Played a Fat Princess that got 4 (or was it 5?) KOs with her Super 2. But generally, it's easy to dodge.
At first I thought Parappa was a waste because he wasn't worth it, but I'm really, really digging him all over again. Got a 3 in 1 with his Super 1, though generally, his Super 2 is where it is at. He has a pretty good offense, surprisingly, if you are able to do well taking a few pot shots. His super 2 is woefully shorter than Fat P's, if you miss, you can almost kiss a 3 K-O goodbye. But, when you got your foes lined up or when they are all in one direction, he is guaranteed 3 kills, and unlike Fat P's, you just have to touch them.
Radec's moveset in CQC is actually pretty good too, but you really have to approach him differently. This is why this game is so incredible:
With Radec, block! Pop up that shield when the enemy inevitably closes the gap on you. From there, grapple them to devastate their AP, or use the invisible grenade. I really like his aerial gun blast and if you want a combo of sorts, keep hitting square and then blast with triangle (triple fire gun). You have to anticipate with Radec in close quarters and be able to dodge and wait for that opening. Amazing to play as
What do u guys think of evade being moved to something like L2? I ask this because having to first block to then roll seems to slow down the need to evade immediately. I dont know if this is done on purpose or not, but I wonder how the game would play if we could evade instantaneously. Hopefully, they add that in for at least one character, the way they made Sly so different