold. Some visitors give good bonuses and some of these visitors can even be employed as hirelings and will stay on as long as you pay them. Others are not so great, and you can offer them one of your companions to act as an escort to their next location, or pay them to leave. Some visitors will offer rare items for sale, and some might even offer a very rare item in exchange for one of the prisoners in your dungeon. If Visitors die during their stay, the stronghold suffers a Prestige penalty for a while.

Considering prisoners can escape due to the passage of time before the event happens where someone shows up offering rare stuff in exchange for them, that's kind of an oversight. I shouldn't have to frantically turn in a bunch of quests after capturing a prisoner in the hopes that a specific event will trigger.
 

Enduin

No bald cap? Lies!
Wild Orlan females have a single portrait. Male Coastal Aumaua have two (or was it three?). All variations of Godlike have real slim pickings. Obsidian certainly could have done better.

The quality of the available portraits is really good, though.

True, but it's a far greater number than most other games. Including the BG series. I went Male Orlan because none of the female ones interested me at all and the one Hearth Orlan male was good enough. If I had to choose between more portrait options for the PC or custom portraits for the NPCs I would without question go for the NPCs every time. It adds so much more to the experience.
 
And actually issues with the stronghold are about more than money:



Considering prisoners can escape due to the passage of time before the event happens where someone shows up offering rare stuff in exchange for them, that's kind of an oversight. I shouldn't have to frantically turn in a bunch of quests after capturing a prisoner in the hopes that a specific event will trigger.

Wha? I didn't know this. I only had two prisoners in the game. One escaped real quick, and the other I only got right towards the end before I finished the game.
 
Yeah, I still haven't decided who to back.

As I said earlier in the thread, it's such a realistic setting: in politics you are forced to decide which option is least distasteful.

I suppose. For role-playing purposes I find it more interesting when at least two factions represent positions I find intuitively moral (think Devil Survivor rather than SMT). Incidental factors like this general being a jackass or that party requiring the intermediate sacrifice of innocent lives should complicate the player's decision but not overwhelm the debate. The player should ultimately feel good about having made a hard choice (or bad, if the player intentionally chose an option he or she considers morally bad). I think that is sometimes missing from RPGs where the options are all bad (and here I cannot speak about Eternity as I have not reached any decision point with the factions). It's nice that the factions think they are doing the right thing (as few humans wake up and decide they want to do evil), but it's important to remember that the player wants to do good as well. It feels better to search for the best among morally plausible but imperfect responses to a dire situation than to hold your nose and take the least bad of an odious bunch.
 
Wha? I didn't know this. I only had two prisoners in the game. One escaped real quick, and the other I only got right towards the end before I finished the game.

I've already had (potentially) 3 of them, one of them I didn't take. I've read that there are
9 total (link here).

First one was a guy in the catacombs. Before he could escape, a slave trader showed up and offered me 1200 for him, which I accepted because I'd read that they tend to escape a lot.

Second one was the mage pretending to be the svef dealer. I didn't take him prisoner because he was a mage, I wanted to kill him and get his grimoire.

The third was the person leading the attacks near the brothel, I took her prisoner and she escaped very soon after. It was even a predetermined escape, I loaded the game and she escaped anyway at the same time as before.
 

Violet_0

Banned
of the three factions in Defiance Bay, I thought one of them was clearly preferable to the others - the voice of reason, you probably know which one I'm referring to. They are slightly flawed, true, but it's more or less your lawful good option

I'm not sure what's up with the factions in Twin Elms
I probably killed them all by now
 

Nordicus

Member
This game's idea of a Paladin is kind of weird to me, parts of it make sense but Paladins most of the time in my experience are the class that has the most defense and HP in general.

Then you have Barbarians that have an insane amount of health and endurance and then on top of that later get abilities that make it even harder for them to lose health, and it just seems weird that the DPS melee class is naturally so tanky in that way.
I've always seen Paladins as a class with medium HP but amazing armor and resistances against spellcasters compared to other melee classes.

