Thanks! I will do so, then. Now let's see that nintendo direct
Crap, I totally forgot about it.Will have to see the recording on Youtube later. After I have finished Od Nua.
Thanks! I will do so, then. Now let's see that nintendo direct
Shouldnt be there for too long.Bah! According to the tracker, mine is still sitting in customs.
On the backer portal my order just said Shipping Soon but i received an email from Paradox with the shipping information and tracking number.Bah, mine hasn't even been shipped yet. I suppose it's because I'm in Europe, they might get the US deliveries out of the way first
I just realized I'm in act 3 and don't haveyet. I guess I just missed the NPC when I was inScale-Breaker?Black Meadow
So, this will be fixed in the patch coming out (should be this week). Player traps that have been destroyed will no longer save their destroyed state in the save data. Also, we wrote a cleanup function that will remove any destroyed player traps from your save game when you first load it so you won't need to run any external save file cleaner.
On our test, Depili's MobileObjects file went from 44MB to 4.5MB so it should reduce a lot of the bloat you are getting from player traps.
There won't be any other save file reduction going into this patch but we'll keep investigating anything that looks like it shouldn't be there. If anyone notices anything that seems odd, let us know and we can look to get that cleaned out in the following patch.
Great, looks like Obsidian is fixing the save file bug
(from the forums)
Those are probably priority number 1 I imagine.what about the character stat bugs?!?!
I've been asked who wrote which companions a number of times recently. I'd held off answering because there was a chance that it was going to tie into some of our PR around launch time, but I believe that is no longer the case. So for those curious:
Aloth - Carrie Patel
Durance - Chris Avellone
Edér - me (Eric Fenstermaker)
Grieving Mother - Chris Avellone
Hiravias - Matt MacLean
Kana Rua - Olivia Veras
Pallegina - Josh Sawyer
Sagani - Carrie Patel
Just encountered a weird bug in Brackenbury whereHopefully reloading an earlier save will fix it.the Sanitarium doesn't react properly to all hell breaking loose. There are a bunch of wichts standing still with their arms out that I can't trigger, and then when I go upstairs the friendlies attack me.
Yeah, makes sense. Will restrain myself this time around.Yep, people have talked about this. I think the solution someone mentioned wasnot killing a guy who you really want to kill at the end of a certain quest. If you don't kill him then you're good. I guess. I'm not there yet.
I got that one, reloading andJust encountered a weird bug in Brackenbury whereHopefully reloading an earlier save will fix it.the Sanitarium doesn't react properly to all hell breaking loose. There are a bunch of wichts standing still with their arms out that I can't trigger, and then when I go upstairs the friendlies attack me.
I'd like to know all the VAs tooFrom the devtracker, here's who wrote which companions:
Great news, I want to keep playing Pillars but it's almost impossible for me with how long the save times are.Great, looks like Obsidian is fixing the save file bug
(from the forums)
I believe they already said the patch would fix that.what about the character stat bugs?!?!
what about the character stat bugs?!?!
From the devtracker, here's who wrote which companions:
I don't really want the game to get easier in that manner.Just want to report that the difficulty HAS ramped up again now that I've advanced forward. I just out leveled a lot of the content in and around Defiance Bay with my massive amounts of side questing. Still nowhere near where it was in the beginning, but I'm once again facing battles that I would've lost without good use of the right spell at the right moment.
Still, Obsidian may want to tone that down in a future patch. And I still miss my high level BG2 wizard wars.
Sun is just another big flaming whore for DuranceExcept that Durance could probably keep my party alive on the surface of the sun. ;b
It's comin'!1.03 is already built and being tested, so the fix won't be in there - it'll be in the next patch.
Just want to report that the difficulty HAS ramped up again now that I've advanced forward. I just out leveled a lot of the content in and around Defiance Bay with my massive amounts of side questing. Still nowhere near where it was in the beginning, but I'm once again facing battles that I would've lost without good use of the right spell at the right moment.
Still, Obsidian may want to tone that down in a future patch. And I still miss my high level BG2 wizard wars.
Is there any penalty for using a ranged weapon and being right next to an enemy/your target/engaged? I just realized I've been assuming there wasn't, but there might be.
If not then man, guns might just generally be the best weapons in the game for everyone.
something funny I want to try out (late act 3 spoiler)make a promise to all of the gods and see what happens
Is there any penalty for using a ranged weapon and being right next to an enemy/your target/engaged? I just realized I've been assuming there wasn't, but there might be.
If not then man, guns might just generally be the best weapons in the game for everyone.
The game shows combat rolls, so it won't be difficult to figure out.
The main probem with guns is that they have an immense reload time, and a noticeable accuracy penalty. High deflection enemies will eat you for dinner.
I guess what I mean is, it's a very bursty game, you want to take things down as quickly as possible, so if everyone takes a +1 weapon set talent and goes into combat with at least 3 high damage guns each and switches after every shot...it's very micromanagey but that'll burst the packs down to just a couple of guys pretty quickly.
So, I guess the main quest doesn't scale to your level.
Shouldnt be there for too long.
On the backer portal my order just said Shipping Soon but i received an email from Paradox with the shipping information and tracking number.
Just got to that part myself.
Let us know what happens! Hilarity will ensure, I'm certain.
Older RPGs don't do level scaling stuff like that, they're generally made with a flow in mind of you being roughly a certain level at certain points.
It's great because sometimes things wreck you good.
Super slow attack speed and interruptible reload phase. I had Eder go against my main character first with a Fine Pistol, then Fine Estoc. He's proficient with both weaponsIs there any penalty for using a ranged weapon and being right next to an enemy/your target/engaged? I just realized I've been assuming there wasn't, but there might be.
If not then man, guns might just generally be the best weapons in the game for everyone.
Guns have their place, but I don't think it's worth building an entire team around 'em.
I dunno, with just one talent and a chanter the reload times get pretty damn low. Getting a firing squad together stomps just about anything.
Also, Durance is a priest of Magran, and as such gets +10 to accuracy with arquebuses. Even the gods want you to roll with guns.
This is a best-case scenario where enemy spellcasters don't exist, no ranged enemies are a problem, and you're not in danger of being swarmed. That's without bigger problems like DR or interruption.
Guns have their place, but I don't think it's worth building an entire team around 'em.
What do you mean, enemy spellcasters don't exist?
My main is a rogue and he's my MVP right now because he one shots every enemy mage at the start of every battle. Enemy casters is probably a best case scenario, since guns are ranged, pierce their magical defenses, and they generally have low defenses anyway.
Christ, Durance is so powerful. These fourth level powers I just unlocked are bananas.