Punished Miku
Gaslighter Pro: 16.7 Fireflops
Math was never my strong subject. You'll have to be a little more specificThe checkbook might be for keeping it from someone else, you can do the math on that one....
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Math was never my strong subject. You'll have to be a little more specificThe checkbook might be for keeping it from someone else, you can do the math on that one....
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"We are continuing to invest in Live Service games with Helldivers 2 being an example of success if we get things right... We have learned from many challenges including Concord. We have restructured the development and review process of our games, we will not make the same mistakes twice." - Hermen Hulst CEO of Studio Business Group
PlayStation is committed to releasing at least one AAA HQ Tentpole Single Player Game every year.
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one AAA game lol
Not that different to the PS4 era, most of the time they released 2 AAA games per year.
Key word being at least.
This year we have Death Stranding 2 and Ghost of Yotei. Personally I'd prefer them targeting 3 releases per year.
Sounds like the ol 3rd party checkbook may make a return. I am not sure publishers are interested in skipping PC or Switch anymore though.
"We are continuing to invest in Live Service games with Helldivers 2 being an example of success if we get things right... We have learned from many challenges including Concord. We have restructured the development and review process of our games, we will not make the same mistakes twice." - Hermen Hulst CEO of Studio Business Group
PlayStation is committed to releasing at least one AAA HQ Tentpole Single Player Game every year.
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That all does make sense. I guess we'll see.Paying for 3rd party exclusives against the Switch is a VERY different proposition than paying for 3rd party exclusives against Xbox.
You can't natively run a PS5 game on Switch 2. You have to make concessions. So if you're building a game to compete in the PC space, you're going to have to build with PS5 in mind, not Switch 2.
I think you might see Sony open their paycheck for smaller Japanese titles, especially once they have their own handheld, but I don't think you're going to see them money hat a game like Witcher 4 because they just don't have to...
They're in a position where no one is naturally interested in skipping PS5 and it's time for them to start spending that money more internally than externally.
Yeah and they should use second parties to try and up the average releases from 1.4 to 2 per year.I think some people don't really understand the AAA model and maybe more importantly Sony's. Their goal is to release 2 a year, but the realities of game development suggest that isn't always going to be possible. Some games are going to get delayed.
They've designated 7 studios as single player studios. If each game takes 5 years to develop, that means you can average 1.4 games per year. That's just simple math. If games slip to 6 years, that reduces it to 1.17 games per year. That's not the whole story though and we'll get to the real number later.
This also doesn't suggest the games out of the multi-genre group won't have single player elements or that they won't publish 2nd party single player titles or AAA game remakes like Demon's Souls.
In order to target 3 games per year with an average development time of 5 years, you would need 15 single-player studios. Even if Sony wanted to double their SP studios, but keep their level of prestige, what studios would be out there? Can you name 8 independent single player studios that are PlayStation Studios caliber?
Realistically though, taking Insomniac games production as an example. They're currently averaging a game every 1.8 years since Spider-Man PS4, but I also would say that their games aren't really evolving as quickly as others.
Santa Monica has put out 2 games since 2018. That's a game every 3 years.
Even Naughty Dog who gets a lot of shit for their cadence has released 3 games since 2016 and if Intergalactic releases in 2026, that will be 4 games in 11 years. Which is an average of a game every 2.75 years.
The real average of these 7 studios is 2.42 games per year. So I think you can pretty safely assume 2 per year on average, but you'll occasionally get years with 1 game and you'll occasionally get years with 3-4 games.
Between this "lol we're multi device but definitely not multiplatform" shit, where we are going to have a first party pipeline choked between the PS6 Amateur (handheld), PS5, PS5 Pro, PS6 AND PC, where their games will be available at a higher fidelity and lower long term price on fucking Steam where you don't have to pay for online, where they won't even be at the same level of quality or same clip as the PS4 and where all the traditional third party exclusives/timed exclusives are available even on the Switch 2, I don't see how a >600 dollar PS6 is justified for 120 million people.
I said many times about what is worth on playstation, ps6 will be a console of 1 aaa single player fp per year. Sony deserves what they will got with that. Double bet on gaas just show their stupidity."We are continuing to invest in Live Service games with Helldivers 2 being an example of success if we get things right... We have learned from many challenges including Concord. We have restructured the development and review process of our games, we will not make the same mistakes twice." - Hermen Hulst CEO of Studio Business Group
PlayStation is committed to releasing at least one AAA HQ Tentpole Single Player Game every year.
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There are several Switch/Switch 2 or Switch/PC third party games that haven't released or will not on PlayStation consoles.Sounds like the ol 3rd party checkbook may make a return. I am not sure publishers are interested in skipping PC or Switch anymore though.
