Shake Appeal
Member
RPGCodex are self-parodic.
It's hyperbolic in places, but a lot of the criticism is fairly well founded. I don't think it's one of Obsidian's better games either.
At one level I'd agree with a lot of the criticisms, but as always with RPGCodex, if anything strays from the one troo faith of the inclined cRPG (a notion which they all seem to agree exists but which none of them can ever actually describe or articulate) they go off the deep end. Pillars is not without fault, some of the design decisions are downright poor and the story is weirdly uneven, but it's not a terrible game by any stretch of the imagination. At it's very worst it's a still a very competent game.
Complains about accuracy
Says priest is useless because it doesn't have any good buffs
I dunno, he has valid points, but there's a bunch of junk in there too. I think he's clearly a PotD player and probably played on hard, maybe normal.
IF YOU AREN'T BRINGING DESCARTES WITH YOU WHEN YOU PLAY THIS GAME YOU'RE A GODDAMN IDIOT
At one level I'd agree with a lot of the criticisms, but as always with RPGCodex, if anything strays from the one troo faith of the inclined cRPG (a notion which they all seem to agree exists but which none of them can ever actually describe or articulate) they go off the deep end. Pillars is not without fault, some of the design decisions are downright poor and the story is weirdly uneven, but it's not a terrible game by any stretch of the imagination. At it's very worst it's a still a very competent game.
I dunno, he has valid points, but there's a bunch of junk in there too. I think he's clearly a PotD player and probably played on hard, maybe normal.
Durante said:I disagree with a lot of this review, but one part I really couldn't disagree more on is the quality of the setting. It actually is very good and interesting, and consequently the fact that it (i.e. cultural values and recent history) informs the quest design and NPC's perspectives on things is one reason the game's universe is so compelling.
But hey, it wouldn't be the Codex without hate!
"This game is different than DnD, except when it isn't." It's a very long article that is more focused on saying "Goddamn" and talking about how it's not Baldur's Gate II than talking about the game. It's full of a paragraphs upon paragraphs of empty phrases. I get that he doesn't like it, but he doesn't really articulate why very well besides it's not a clone of DnD. Except for when it is, then that's bad, too. I won't even get into his talking about fantasy tropes like DnD invented them, because that has to be some sort of joke I'm not understanding.
The game has flaws, but he barely talks about them. It's a "look at me" article, worth nothing more than any given YouTube comment.
On RPGCodex being like BG II and failing to be BG II is something PoE has gotten smacked with quite a bit. And yes, being like BG II is a negative to many of the most outspoken posters.
One thing's for sure though, it's not Obsidian's magnum opus or whatever, life goes on and hopefully they'll make other cool and interesting games.But from reading the reviewer's posts there, its clear he never expected to like it and just wanted to show how edgy he is.
One thing's for sure though, it's not Obsidian's magnum opus or whatever, life goes on and hopefully they'll make other cool and interesting games.
Exactly this, it's not all or nothing. Obsidian has shown time and again that they don't lack for ideas.In any case, their experience with PoE will allow them to avoid repeating the same errors and refine the gameplay (they need to do something about the scouting/sneaking mode). I have mixed feelings about the game, but I believe they can do something interesting based on what they created.
Maybe I'll dive into Planetscape Torment sometime.
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There's some pretty sweet dialog stuff there, bruh.Maybe I'll dive into Planetscape Torment sometime.
You're in luckPS:T is an amazing game and should be played by everyone who likes this genre of games. That said PS:T also has a metric boat-load of text. So be prepared to read when you go into it. Heck, the combat in that game is nearly completely forgettable. It's a great candidate for some kind of visual novel treatment. I know I'd re-read that story again without the combat.
On RPGCodex being like BG II and failing to be BG II is something PoE has gotten smacked with quite a bit. And yes, being like BG II is a negative to many of the most outspoken posters.
I want to like RPG Codex, because my tastes are a general fit, but I just don't think they enjoy life much at all over there. PoE isn't perfect, but let us remember it's not 1997 and we're not getting games of this caliber every year. Baldur's Gate 1 was pretty lackluster, as was a good half of the IE games. Give the series some time to grow before being mad that paladins aren't like the paladins you know from you DnD manuals.
These people agree with you about the IE games. Those arent their sacred cows.
It was those, PS:T and Arcanum last time I lurked. Have things changed that much? Do they now love Dragon Age II or something?
On a side note, PoE runs quite smoothly, and the fast and slow modes are a blessing. I wished such options were available on Baldur's Gate 1 and 2. I just launched BG1 (not the EE version) for the first time in years, with no mod... The chock can be pretty brutal.
No character reroll options I assume?
By their own admission, they were also floored by the response to the Kickstarter and had to churn out ideas and mechanics very, very quickly to satisfy and encourage interest in the game. It's part of why PoE2 would be so exciting: so much of the tools, template and world is in place now, they could pour all their energies into content, balance, depth.It's obvious that the 2.5 years wasn't enough to:
1. Come up with an entirely new world setting with lore and background.
2. Come up wiht the plot that centers aorudn the game.
3. Come up with the main characters and quests that make up the adventure.
4. Come up with the methodology for the 2D backgrounds with 3d charcters and lighting.
5. Come up with a brand new, robust combat system.
6. Do all the above on a limited budget, limited time, and with limited personnel.
By their own admission, they were also floored by the response to the Kickstarter and had to churn out ideas and mechanics very, very quickly to satisfy and encourage interest in the game. It's part of why PoE2 would be so exciting: so much of the tools, template and world is in place now, they could pour all their energies into content, balance, depth.
I didn't really open this to expect him to be
Any feedback on sold units? Good/okay for Bioware? POE2?
Is anyone here interested in Sword coast legends?I can't find much info about it, which is kinda disappointing. At least it looks pretty?god that name doesn't gel well
sorry if this is too offtopic, I couldn't think of a more appropriate thread. Maybe its time to start a CRPG general? :q
I'm watching this video now and dear god the voice acting is gratingEh, I watched the first gameplay video they released, and it looked very generic. On the other hand, the second video showing off the DM mode looks at the very least interesting. I'm not expecting much from the campaign, but if the DM mode has enough depth it could be worth checking out.
Is anyone here interested in Sword coast legends?I can't find much info about it, which is kinda disappointing. At least it looks pretty?god that name doesn't gel well
sorry if this is too offtopic, I couldn't think of a more appropriate thread. Maybe its time to start a CRPG general? :q
I've played 5th ed and I am a big fan of it, its very enjoyable as a TTRPG. However it improved by moving away from the video gamey-ness of 4th ed and other editions. So seeing its translation to a video game will be interesting....There's this also Durante's RPG thread functioned sort of like that last year. Maybe we should get a "What wrpg are you playing now" like the jrpg thread.
But I'm still wait and see on it. I'm not totally on board with their adaptions to the D&D 5e ruleset and it looks more Neverwinter Nights than Baldur's Gate.
It was those, PS:T and Arcanum last time I lurked. Have things changed that much? Do they now love Dragon Age II or something?
Their sacred cow is Fallout, which is just hilarious really considering how broken and, worse, boring the combat in that game is.These people agree with you about the IE games. Those arent their sacred cows.
Their sacred cow is Fallout, which is just hilarious really considering how broken and, worse, boring the combat in that game is.
The fun part is, if you look at their poll PoE is actually very well-received even at RPGCodex. There are just some people who can't deal with the fact that a RTwP RPG is actually really good