What is that reason? Seriously, I'm actually curious as I've never fought a Kat player that has come across as overwhelming. Just because I haven't fought them doesn't mean they don't exist. You say you have fought them, so fill me in!
Legitimately curious.
I can't comment on what the other boards reasonings are, but yes anybody with a 90 AP combo into a super is ridiculous... how is that fair in a game based on supers? What I do know about her is this.
- Ridiculously easy confirms for super 1.
- multiple since she can combo into her confirm... this means she can combo from: Grabs, air grabs (only character with this type of grab as far as I know), regular attacks, and from all angles, giving her more confirms than maybe any character.
-90 AP combo into confirm means she will literally only lose what, 60 AP from using her super? Will never not be lvl 1.
- super mobile, very difficult to hit with supers unless confirmed. This is fine if she was a weaker character, but she's already top tier.
- very difficult to punish and broken hit boxes, this is fact not opinion in regards to the broken hit boxes, emmet has them as well.
- Her lvl 2 is pretty good, and lvl 3 is God tier. Again fine, but this means all of her supers are damn good, when the majority of the characters are SOL.
- her air grab IMO is her single biggest advantage. She jumps up and grabs rapidly. The area in which is grabs is MASSIVE, so if you're jumping she gets you in a combo, if you're under or slightly behind her she gets you in a combo, if you're next to her she gets you in a combo. On top of this she can grab MULTIPLE people into this combo. So when I try to jump in and help out a partner she just spams this move rapidly and we both just get sucked in. This is the only character with this ability AFAIK, and it's ridiculously easy to pull off.
Again these are just some of my observations from what I've seen of Kat. I've played some insane Kat players and been felt pretty overwhelmed by her sheer range and ability to start up combos... especially when these combos at 90 AP end with me dying.
I think may be because that full combo that she can do straight into a level 1. I also knows she has a hitconfirm into level 1 off of her grab attack, I have a friend who did it to me plenty times and its super frustrating. I'm not sure for certain but those can be two reasons why the community essentially banned her.
I can deal with hitconfirms on most characters, stuff like Sweet Tooths neutral square in the air, Nariko's jump up circle from a distance even Raidens Forward blade thrust move (its very easy to read) but I do think the grab one on Kat is a little cheap.
Read my post above to see why it's not just a grab. Prior to the nerf when Raiden was mega god tier as well, his throw that crumpled made him broken the same way Kat is right now. Hit confirms are fine because you should have to work for them. Sweet Tooths is stupidly easy to dodge... on top of this his LVL 2 is GARBAGE, so what other options does he have? Kat has a million different options and paths she can take, where most characters have to try to find their way in to use their strengths. It's unbalanced when a character is given every strength in the game- combos, confirms, great supers, ridiculously mobile and elusive, fast AP gain, etc.
Love him personally, my main. His range is bad but I compensate that with the mic-grab and his skateboard down dash. But yeah, he's kinda underpowered when it comes to supers and hit-confirms (especially compared to f**king Raiden)
yeah you gotta be careful with the mic grab though, extremely punishable. I usually do the mic grab either after over circle or a jump in like the skateboard dash.