Yea I mapped scrolling to WASD and put slow mo on Q and fast forward on E. Works great.
Oh that's a good idea. Thanks.
Just an hour now till I'm off work!
Yea I mapped scrolling to WASD and put slow mo on Q and fast forward on E. Works great.
I'm pretty sure with an adapted UI the game would play fine on controller.
So what's the highest Stat based dialogue option you guys have found so far? I went 16 int 15 res 15 perception and I'm afraid I don't have at least one Stat high enough. I didn't realize we wouldn't get more points as we lvled.
Make sure to use both per-encounter blasts. If the fight looks rough then maybe a spell or two. If not then yeah just auto attack low-health monsters.
thanks!Wizards have the skill arcane blast which can be used 2X per encounter, which is a decent AOE attack. Easier fights can be wrapped up in three or four rounds, so use arcane blast and your ranged weapon of choice and save your bigger spells for tougher fights.
Worst case scenario you throw around too many spells and blow threw camping supplies, you could always hit up speed mode and book it to the nearest vendor or inn, so don't worry bout it too much.
The combat demands too much precision and coordination for it to work with just UI changes. Dialog would also be a bit of a bummer for controllers, too. And inventory management...
This is one of those games that just isn't suitable for controllers.
Good morning everyone! Wake up, brush teeth, breakfast, Eternity!
No no no, the UI is fine. There is no need to 'consolize' anything. There's Dragon Age Inquisition for that.
This is a joke right? Playing this game with a controller would be an exercise in frustration.I'm pretty sure with an adapted UI the game would play fine on controller.
You can optimize away one or two steps in that!Good morning everyone! Wake up, brush teeth, breakfast, Eternity!
Actually, Diablo 3 is shit compared to 2 in a large part because they designed all the skills to be controller friendly from the start (directional rather than positional). But that's a bit OT.It's like you intentionally miss the point just to shitpost about consoles and Dragon Age. Or do you shit about Diablo 3 because it's console version has a UI adapted for it?
thanks!
Also, where do you find informations about attack/recovery time? I've looked a video and it says that a single handed weapon has an attack time and 2 recovery times after. Where do I find this info?
I love the recovery animations for some stuff. Particularly reloading crossbows. Crank it!It's not exactly readily available anywhere in the game. Basically every action has an animation time, these vary on the weapon, sorrel our ability, then a recovery time, which is 1.2 times as long as the animation. Then you have armor speed penalties which are a percentage increase of that recovery time, up to 50% longer.
This is a joke right? Playing this game with a controller would be an exercise in frustration.
You can optimize away one or two steps in that!
Actually, Diablo 3 is shit compared to 2 in a large part because they designed all the skills to be controller friendly from the start (directional rather than positional). But that's a bit OT.
Is it better to spread your skills per character or specialize in just 1 or 2? (Stealth, Athletics, Mechanics, etc)
There are a few skill checks which check everyone in the party, but the vast majority don't. So I think specialization is better than generalization.Is it better to spread your skills per character or specialize in just 1 or 2? (Stealth, Athletics, Mechanics, etc)
Oh that's a good idea. Thanks.
Just an hour now till I'm off work!
I'm sure there are better ways of beating the Temple of Eothas than having an almost total wipe to every encounter with the shadows, running back to the inn after every fight and killing my party twice with Aloth's Rolling Flame but it wouldn't be my way.
Is it better to spread your skills per character or specialize in just 1 or 2? (Stealth, Athletics, Mechanics, etc)
Fellow monks: Is using fists considered dual wielding? It seems to be given the attack speed, but I'm just curious if I get anything by taking talents that buff it.
Like the 20% attack speed when dual wielding talent seems like it would be absolutely cray on fists.
I'm sure there are better ways of beating the Temple of Eothas than having an almost total wipe to every encounter with the shadows, running back to the inn after every fight and killing my party twice with Aloth's Rolling Flame but it wouldn't be my way.
I'm so glad this game uses the tab key. Not being able highlight everything was so annoying when I was replaying Planescape: Torment because I kept expecting it to work and... uh... it never did
I'm using a monk with a long sword. Is this completely pants on head, or are fists about average with actually being armed? Never played a monk class before, so I'm not really sure what I'm supposed to be building around.
I'm using a monk with a long sword. Is this completely pants on head, or are fists about average with actually being armed? Never played a monk class before, so I'm not really sure what I'm supposed to be building around.
Having a point or two in Athletics to mitigate combat fatigue might be useful, but other than that I see no reason to. You'll get to higher skill levels faster if you specialize, naturally, so you can pass some checks a level or two earlier compared to not specializing.
Between engagement keeping enemies in place and having an actual visual indicator it's almost trivial to aim AoE spells compared to the IE gamesIts hard to aim AoE spells :X
I'm playing on hard and it's really quite hard. At least at the start.Anyone using a difficulty setting > Hard?
How doable is ti?
It's not overwhelming at all, since you can simply pause whenever you need to do anything complex. Think of it as simultaneous turn-based with continuously customizable turn lengths and built-in fast-forwardI'm on the fence wether to get this, I loved divinity original sin mostly because of the turned based combat, that real time combat seems a little off putting to mean, does the pausing help keep you in control of battles can it get overwhelming?
I'm on the fence wether to get this, I loved divinity original sin mostly because of the turned based combat, that real time combat seems a little off putting to mean, does the pausing help keep you in control of battles can it get overwhelming?
Do companions scale with you as you level while you don't use them?