Craig of War
Banned
This is 1 of them planned 10 GAAS by 2026
That also applies with MS purchases.
Without MS, COD wouldn't be big at all. Without OG xbox, bethesda wouldn't have made a console game, same for cdpr. And other western companies too.
Who?
I would say about 9 monthsSo Not to be a complete dick. How long til, or how many months till jade winds up leaving the studio and a game doesn't ship?
Nah I think Haven are developing their game themselves and that it will release before 2026.Sony got their Initiative.
They are the same. Its just that Sony specifically hired them to make games for their consoles, because they are small studio. That is it.No that is different. And its ok that its different. Theres not exactly any rules, its just how they have both mostly done business differently until recently
Its the same. Bethesda started on consoles, due to MS. Activision gained popularity and place in gaming industry due to xbox and xbox live.Playstation acquiring Naughty Dog, House Marque, or Insomnia is like when MS acquired Undead labs. Not like MS buying Bethesda or Activision.
The last time Sony went and bought IP’s was back when they bought Wipeout and Lemmings.
Sony saved capcom from closing down. They made exclusive games for Sony. They have growth relationship. Without Sony, Capcom would not be relevent.If Sony went and bought Capcom that would be like MS buying Bethesda etc. Even though Sony and Capcom have had a decent relationship, Capcom ip’s were made and established without Sony.
It doesnt matter if Playstation ecosystem contributed in making Resident Evil, DMC and Monster Hunter as popular as they are now. They are established 3rd party IP’s.
Because Sony hired them to do exclusive games for them. Also Sony has a policy, that they will fund your game, but Sony will own the IP. because of that Sony owns all of the games these studios made for the console.Unlike Naughty Dog, who worked with Sony and made multiple playstation only titles/IP’s like Jak&Daxter and Uncharted. Naughty Dog didnt create and release these games separate from Playstation. They are Playstation IP’S. They didnt release on PC or other consoles and then come to Playstation.
Like how MS made State of Decay with Undead labs, it was an Xbox ip and then Xbox aquired them, they had a working exclusive relationship.
Bethesda made morrowind exclusive to xbox. Which started their console journey. Cdpr made the witcher 2 exclusive to xbox 360, which started their console journey.Activision, Bethesda and CDPR never made a console only game for Xbox. Xbox never created these IP’s with these studios or publishers.
All the games have been released on PC and most cases other consoles. These studios never made an IP for Xbox
Desperation is buying a studio or a publisher that you know for sure is going to bring you some of the most known IPs in the industry.lol this acquisition seems desperate.
Love that organic growth...
What is the big rush to acquire them? They're already making an exclusive for you. Why not let the game come out, see how it does, then decide at that point if you want to acquire them or not. If the game comes out and it's not good, this acquisition is going to look really stupid.
They are the same. Its just that Sony specifically hired them to make games for their consoles, because they are small studio. That is it.
Its the same. Bethesda started on consoles, due to MS. Activision gained popularity and place in gaming industry due to xbox and xbox live.
Sony saved capcom from closing down. They made exclusive games for Sony. They have growth relationship. Without Sony, Capcom would not be relevent.
Because Sony hired them to do exclusive games for them. Also Sony has a policy, that they will fund your game, but Sony will own the IP. Its Sony owns all of the games these studios made for the console.
Insomniac had a deal with MS for that reason. They wanted to own their own IP. MS funded their game. And now Sony owns that IP, because they bought insomniac.
Bethesda made marrowind exclusive to xbox. Which started their console journey. Cdpr made the witcher 2 exclusive to xbox 360, which started their console journey.
Without those 2 games, both of these studios wouldnt have had great success making their own games for those consoles.
Activision benefited massively from xbox live. Which increased their Multiplayer mode.
Sony buys quality over quantity, not worried at all.It kinda is, on acount of their having funded the whole studio. Unless you want them to stick to growing their current roaster, which they would have been okay with, before MS resorted to cleaning house; Their acquisition spree has accelerated since 2021, for obvious reasons...
You never know. Could end up filling a niche even if it’s not a game you personally want.Another boring acquisition. And live service game? I don't have high hopes.
I'd bet that photo is from at maybe 25 years ago.looks different here
And well, this list doesn't even a third of the games released by her teams. Plus before becoming a producer, she was a coder at Sony Online Entertainment.
Locking down talent, when everybody else has their purses out. Plus, Hermen explicitely answered your question; Just make the effort of reading a few quotes...
Star Wars something 2 as General Manager.Her last game was.. Assassins Creed 2 Afaik. Correct me pls?
