Playstation is about graphics, in your opinion is Ghost of Yotei a step back compared to other ps5 games?

in your opinion is Ghost of Yotei a step back compared to other ps5 games?

  • yes unfortunately

    Votes: 55 38.5%
  • No yotei's graphics are the best

    Votes: 16 11.2%
  • playstation is not about graphics, is about good games despite graphics

    Votes: 35 24.5%
  • no, but it is good enough

    Votes: 37 25.9%

  • Total voters
    143
Nah, the art style carries a lot even when some of the textures aren't as crisp as in other games.

People seem to forget how shit some of the facial animations looked in Spiderman 2, especially for NPCs. And that's fine. Not every game needs to look like they are from Naughty Dog or Rockstar. It's nice that GoY brings decent all around graphics meanwhile focusing on other things they can do better than other games.

AC Shadows might end up looking more crisp texture wise but GoT already managed to beat it when it came to feeling of melee combat. AC Shadows had those really fucking annoying ministutters after every hit to emphasize how "brutal" the hit was. Ghost's combat while quite simple still looks fucking cinema when executed right.
 
Last edited:
The art in this game is fucking incredible. Shit looks like a painting in motion.

Yup.
I think it's one of those games that really nails the "macro" look of things. Like if you take a screenshot and start focusing in on the textures and geometry it's not that great, but the art direction is beautiful, and when you take in the picture as a whole in motion with the added effect of the wind and weather and petals and wildlife, etc it looks fantastic.

The first game was the same. Meh in screenshots but beautiful in motion
qW6IPY.gif
 
It looks like the same game as the last with higher resolution and textures, I am fine with the way it looks graphically. Even the last game on PC looks great, I care more about performance anyhow as most games now can look good enough for me with some tweaks to settings. But it looks like the same game in gameplay mostly as well, there isn't enough new there to pull me to want to play it with any sort of urgency.
 
We are in a post-graphics gaming landscape, you just haven't realized it yet.
Then explain Avatar, Wukong, GTA6, Witcher 4, Alan Wake 2, AC Shadows, Hellblade 2 and virtually every other AAA game thats released last few years after a rough cross gen cycle.

Everyone has improved and either adopted UE5 or RTGI. Everyone accept for Sony studios who just stopped dead in their tracks after starting the gen strong with Demon Souls, Ratchet and HFW back to back to back.
 
Playstation games have attracted me with their graphics
PS stans are all about the graphics. As has been stated here many times, this generation Sony dropped the ball on what their core audience wants, high fidelity single player games, and those types of games that do come out are watered down cinematic walking simulators. This is all a part of Sony not understanding their players.
 
PS stans are all about the graphics. As has been stated here many times, this generation Sony dropped the ball on what their core audience wants, high fidelity single player games, and those types of games that do come out are watered down cinematic walking simulators. This is all a part of Sony not understanding their players.
wolverine will be a re skin of spiderman, Sony made a lot of mistakes in this gen.
My hope is that Intergalact will be an open world with Hellblade 2 graphics. As I said that is my hope.
 
MGS2 literally defined an entire generation. It broke the internet. Thats all everyone talked about back in the day.
Well I'm not arguing that it wasn't an amazing game that had everybody talking. I'm saying it wasn't pushing boundries in things like texture quality, resolution, polygon count etc. It was a good game with good art direction. MGS2 on PS2 had blurry textures and low resolution. in that regard it wasn't cutting edge, especially as dreamcast was out when it released. It had amazing Kojima art direction though with the same amazing attention to detail. not really cutting edge graphics. Ghost of Yotei has similar small details and good art.
And yes, Uncharted, KZ and GOW looked better than anything on the Xbox 360.
Great looking games but Gears of war looked just as good I would say. God of war didn't even have particularly amazing technical prowess over gears in things like textures but again the scale of battles and art direction were unmatched and the game looked impressive because of the art.
 