I already have a PC specifically for the living room, and it's likely more powerful than both PS6 and PS7. But as long as Sony do timed exclusivity I need some way to play their games to not get too cranky. I don't like their current strategy.Yeah, pretty much. A Valve console would be day 1 for me.
And if that doesn't happen, I'll just connect the PC to the living room TV and call it a day than spend God knows how much on their next console without a disc drive lol.
Sorry if I hurt your feelings buddy. Hopefully PS can get all those games someday.There are several Switch/Switch 2 or Switch/PC third party games that haven't released or will not on PlayStation consoles.
Are you using the same energy with that case or just only when Sony does it?
you're the one seems to be hurt by Sony using their wallet not me buddy!!Sorry if I hurt your feelings buddy. Hopefully PS can get all those games someday.
Yeah and they should use second parties to try and up the average releases from 1.4 to 2 per year.
I am not sure they can really use it anymore. That was what my post was about. Hard to really make that argument to 3rd parties when Stella Blade is blowing up on PC and Switch 2 is selling twice as fast as Switch 1. My post is basically saying that the age of 3rd party exclusives seems like it's coming to a close. That is interesting to me because it's been a core pillar of the PS strategy since PS1. They will have to pivot somewhere, pal.you're the one seems to be hurt by Sony using their wallet not me buddy!!
Honestly, I think some people will just turn away from the medium. It's one thing thing to charge 500-700 for a machine, it's another thing not to have the games to justify. They're having trouble already, and not just for technical reasons. If they can't get it through their skulls that encumbering their pipeline even more than they already have will have an impact on the quality of their games, they certainly aren't going to recognize all the other things that have caused actual game sales revenues to dip by 16% this gen compared to last.Maybe when the alternative is a 1200 dollar PC... with even more expensive options for handheld access, VR, e.t.c.
I am not sure they can really use it anymore. That was what my post was about. Hard to really make that argument to 3rd parties when Stella Blade is blowing up on PC and Switch 2 is selling twice as fast as Switch 1. My post is basically saying that the age of 3rd party exclusives seems like it's coming to a close. That is interesting to me because it's been a core pillar of the PS strategy since PS1. They will have to pivot somewhere, pal.
Honestly, I think some people will just turn away from the medium. It's one thing thing to charge 500-700 for a machine, it's another thing not to have the games to justify. They're having trouble already, and not just for technical reasons. If they can't get it through their skulls that encumbering their pipeline even more than they already have will have an impact on the quality of their games, they certainly aren't going to recognize all the other things that have caused actual game sales revenues to dip by 16% this gen compared to last.
Oh I agree there. 1st party wasn't really that dominant until PS4.They already pivoted, people just like to revise history. They do way more in the first party space now than they did on PS1 through even PS3.
And you can save this post, but I bet you they buy another studio within the next 12 months. My guess being Arc System Works.
It still boggles my mind that they just killed it. Skull&Bones, Avengers, Suicide Squad, Foamstars, APB Reloaded, Hellgate London... everything seems to survive, but this game is so bad that there are more people in the credits than potentially playing it in some f2p, Plus Extra, EGS freebie? Nothing, just refund everyone and seal the deal forever.Will they reveal how much they actually spent on Concord??
My argument is a mixture of things.Except that's not your argument.
That's an express lie and you know it. It's more than 1.4 million units behind despite a completely collapsed Xbox.You're arguing that the lack of exclusive games will push people out of gaming... normal people don't care if a game is exclusive to a platform or not, which is exactly why the PS5 is selling just as well as the PS4
Then why are Nintendo games dwarfing almost all multiplatform efforts? Why were PS4 games often doing the same (if to a lesser extent)?and will ultimately outsell the PS4.
This argument doesn't exist in the real world only on reddit, twitter, and video game forums.
My argument is a mixture of things.
That's an express lie and you know it. It's more than 1.4 million units behind despite a completely collapsed Xbox.
Then why are Nintendo games dwarfing almost all multiplatform efforts? Why were PS4 games often doing the same (if to a lesser extent)?
You're partially right and partially wrong, exclusivity itself doesn't literally sell games - although there is absolutely an implicit value add if a major title is exclusive (see Starfield anticipation post Microsoft buyout or Astro Bot, to be frank) - but the quality brought on by a result of it does.
Interesting little tidbit from that chat, Hermen confirmed that 50% of Helldivers II revenue comes from microtransactions in the game. Higher than I would've expected personally with the microtransactions being more on the fair side of things compared to other live service titles.Sony's G&NS (PlayStation) webcast segment:
ソニーグループ株式会社 Fireside Chat 2025 | ゲーム&ネットワークサービス分野
www.irwebmeeting.com
Interesting little tidbit from that chat, Hermen confirmed that 50% of Helldivers II revenue comes from microtransactions in the game. Higher than I would've expected personally with the microtransactions being more on the fair side of things compared to other live service titles.
