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PlayStation All-Stars Battle Royale Beta Thread - Online as smooth as butter

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thepotatoman

Unconfirmed Member
WOW! Played a match where Two Radecs got to the opposite ends of the levels and sniped together. All these new players and their Radec sniping is driving me nuts lol.

What do you think of this: spamming an attack should lead to reduced AP to the point where you no longer gain AP for spamming the same move ?

I'd rather they just put some better air recovery when you get hit by that move. That kick back is insane. With how slow you run and how far you fly away, you are going to waste a lot of time getting back to where you need to be to gain ap, and you need to dodge like up to 3 snipes to get to the spammer on some stages, but if you get hit by just one, you are as far away from radac as you can possibly be, and that's exactly where he wants you. And when you have 2 other players in between you and radac, that is more than happy to disrupt your long trek to him, its just downright to hard to stop him.

I really don't believe he'd be a problem one v one, but please lower his kickback to make him more bearable FFA.
 

IntelliHeath

As in "Heathcliff"
So the online is really smooth huh? I guess Omar wasn't kidding.

90% of battles are smooth, but 10%, I sensed some lags and character disappeared occasionally. However, it's way better than brawl lag, so I'm happy with the result.

I think they should counter the spammers by this method. If they use and spam moves man time in row then ap earning should reduced every time they use same move.
 
T

thepotatoman

Unconfirmed Member
So my personal proposed balance tweaks from a guy that's only played 3 hours of only FFA and probably doesn't know enough yet to say for sure.

1. Lessen Kratos level 3 just an little bit

2. Give Sly level 1's Murray move a little bit more time come out.

3. Lower kickback on Radac's snipe
 

Loudninja

Member
So my personal proposed balance tweaks from a guy that's only played 3 hours of only FFA and probably doesn't know enough yet to say for sure.

1. Lessen Kratos level 3 just an little bit

2. Give Sly level 1's Murray move a little bit more time come out.

3. Lower kickback on Radac's snipe
Agreed.

Oh and Parappa stupid boombox, is spam way way to much.

Other than that its fantastic.
 
90% of battles are smooth, but 10%, I sensed some lags and character disappeared occasionally. However, it's way better than brawl lag, so I'm happy with the result.

I think they should counter the spammers by this method. If they use and spam moves man time in row then ap earning should reduced every time they use same move.

That is pretty consistent with what we've heard from other people. Seems like their special net code solution works.
 
So my personal proposed balance tweaks from a guy that's only played 3 hours of only FFA and probably doesn't know enough yet to say for sure.

1. Lessen Kratos level 3 just an little bit

2. Give Sly level 1's Murray move a little bit more time come out.

3. Lower kickback on Radac's snipe

I still think his Super 1 and 2 need to either be switched around or slightly nerfed. I prefer if they switch it around, personally.

#1? I haven't really seen a really good Kratos player so I'll withhold
#3, I think I'd agree, but I think maybe his attack should just have a slower rate. I'm waiting for the new players to catch on to his tricks before saying anything else.
 
PSY・S;40353362 said:
Go ahead, beta folks. Go on and have fun without us :/

*cuddles*


Anyway, I'm going to beef the OP up a little tomorrow with GAF impressions and maybe collect feedback for Superbot, that is, if they need help with that. I saw JSteins post a bit back and will definitely use that, so I want you guys to do as many write ups as you can.

Yes, want. That's an order.
 
Agreed.

Oh and Parappa stupid boombox, is spam way way to much.

Other than that its fantastic.

I dont mind his boombox, actually. Maybe it may be a problem in a 2v2, but the AP that's thrown around can go to the enemy.

Also, is it the case that each super level requires more AP than the last level? I'm pretty sure this is the case, just want confirmation
 

tribal24

Banned
So my personal proposed balance tweaks from a guy that's only played 3 hours of only FFA and probably doesn't know enough yet to say for sure.

1. Lessen Kratos level 3 just an little bit

2. Give Sly level 1's Murray move a little bit more time come out.

3. Lower kickback on Radac's snipe

I only agree with the Kratos one lasting to long, Slys problem isn't the speed of the special more like the quickness of his meter filling up. Maybe if they make it harder for him to get his lvl 1, then they raise ap consumption so he can get to the other lvls normally. Radecs sniper is fine he is gonna need a move to knock you back cause that's his playstyle.
 