Well I'm not arguing that it wasn't an amazing game that had everybody talking. I'm saying it wasn't pushing boundries in things like texture quality, resolution, polygon count etc. It was a good game with good art direction. MGS2 on PS2 had blurry textures and low resolution. in that regard it wasn't cutting edge, especially as dreamcast was out when it released. It had amazing Kojima art direction though with the same amazing attention to detail. not really cutting edge graphics. Ghost of Yotei has similar small details and good art.

Great looking games but Gears of war looked just as good I would say. God of war didn't even have particularly amazing technical prowess over gears in things like textures but again the scale of battles and art direction were unmatched and the game looked impressive because of the art.
Lmao wtf are you on about. God of War 3 was leagues ahead of Gears. Uncharted 2-3 were leagues ahead of anything on 360, and TLOU was almost a gen ahead in terms of visual fidelity. You can keep huffing the copium but outside of a early lead due to releasing a year ahead of the PS3, the 360 was ultimately left behind and that entire gen was defined by how fucking quality the PS3 exclusives became.
Also the fuck none of you mention MGSFUCKING4, literally one of the best games of that gen, only TLOU1 came close.
 
Not every studio has to have the same priorities, that's what creative freedom (or economic calculation) is all about, and in the era of diminishing returns, it's no longer profitable to devote most of your resources solely to visuals.

For purely financial reasons, the game development environment is increasingly unable to meet the standards set by competing hardware manufacturers, who push new products on us at frequencies comparable to the production periods of just one game, or less.

At some point, someone has to ask the question: is it worth spending $100-200 million on a game that will be purchased by maybe 5-10 million potential customers over the next few years?
 
...

Did I just cross into alternate universe last night? Is there a list of things I can check out on what I've been missing in my og. timeline?
Gladly.

  • Demon Souls
  • Ratchet
  • Horizon FW
  • Callisto
  • Plague's Tale Requiem
  • Star Wars Jedi Survivor
  • FF16
  • Starfield
  • Forza 8
  • Robocop
  • Alan Wake 2
  • Avatar
  • Hellblade 2
  • Space Marine 2
  • Wukong
  • Silent Hill 2
  • Star Wars Outlaws
  • Black Hawk Down
  • AC Shadows
Then there are other games like Spiderman 2, Avowed, Dragons Dogma 2, RE8, KCD2 etc that might not blow people away but are a big step up from their previous games. Starfield is a massive leap over Fallout 4 and 76. It's got its issues and its procedurally generated open world is mostly garbage, but the game is mostly set indoors and thats where it looks magnificent. When you are doing less work than bethesda in upgrading your engine then we've got issues.
 
Then explain Avatar, Wukong, GTA6, Witcher 4, Alan Wake 2, AC Shadows, Hellblade 2 and virtually every other AAA game thats released last few years after a rough cross gen cycle.

Everyone has improved and either adopted UE5 or RTGI. Everyone accept for Sony studios who just stopped dead in their tracks after starting the gen strong with Demon Souls, Ratchet and HFW back to back to back.

I'm having a blast playing GTA6 and Witcher 4 right now. I'll accept (or should I say "except" to match your theming?) your point.
 
I voted yes but I do not think graphics is a problem... I prefer more games faster than better lights or puddle reflexes, graphics are good as they are, what is ridiculous is 5 years to deliver a marginal upgrade in a by the numbers sequel.

Oh they were making DLC and whatnot... dosent matter... 5 years between main projects ? For this ? ....people are coping hard but if we are deep into diminishing returns how the fuck is development lasting longer?

There's something deeply wrong with Sony studios pipeline, coping and dismissing criticism as toxicity will only make it worse and worse. We have a huge current example of what shrugging off criticism can do to a brand.
 
Lmao. This OP is indicative of why we are where we are. Sucker Punch actually produced an artistically beautiful and unique open world, and he's like "yeah but what about the puddles". In some ways we deserve the state the gaming is in right now. Between this, Switch 2 tantrums and the Ready or Not backlash, it's clear the pubs and huge chunk of the gaming audience are trying to out douche each other on a daily basis.
 