The fact that we know every game she worked on and are now talking about her new studio yet nobody has a clue who the creative directors are is a weird phenomena. She is brought up as some kojima or Amy Hennig tier creative mind when this is obviously not the case. AAA games aren't made by a single person but there is always a desire to seek the key creative minds behind any work or studio, In almost all other cases credit is correctly attributed to someone with a large influence on the creative side (or at least the founder of a studio), in this case people chose to credit a manager who gave some e3 demo's. It's not her fault and if she ends up pulling together a stellar team and makes a good game then credit where it is actually due but there is thus far nothing about her career is of interest to anyone who enjoys games.She (and her teams) instead worked on many super hits like Watchdogs, Spliter Cell Blacklist, The Division, Rainbow Six Siege, Star Wars Squadrons and many more, plus EA hired her to create and lead a studio and Google hired her as VP to be in charge of the Stadia in-house games, and later she created a studio that got a 2nd party game that now Sony bought.
It's easy to see why she generated more articles.
Yeah a studio without talent is just a name.I think the idea is to lockdown people who will put out hits, mainly senior talent.
Remember what people who left initiative didn’t have other things lined up because they can name their price where ever they want right now. Industry is begging for senior talent.
Look at Bungie acquisition. Sony spent an added 1.2 billion to retain talent.
Well She is no Kojima but Kojima himself choose her to work with him in Metal Gear Solid 4.The fact that we know every game she worked on and are now talking about her new studio yet nobody has a clue who the creative directors are is a weird phenomena. She is brought up as some kojima or Amy Hennig tier creative mind when this is obviously not the case. AAA games aren't made by a single person but there is always a desire to seek the key creative minds behind any work or studio, In almost all other cases credit is correctly attributed to someone with a large influence on the creative side (or at least the founder of a studio), in this case people chose to credit a manager who gave some e3 demo's. It's not her fault and if she ends up pulling together a stellar team and makes a good game then credit where it is actually due but there is thus far nothing about her career is of interest to anyone who enjoys games.
The fact that this entire thread is about how she looks is the obvious answer to why this strange situation exists.
I'd bet it will be something like:I'm really curious what they mean by promoting "inclusion and caring" being a focus of the game.
Ubisoft really fucked over Désilets. Their actions not only made people think that Jade was responsible for his opus magnum, they also bought his new studio just to cancel his game and fire him again.somehow got all the credits for Assassin's Creed 2 even tho her position on that game was mainly a manager role
I would really like this to be a third person co-op shooter like Remnant, only with an insane budget and an endless stream of new content. I wouldn't even mind it being $70 + absurd mtx. I would be just my dream game at the moment.
It's a nice sentiment, that all people are essential for the success of any specific game but its just not true. Some people are replaceable and others aren't. Producers are often replaceable.Well She is no Kojima but Kojima himself choose her to work with him in Metal Gear Solid 4.
Something she does right for games be successful but seems like Producers are not part of game success in some minds here lol
I consider even the girl/man that clean up the studio essential for a successful game imagine a Producer.
this sp over mpAnother MP AAA game. Boring.
Metal Gear is dead without KojimaSony needs to buy Metal Gear
No, they bought it now. It was independent before, even if their first game was going to be published by Sony.
After the Assassin's Creed where they both worked on, he only released a game about monkeys. She (and her teams) instead worked on many super hits like Watchdogs, Spliter Cell Blacklist, The Division, more AC, some Far Cry, Rainbow Six Siege, Star Wars Squadrons and many more, plus EA hired her to create and lead a studio and Google hired her as VP to be in charge of the Stadia in-house games, and later she created a studio that got a 2nd party game that now Sony bought.
It's easy to see why she generated more articles and got more attention, and isn't to be hot. She -her boss, since the producer manages the development team and the creative director is part of it- has been more successful. And not only as producer, later she was promoted to executive producer and studio manager, where she had other tasks and was also super successful.
AAA games aren't created by a person, they are created by a team with hundreds of people. Sometimes companies decide to put as 'PR star' their CEO, their creative director, their producer, their executive producer... and then people wrongfully label them as 'the creator of X game'.
Even at the top level of the game there is a team: there's the editorial team in the HQ that defines the vision of the company and the type of games they want to make, and overviews and greenlights each game and each milestone in terms of production, marketing and creative direction.
Under them in charge of a team there are 3 key people in charge of a project. The most important ones are the producer (in charge of the development of a game, managing its development budget and the development tasks, making sure the team reaches their milestones and to solve any development issue that may appear between departments in daily meetings and making sure everyone has something to do and what they need to work to make sure the development doesn't get stuck) and the product manager -who has on top a brand manager if it's an stablished series- (in charge of marketing and communications team of the game, also provides the inputs of what works and what doesn't in the market, market trends, previous entries in the series and/or in referrnce games or direct competition). The third is the creative director, in charge of the design and art of the game.
So on top of him or at the same level there were many people. And we also shouldn't forget that he didn't make the character design or concept art, that was made by concept artists. Same goes with the story or mechanics, there were other people to do that. He leaded them to achieve the creative vision agreeded with production, the product manager and the editorial team. A vision that got inputs from all of them plus from ideas of the people under them (concept artists, designers, writers, etc).
Every couple of weeks the product manager, producer and creative director reports the progress of the team to the editorial team who overviews and (almost always) greenlights each milestone, plus offering guidance, suggestions and ideas of needed (rarely something mandatory).