Jafku

Member
So my personal proposed balance tweaks from a guy that's only played 3 hours of only FFA and probably doesn't know enough yet to say for sure.

1. Lessen Kratos level 3 just an little bit

2. Give Sly level 1's Murray move a little bit more time come out.

3. Lower kickback on Radac's snipe
Agreed. I think its too easy for both Kratos and Sly to gain AP
 

Drago

Member
Anyway, I'm going to beef the OP up a little tomorrow with GAF impressions and maybe collect feedback for Superbot, that is, if they need help with that. I saw JSteins post a bit back and will definitely use that, so I want you guys to do as many write ups as you can.

Yes, want. That's an order.
I'll try to get some impressions up in a few hours, I promise. ;)

Gonna try to play some more in a little bit
 

alr1ght

bish gets all the credit :)
*cuddles*


Anyway, I'm going to beef the OP up a little tomorrow with GAF impressions and maybe collect feedback for Superbot, that is, if they need help with that. I saw JSteins post a bit back and will definitely use that, so I want you guys to do as many write ups as you can.

Yes, want. That's an order.

Spacing out posts with loads of ---- or [*indent] tags is usually frowned upon. Not everyone is running the same resolution as you are. Just a suggestion.
 

Drago

Member
I'm doing to an interview with them and would love to ask them questions you guys want answered.
Will Jen Tate be in the game?


Seriously though, ask them about items for me. I'm really curious about some of them, how many there may be, the series they will come from, etc.
 
*cuddles*


Anyway, I'm going to beef the OP up a little tomorrow with GAF impressions and maybe collect feedback for Superbot, that is, if they need help with that. I saw JSteins post a bit back and will definitely use that, so I want you guys to do as many write ups as you can.

Yes, want. That's an order.

Glad to help CC! PM me if you need anything at all
 
do you guys feel as though a run feature should be put in to compensate for the throwbacks some moves do? I feel like running and attacking.
 
T

thepotatoman

Unconfirmed Member
#3, I think I'd agree, but I think maybe his attack should just have a slower rate. I'm waiting for the new players to catch on to his tricks before saying anything else.

Don't forget 1v1 though. I think the kickback would be the safer fix for both modes.
 
Then we can have Scorpion vs. Ryu vs. Heihachi. Though, I would have preferred Jin instead of elder Mishima, even if it makes sense Heihachi is there considering his legacy in Tekken and Playstation.

http://www.youtube.com/watch?v=w0AxBmi5ca8

Damn some of the lvl 3 supers are buggy lol. Parappas froze my ps3 xD. Fix this shit Gorilla!

Also Fat Princess's lvl 3 is kinda weird. It most of the time kills all 3 but it doesn't last long enough to really go for seconds when enemies respawn. So its kinda like sucky version of Parappas lol.
 

KevinCow

Banned
I'm doing to an interview with them and would love to ask them questions you guys want answered.

Ask what the thought process was behind the Super KO system, how far into development they decided on it, and if they tried other systems before settling on it.
 
T

thepotatoman

Unconfirmed Member
I just realized something. I think fat princess has boob physics.
 
do you guys feel as though a run feature should be put in to compensate for the throwbacks some moves do? I feel like running and attacking.

No. Run is not needed, I think some more aerial control would be great I hate getting knocked all the way back by some of these moves, like Radec's sniper. Which leads me to...

Don't forget 1v1 though. I think the kickback would be the safer fix for both modes.

...Yeah, you're right, they need to reduce the fire rate IMO.
 
I'm doing to an interview with them and would love to ask them questions you guys want answered.

Custom Soundtracks possibly added via patch if it doesn't make it to release (I got this impression from Omar interview @ comicon)?

Inverted control option for FPS lvl 3 supers making it in or possibly patched? This could hurt some peoples enjoyment.

What would be most interested feature for them to look at for possible sequel.
 

cyborg009

Banned
I'm doing to an interview with them and would love to ask them questions you guys want answered.

Do they plan on adding the more characters from PlayStation Japanese side?

Will the game have some sort of museum showcase PlayStation history? (like the one in Sonic generations)

They seem to keep the Story mode under wraps could you ask them to explain more

And last thing is how would they keep us playing 5 months down the line?
 
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