That's my point I wonder if that double R2 effect was planned? I severely doubt it, if you do that that thing should just blow up immediately. The distance you aim the crosshairs should have an effect on the distance the missles travel.
Fat Peach's level 3 has her workers filling the screen with attacks leaving very little places to hide.
Her attack is AI controlled, yeah?
I agree Radec's Super 1 should blow up immediately when it makes contact. If there is a cluster, then it should do a minimum AoE damage at best. I'll continue playing as him and more mindfully use his Super 1 to do the 3 KO. I'm sure that its too good and needs to be adjusted.
Parappa's 1 is easy to miss but can net u a kill. Ive managed to get lucky once and get 3 kills. That's how Super 1's should be.
His and Sly's need to be adjusted. I think Parappa's Super 2 is fine because it net u three kills but is also easy to dodge. If his super 2 was any better then his super 3 becomes more worthless, and it's worthless as is since his super 2 can get three kills. More of a move you use for style points rather than a need to win. His super 3 is a guarantee but I'd rather take the small risk of missing his super 2, get 2 kills, which is almost guaranteed, and then make up for it with a super 1 or another super 2.
I'm just worried that super 3's aren't worth it if they at best net u 2-3 kills (or 4-5) when getting 3 kills is pretty common with super 2's, and super 1's. Just keep using Super 2's in that case and you'll be better off than a one-off Super 3....
at least for timed mode. I wonder how differently this mechanic will work for other modes
I guess the best solution is to make super 3's longer for guys like Radec, and maybe Sly while adjust their super 1's. IMO, super 3's should be hard to get, but should reward u with an easier chance of getting 4+ kills while Super 1's should give u 1 kill if u land it, and if ur lucky, 2+ kills. Super 2's should, if ur good enough, get u 3 kills (Fat P's can net u 4-5, how is her super 3 in comparison?)
If the customization is so deep that u can micromanage AP and super abilities then I wont have an issue, but a standard should be considered for ranked MP.