Not every studio has to have the same priorities, that's what creative freedom (or economic calculation) is all about, and in the era of diminishing returns, it's no longer profitable to devote most of your resources solely to visuals.

For purely financial reasons, the game development environment is increasingly unable to meet the standards set by competing hardware manufacturers, who push new products on us at frequencies comparable to the production periods of just one game, or less.

At some point, someone has to ask the question: is it worth spending $100-200 million on a game that will be purchased by maybe 5-10 million potential customers over the next few years?
The problem is that if Playstation starts to reduce graphics or stagnate it, they are putting the future of the brand at risk, you know, for me to play indie-like games I don't need a Playstation. outside of the ps ecosystem everything is stagnant , everything is deja vu.
 
The problem is that if Playstation starts to reduce graphics or stagnate it, they are putting the future of the brand at risk, you know, for me to play indie-like games I don't need a Playstation. outside of the ps ecosystem everything is stagnant , everything is deja vu.
What games are you looking at that Yotei falls short in comparison to?
 
I'm having a blast playing GTA6 and Witcher 4 right now. I'll accept (or should I say "except" to match your theming?) your point.
We just saw a 10 minute demo of Witcher 4 running on a base PS5 at 60 fps that looks a generation better than the 30 fps footage posted here.

GTA6 is literally launching in under a year. It will obliterate Ghosts. It literally set the internet on fire just two months ago with a trailer that blew everyone's rocks off with its graphics. to say we are in a post graphics age is simply not accurate when almost all the top studios are going out of their way to impress us with graphics.
 
Art style carries the game a lot as others have said but I was expecting something slightly better than what we were shown.

It may look better in motion but DS2 has spoilt us. Decima is a beautiful engine
 
Where is the option for "The graphics look great and that's fine"?

What are some people smoking? This game is god damn gorgeous and people are somehow pissed just because it's not the best there is on a technical level. I swear the people bitching about this are the reason publishers are pushing graphics over gameplay, JESUS. DOES RENDERING THE PEACH FUZZ ON ATSU'S ASS REALLY MATTER?

Going Crazy Will Ferrell GIF
 
We just saw a 10 minute demo of Witcher 4 running on a base PS5 at 60 fps that looks a generation better than the 30 fps footage posted here.

GTA6 is literally launching in under a year. It will obliterate Ghosts. It literally set the internet on fire just two months ago with a trailer that blew everyone's rocks off with its graphics. to say we are in a post graphics age is simply not accurate when almost all the top studios are going out of their way to impress us with graphics.
Please print this post, put it in a folder, and DM me a couple weeks after each of those titles launch.
 
Lmao wtf are you on about. God of War 3 was leagues ahead of Gears. Uncharted 2-3 were leagues ahead of anything on 360, and TLOU was almost a gen ahead in terms of visual fidelity. You can keep huffing the copium but outside of a early lead due to releasing a year ahead of the PS3, the 360 was ultimately left behind and that entire gen was defined by how fucking quality the PS3 exclusives became.
Also the fuck none of you mention MGSFUCKING4, literally one of the best games of that gen, only TLOU1 came close.
What exactly would I be coping with for this to be copium?

I'm not talking about gears 1. I'm talking about God of war 3 (2010) vs Gears of War 3 (2011). Gears looked great.



I personally think it had God of war beat in terms of lighting and texture quality. It was the cutting edge unreal engine game pushing things other games hadn't done. Where it didn't have God of war beat is in set pieces and setting which comes from art direction and something that both Uncharted and God Of war excelled at massively. That's not to take away from technical achievements. TLOU was technically amazing too yes, but with good art direction as well.
 
Playstation seems to be more about visuals than graphics now. Which is about the one good thing about their first party this gen.
While I'm not particularly excited for Yotei, I think it looks beautiful in motion, specially since it will probably run at a solid 60fps with decent IQ on the base Ps5

S2sZBx5.gif
most PS games look beautiful and are a snoozefest to play, there are a couple exceptions tho. GoT is not one of them.
 
