Interesting, so those artifacts seem worst around aloy who in that scene is not only moving on the mount but bouncing up and down. So can this be explained?
Is that movement exposing the small flaws in the way its rendered, if as suggested its some sort of new checkerboard or whatever. Those artefacts don't seem to show on the background or even some other places so maybe as it builds each frame, with little change in a background scene frame to frame its hardly noticable?
Maybe someone really technical can tackle this. This is what I though DF would be doing questioning and finding these things but nope.
I also went over the horizon trailer and found a couple of interesting things.
We have been told by some its just cutscene so would a cutscene have these issues?
There is pop in or LOD switching whatever you want to call it), on one part, not huge but noticable.
Infact watching all those rock formations closely, the foliage, as the camera pans seems to alter ever so slightly. Anyone see? Maybe this is very subtle or maybe its nothing.
Also there seems to be something very slight happening round here which looks similar...
Now its hard to spot and certainly not as obvious as the first which is easy to see.
I know our DF friend Alex said pop in can be casued by many things, this is early code and any issues probably ironed out in a year.
Now what implications does this have, for those who said its cgi if so why would this be in it? Maybe someone can explain. Does this tell us anything?
Does this support the argument that it will look like this in game seeing as small flaws are shown? Does this support it being gameplay with the camera moved and no hud?