Hit confirm supers are so lame.. it's like all the black belts use it.
I'm less annoyed by the existance of hit confirms, and more annoyed by the lack of consistency with them.
Raiden has basically 3 or so moves that hit confirm into his lvl one, all basically guarenteed. Sir Dan an confirm off a lightning arrow, which has a somewhat tight window of working, and normally can be air-dodged through, giving the opponent advantage VS him if they tech right. Of course, this is somewhat helped by the fact that Dan's lvl 1 has 3 attack angles, but it's basically always a guessing game, never a guarentee.
Raiden's lvl 2 is a confirm in itself if the shockwave hits, and even if it misses, he still can hunt and chase people down. It also persist after the first kills, allowing more if the person is fast enough. Dan's lvl 2 has a beam that DOESN'T count as a hit, (only the Orbs), and after 1 dodge, the orbs have basically no chance to pass around and attack the opponent again... You can combo into the orbs... on occassion. if the orbs don't spawn INTO the opponent upon super start, then they can tech and punish.
Nariko can throw her discus to combo into her lvl1, but it's VERY space and height dependant. On flat stages it's solid, but too many slopes and platforms ruin it easily.
Spike can combo his lightning ball into lvl 1, but it's pretty chancey.
It just seems a bit mis-balanced. People who have confirms, have tons of them, and have multiple dependable supers, most of the time. People who have none, have non on either lvl 1 or 2, or their ways to get into the confirms are too precise, in comparision.
I'd be quite happy with each character having a confirm of varying difficulty, and varying risk, personally. Like for Dan, if his uppercut combo would confirm well-timed lightning arrow into his super 1, I think it'd be fair. He'd rooted while performing all of it. Also, his Super only hits in 1 chosen direction, so he can't even "protect" himself with Super, like Raiden.
If Jak could guarentee full pop-up red blast into lvl 1, that'd also be pretty fair. You'd be left open the entire time while charging, so it wouldn't really be a "pop and drop" situation, it would require some kind of setup and skill. The super itself also has OK-ish recovery, so it'd still be a bit of a calculated risk, as it makes him a non-moving target.
Fatty P has about 3 or 4 ways to combo into her lvl 1, but with the weaknesses of her 2 and especially 3, I actually find it kinda fair. I'd sacrifice a few confirms for being able to direct "CHICKEN!" into mid-air dashes, though...
So yeah, a better distribution / consistency of confirms wouldn't bother me at all...if the game is going to become "play those who have them, don't play those who don't!", why not let everyone have 1 or 2, so the character selection can be more about "pick the confirms you like"? Would automatically help compress the tiers some.