It is a step back from expectations of modern Sony but I wouldn't care to be honest, my favorite PlayStation games of all time were PS2 games, Ico and Shadow of colossus were not exactly setting the world on fire with fidelity but art was king.

But graphic fidelity peoples are for sure disappointed so far this gen with Sony.
 
What the fuck is this juvenile Gamefaqs posting as of late on this board?

I genuinely feel like we're regressing lol.

Durrrr it has the bad grafixxxx!!1 durrr game not purrty for me durrrr *more retard noises*
 
What the fuck is this juvenile Gamefaqs posting as of late on this board?

I genuinely feel like we're regressing lol.

Durrrr it has the bad grafixxxx!!1 durrr game not purrty for me durrrr *more retard noises*
Yeah I'm not sure what's happening with GAF lately.
 
Lmao. This OP is indicative of why we are where we are. Sucker Punch actually produced an artistically beautiful and unique open world, and he's like "yeah but what about the puddles". In some ways we deserve the state the gaming is in right now. Between this, Switch 2 tantrums and the Ready or Not backlash, it's clear the pubs and huge chunk of the gaming audience are trying to out douche each other on a daily basis.
Totally agree. That being said, it's always good to remind yourself that the vast majority of people who buy and play games never come near this forum or others like it, so most of this is just people venting into the void, looking for validation and makes zero actual difference to the bigger picture.
 
We just saw a 10 minute demo of Witcher 4 running on a base PS5 at 60 fps that looks a generation better than the 30 fps footage posted here.

GTA6 is literally launching in under a year. It will obliterate Ghosts. It literally set the internet on fire just two months ago with a trailer that blew everyone's rocks off with its graphics. to say we are in a post graphics age is simply not accurate when almost all the top studios are going out of their way to impress us with graphics.

I'm glad you trust CD Project Red. My faith lies elsewhere. And while there are exceptions to every rule (not every studio can be supplemented by Shark Cards) and territories less effected because of associated employment costs, most everyone is racing towards the same wall if they haven't hit it already. It's not that graphics can't get better, it's the economics around it that are the problem. And hallelujah for that.
 
The game doesn't look good, doesn't look bad, nor does it look mid. It looks like a PS4 game while being a PS5 exclusive coming out late 2025. Why this is the case is the question we should be asking. The only answer i can think of is that Sony told them to begin developing the game as soon as their whole GaaS initiative began crumbling in 2023, so instead of having a 4y dev time, they only have a bit over 2y, and that's not enough to make brand new high res assets, rework lighting, etc. If the game has a decent amount of bugs, this will be another give away to tell us that they rushed the game.
 
The game doesn't look good, doesn't look bad, nor does it look mid. It looks like a PS4 game while being a PS5 exclusive coming out late 2025. Why this is the case is the question we should be asking. The only answer i can think of is that Sony told them to begin developing the game as soon as their whole GaaS initiative began crumbling in 2023, so instead of having a 4y dev time, they only have a bit over 2y, and that's not enough to make brand new high res assets, rework lighting, etc. If the game has a decent amount of bugs, this will be another give away to tell us that they rushed the game.
Thats what Im saying.. 5 years for this it dosent make sense.. it looks like a two-three year expansion max. So it would be nice do know wtf happened. SP was not one of the studios attached to gaas dev.
 
Thats what Im saying.. 5 years for this it dosent make sense.. it looks like a two-three year expansion max. So it would be nice do know wtf happened. SP was not one of the studios attached to gaas dev.
This thing started as a Miles Morales sized/priced stand-alone expansion. Probably got shifted into a big marquee release by a very desperate Sony. A bet a big chunk of the team is already working on the next full-sized project.
 
Thats what Im saying.. 5 years for this it dosent make sense.. it looks like a two-three year expansion max. So it would be nice do know wtf happened. SP was not one of the studios attached to gaas dev.
look at the rocks, square and smooth even ac shadows looks better
 
Top Bottom