Barbarians have most health because their class prefers minimum armor, high DPS playstyle. They will be bleeding endurance everywhere to pay for their amazing damage in melee, so naturally they should have a bit more to play with.
Rolling flame seems like a great way to murder your whole party. You think you're sending it in a safe direction.... but then it bounces. And bounces again. Suddenly everything is on fire.
Huh, didn't know it bounces
Fact is that all the factions there are pretty damn slimy, so if you act like an honest fella you'll close a lot of doors.
Right now I'm trying to keep all factions open to me as long as I can, then choose the ones to throw fireballs inside and shut the door right after.
 
of the three factions in Defiance Bay, I thought one of them was clearly preferable to the others - the voice of reason, you probably know which one I'm referring to. They are slightly flawed, true, but it's more or less your lawful good option

I'm not sure what's up with the factions in Twin Elms
I probably killed them all by now

I'm not yet dealing with them, but is there any way to just say "Fuck all of you" and do things yourself? Because that's kind of been my MO so far, and I'd love to continue operating that way.
 
I've already had (potentially) 3 of them, one of them I didn't take. I've read that there are
9 total (link here).

First one was a guy in the catacombs. Before he could escape, a slave trader showed up and offered me 1200 for him, which I accepted because I'd read that they tend to escape a lot.

Second one was the mage pretending to be the svef dealer. I didn't take him prisoner because he was a mage, I wanted to kill him and get his grimoire.

The third was the person leading the attacks near the brothel, I took her prisoner and she escaped very soon after. It was even a predetermined escape, I loaded the game and she escaped anyway at the same time as before.

The third one you got was the one that I had that escaped pretty quickly as well. Thanks for the link, something to do on a future playthrough.
 

Annubis

Member
Looking at the technical forum, I find that a lot of the minor bugs in the game are painful oversight that I'd expect from programming greenhorns =/
I mean the game has decimal rounding issues... that's like... very green.
 

fallout

Member
Looking at the technical forum, I find that a lot of the minor bugs in the game are painful oversight that I'd expect from programming greenhorns =/
I mean the game has decimal rounding issues... that's like... very green.
I've seen some of the most talented programmers I've ever worked with make incredibly silly mistakes like that when rushed and/or under pressure. It happens and isn't necessarily indicative of talent.
 

Annubis

Member
I've seen some of the most talented programmers I've ever worked with make incredibly silly mistakes like that when rushed and/or under pressure. It happens and isn't necessarily indicative of talent.

I guess time could be a factor. It's not really known how much they had to rush to deliver the March release date I guess.
 
Right now I'm trying to keep all factions open to me as long as I can, then choose the ones to throw fireballs inside and shut the door right after.

What I've read about the factions and keeping them open, at least in Defiance Bay:

Each faction has a sort of side quest with an underling, and then several main quests that involve getting in good with the leader of the faction. If you want to keep your options open, you can only do the first main quest. If you accept the second one, not even complete it but just accept it, an opposed faction will refuse to deal with you any further.

This just happened to me, I accepted the second Knights quest and haven't done anything with it, and House Doemenel's old father refuses to offer me his second quest because I'm in too deep with the Knights.

People on other forums are upset because if you've been too friendly with all the factions, most of them will refuse to host you in the hearings at the Ducal palace. You don't want to accept the second quest of both the Knights and the Dozens if you want to get into the hearings courtesy of either of them. Ultimately your last resort might end up being Doemenel who can get you into them as a matter of strictly business. Just what I've read. I don't know what might happen if you kill all the Doeminels. EDIT: I was wrong, the last resort is Dunryd Row.
 

Ala Alba

Member
3 plant waifus, 2 fire, 1 moon, 1 death.

This clear bias. And they chose the ugliest head too for death.

To make it even better, the moon portrait shows a pretty clear disconnect between the artists that made the portraits and the artists that made the character models. Grey-blue with white hair and a dainty crescent on the forehead versus deep blue, glittery, glowy huge horns, blue/purple glowing hair, and gold markings on the face.

You can't pick a portrait even halfway close to looking like your actual moon godlike character model.
 
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