digoutyoursoul
Member
Just make great games and be consistent with that as best you can.
He wasn’t involved with the second one, and the first one fits neither description.hulst made a game about robot dinosaurs boring and woke. There is no hope. He wouldn’t do stellar blade.
He will run the brand into the grave that is pc.
Well it was fun while it lasted.
Playstation had a good run.
First one was good. I am now talking about forbidden men game. Sbi boogalooHe wasn’t involved with the second one, and the first one fits neither description.
He didn’t make that game.First one was good. I am now talking about forbidden men game. Sbi boogaloo
I also don't get the intense dislike for Hermen Hulst.
Don't worry, he's only there for managing the 1P internal studios and transmedia stuff.
So Hulst handles the internal 1P game development and transmedia stuff, Nishino handles platform management including hardware, tech R&D, and 3P relations.
I don't know a lot about Nishino, but given Hulst was the one pushing for shorter PC stagger windows, I'm fine with this set-up. I just hope SIE actually get back on track and start prioritizing their own console again going forward. That's the big one.
I've seen his name thrown around couple of times but don't remember much beyond that.
Having said such, I don't keep track of info on stuff like this. So he could have a lot of prestige within SIE and I'd be completely unaware of it.
"He has two brains that are giving conflicting commands to his one body, so his movements are more sporadic and uncoordinated than typical one-headed snakes,"
But for real, I never understood the big hate on Hermen Hulst, I think most of the reasons people would cite (PC ports and GAAS) obviously came from Jim Ryan.I'm getting really annoyed with this attitude towards Hulst. you better calm down before I snap
Given his previous role as head of WWS, he was very involved in the PS Studios restructuring that, among a lot of things, expanded production into the the rest of East Asia, which includes games like Stellar Blade.He wouldn’t do stellar blade.
Hulst is very close with my favorite my favorite Sony studio, Nixxes
OK then maybe I was wrongBut for real, I never understood the big hate on Hermen Hulst, I think most of the reasons people would cite (PC ports and GAAS) obviously came from Jim Ryan.
Given his previous role as head of WWS, he was very involved in the PS Studios restructuring that, among a lot of things, expanded production into the the rest of East Asia, which includes games like Stellar Blade.
That move only really canned Knack, they weren’t doing much else. We still got Stellar Blade, Rise of Ronin and a dedicated Astrobot Team from them.Isn’t Hulst the dipshit that pushed for Japan Studios to be closed?
Hulst has never been in charge of creative at Guerilla. He was the studio manager. Saying he's responsible for the creative decisions you dislike about the game would be like saying Shannon Studstill is responsible for Kratos being a Dad to an angsty Atreus. That was all Cory and his writers.hulst made a game about robot dinosaurs boring and woke. There is no hope. He wouldn’t do stellar blade.
He will run the brand into the grave that is pc.
He's been around for a while, and this is a natural progression for him, which is important, because you want continuity here. Last thing Playstation needs is someone to go up to Mark Cerny and ask him "so what exactly do you do here?"I've seen his name thrown around couple of times but don't remember much beyond that.
Having said such, I don't keep track of info on stuff like this. So he could have a lot of prestige within SIE and I'd be completely unaware of it.
that sounds silly. and is the complete opposite of what will and has to happen.So who’s replacing Jim Ryan’s role as CEO of SIE?
Edit: never mind I read the article.
Let’s hope that they focus more on their core audience and console instead of pc and mobile going forward.
It was a reorganization in the truest sense of the word, WWS had a global structure that had 3 branches across the world; WWS Europe, WWS America and WWS Japan Studio.Isn’t Hulst the dipshit that pushed for Japan Studios to be closed?
Over stuff like PC ports and GAAS which were choices made by Jim Ryan. I'm not saying that he is perfect at his job or anything, but it's not like Shuhei Yoshida was any better (many studios being closed under his watch), and look at how loved he is.Why do some have beef with Hulst?
Leave booty alone man. That is a sacred .SlimySnake won't be happy, he blames everything on Herman lol
Congrats to Herman. I've always liked the guy. Founder of Guerrilla and built it up to where it is today as a premier studio. Takes a lot of work doing that and he knows the needs of developers and is highly capable in his role, unlike somebody named Booty.
That is not at all what happened. Playstation is still 1 company, with two people leading two parallel tracks in the company that aligns with their speciality.It actually makes a lot of sense.
They've essentially decided that the software and IP business has become too much to handle internally in addition to the hardware business.
Sony has essentially split their company into two, software and IP and hardware and services.
It let's you put tremendous pressure and attention on both avenues as each man will be laser focused on each reporting directly to totoki and they'll have to have their deliverables or be replaced.
It also ensures that an engineer is in charge of hardware and services while a creative is involved in software and IP.
It's too complex of a business for someone at least internally to take over both.
Great albeit lazy choice from Totoki who probably didn't want to go outside the business to find leadership. Both are long term Sony veterans, albeit not PS1 era. Wonder if this means someone is really impressed with PS5 Pro.
It actually makes a lot of sense.
They've essentially decided that the software and IP business has become too much to handle internally in addition to the hardware business.
Sony has essentially split their company into two, software and IP and hardware and services.
It let's you put tremendous pressure and attention on both avenues as each man will be laser focused on each reporting directly to totoki and they'll have to have their deliverables or be replaced.
It also ensures that an engineer is in charge of hardware and services while a creative is involved in software and IP.
It's too complex of a business for someone at least internally to take over both.
Great albeit lazy choice from Totoki who probably didn't want to go outside the business to find leadership. Both are long term Sony veterans, albeit not PS1 era. Wonder if this means someone is really impressed with PS5 Pro.
That move only really canned Knack, they weren’t doing much else. We still got Stellar Blade, Rise of Ronin and a dedicated Astrobot Team from them.
Yes, it was.and Rise of the Ronin wasn’t made with supplemental staff like Bloodborne was.
Lets see what happens.
Also, there weren't layoffs, you can't just do that in Japan. They were just external contractors that were never called again after their contracts expired, which was something they ALWAYS used to do, that arguably affected a lot of their development process over the course of the years.A lot of staff were laid off and a lot of talent was let go.
Killzone 2 MP was indeed magical. That series is primed for GaaS.If Herman brings back Killzone multiplayer GaaS.....I will forever be in his favor again. Killzone 2 MP was magical. It can work again in today's environment like Helldivers 2
It seems like no one is perfect enough for some PS fans. Considering how expensive AAA game development has become, I like the PC ports as they give their 1st party titles and opportunity to sell even more copies and find a greater audience.Over stuff like PC ports and GAAS which were choices made by Jim Ryan. I'm not saying that he is perfect at his job or anything, but it's not like Shuhei Yoshida was any better (many studios being closed under his watch), and look at how loved he is.