I did work at Ubisoft an was at these meetings. I did meet both Patrice and Jade personally (both super talented, each one on their area) but never worked with them.
She was the producer of the game, which means she was the one in charge of the development of the game. Which doesn't mean to be 'the creator' since there isn't a person who is 'the creator' (see above).
If you haven't heard about her job in 15 years is because you have no fucking idea of what her job role was and what games her teams did. Plus a few that failed due to Google or EA issues not related to her or her team.
Yes, before it was an independent 3rd party studio that was developing a game that was going to be published by Sony (so a 2nd party game). Now Sony decided not only to fund and publish their game, they decided to buy the studio, which now will be a 1st party studio making a 1st party game.
Because Sony hired naughty dog to make the game for their system. They did a job, which they were paid for. Its a contractor work. Just like how moon studio made Ori games for MS. Or how Asobo made flight simulator.How is Naughty Dog making an IP with Sony, the same as Bethesda porting over a PC game?
Or the same as Capcom making an exclusive for Playstation or Xbox
3rd party games sometimes go exclusive to certain consoles. Morrowind for xbox. SF15 for PS. and lastly, Bayonetta 3 for nintendo. All of these games are made by 3rd party publishers. But they are exclusive to a certain console.Ill tell you how they are different. They are so different, they have names for it already:
1st party - IP that is owned by the Platform/Console - Playstation/Xbox/Nintendo etc
3rd party - Games that go on multiple consoles and Pc - Publisher or Studio own the IP
Port means old games, which are ported to another system. Day1 games are not ported. Or else, most 3rd party games would be PC ported games to consoles.Port - When a game is made and released. And later ported over to another platform or PC
You have to understand the organic part. Organic means the studio only worked on 1 console, but they are not owned by that console.So they are not simply the same.
Whether Playstation Saved Capcom, or Bethesda ported their 3rd Elder Scrolls game and Xbox made it more popular, neither Playstation or Xbox made those ip’s or had any involvement in making it or claiming it.
Thats why they have definitions of 1st and 3rd party, 3rd party exclusive, they are different
It's a nice sentiment, that all people are essential for the success of any specific game but its just not true. Some people are replaceable and others aren't. Producers are often replaceable.
I could see sony buying it and kojima giving his blessing/passing the torch/executive producing ectMetal Gear is dead without Kojima
Yes, they are essential in the same way the investors are essential, without them nothing is made yet if you find a replacement nothing meaningful about the end product will change. Jade raymonds name being attached to a game tells you absolutely nothing about the end result, from a consumers perspective it's an irrelevant piece of information yet we are choosing to discuss it, why?Lol no. Unless the creative directors themselves are capable of production managment, producers are very much essential to, you know, actually producing a product.
Until you find a better one. Everything is replaceable. Anything can happen to the producers, or any dev that is working on the game. Companies have a back up plan for these cases.Lol no. Unless the creative directors themselves are capable of effective production managment, producers are very much essential to, you know, actually producing a product.
Producers have little direct influence on the experience. That role can change midstream without too much interruption.Lol no. Unless the creative directors themselves are capable of effective production managment, producers are very much essential to, you know, actually producing a product.
yet if you find a replacement nothing meaningful about the end product will change
The more studios Sony and Tencent acquires during this period of time that Microsoft's Activision acquisition is being reviewed bodes well for Microsoft getting approval by the FTC.Great to see Sony acquiring another fresh studio. Google's loss will be Sony's gain
I guess Firewalk and Deviation Games are next.
Producers have little direct influence on the experience. That role can change midstream without too much interruption.
Creative Directors being switched out can completely halt a game's progress and put it in limbo.
Until you find a better one. Everything is replaceable. Anything can happen to the producers, or any dev that is working on the game. Companies have a back up plan for these cases.
Unless the company want to lose alot of money, if any of their key important leaves without a back up.
You're missing the point. There are 50 other very experienced producers at a giant company like Ubisoft, you can swap them in and out and there will be no perceptible change, Who they are is an irrelevant piece of information to a consumer. Trying to argue they are on the same level as a lead artist or writer or creative lead is ridiculous.Again. Completely wrong. The producer can be the difference between a product actually getting shipped to a product not getting shipped.
Oh, the highschool projects problems is still affecting top companies. I thought we will get rid of these problem, when we grow up. guess, I was wrong.They don't have back up plans. If there's one thing that should be obvious to anyone looking at game dev history it's that these companies are very much reactionary to their problems.
I'd bet that photo is from at maybe 25 years ago.
This one is from last month:
And well, this list doesn't even a third of the games released by her teams. Plus before becoming a producer, she was a coder at Sony Online Entertainment.
You're missing the point. There are 50 other very experienced producers at a giant company like Ubisoft, you can swap them in and out and there will be no perceptible change, Who they are is an irrelevant piece of information to a consumer. Trying to argue they are on the same level as a lead artist or writer or creative lead is ridiculous.