Yeah I mean it was at 12 million 13 months ago, so I would agree that 15 million is a conservative estimate with the big updates the game has gotten since then. I got the super citizen package personally just to support a great game.Tried explaining this to people. The game costs 40 dollars but has 12 warbonds per year at 10 dollars each... You can just play your way towards credits, but if the average consumer buys even 4 out of the 12 warbonds per year, you're already at 50% revenue. That's just a third of the available warbonds. Obviously not every player is buying warbonds, but this tells us a lot.
Let's assume that at 40 dollars the game has sold 15 million copies (larger average sale price because while it has recently gone on sale to 30 dollars, many people also bought the super citizen package at launch).
That's 600 million dollars. If half of the revenue has come from MTX, that puts Helldivers revenue at 1.2 billion dollars and I think I'm being conservative with the 15 million.
DenchDeckard
KyoZz
If they said it, they probably already have some deals in place. These deals do not happen overnight.Sounds like the ol 3rd party checkbook may make a return. I am not sure publishers are interested in skipping PC or Switch anymore though.
Business segment happened just now. Here's the presentation:
Some highlights:
Strong Early Engagement for Bungie's Bold and Innovative New Title
Yup. Here it is:Any place that the recorded presentation is available to watch?
Do you think most PC gamers started out playing on PCs?Your first mistake is in believing that console gamers inherently want to be PC gamers.
Yeah and they should use second parties to try and up the average releases from 1.4 to 2 per year.
Do you think most PC gamers started out playing on PCs?
I have no stats to back it up with but I would guess that most started out playing on console and eventually moved to PC, either as they got older or if they wanted better performance or the open nature or specific games or ultra wides etc.
I started out on Commodore 64 and Amiga. A mix between console and PC, gaming focused, not so different from how I a SteamOS devices would be.
And a SteamOS device made for the living room will essentially function like a console and will play all Steam PlayStation and Xbox games, with free online gaming, mod capabilities, emulators.
I can't see why it wouldn't be an interesting product for classic console gamers.
Thanks, appreciate the referral.Yup. Here it is:
ソニーグループ株式会社 Fireside Chat 2025 | ゲーム&ネットワークサービス分野
www.irwebmeeting.com
The link to the webcast is also in the OP.
Most areDo you think most PC gamers started out playing on PCs?
And how are their margins compared to last gen? Because Microsoft is doing "record numbers" of some kind right now too.![]()
"why won't they fire this team?"
Operating income from PSOne, 2, 3 and 4: 10B
Operating income from PS5's first 4 years only (still at least 2 or 3 to go): 13B
lmao
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Almost 40% of PS Plus users aren't on the basic tier and PS Plus Premium has been increasing year after year even with all the price increases.
I can only imagine these numbers once more 1st party games are released and that GTAVI money starts coming in.
I mean...MS just acquired the biggest 3rd party publisher on the market and released COD late last year. They better be breaking some records as well.And how are their margins compared to last gen? Because Microsoft is doing "record numbers" of some kind right now too.
I guess DNF Duel doesn't count.I see that you think predictive analysis isn't valid...
Let's examine the facts
Arc System Works don't miss
These are their last 4 major fighting games
2018 - Dragon Ball FighterZ - 87MC
2018 - BlazBlue Cross Tag Battle - 76 MC
2021 - Guilty Gear Strive - 87 MC
2020/2023 - GranBlue Fantasy Versus/Versus Rising - 78/81
I put in bold the bigger budget titles.... They don't miss on games with this kind of size and scope. They've been working on this game for years...
Dragon Ball FighterZ sold over 10 million copies.
Marvel is a bigger IP than Dragon Ball Z. It's safe to presume that the floor of this game is likely to be around 10 million copies. You can tell already based on the trailer that this is going to be king in the FGC on release. That brings its ceiling up in the 15-20+ million range.
That's before any considerations of things like a PS5 bundle (maybe even a PS5 super slim) that doesn't have a dualsense but is packaged with the Defiant Fight Stick and comes with Tokon.
This game might have the largest advertising budget for any fighting game ever...
To give you some reference to how much of an impact this game is already making in the 1 week we're talking about.
10 million selling DBFZ's reveal trailer is at 2.6 million views on youtube...
Marvel Tokon is already at 2.3 million + 275K on PlayStation's channel
I guess DNF Duel doesn't count.
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Listing BlazBlue Cross Tag Battle and Gran Blue Fantasy Versus as major hits...
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I guess ArcSys had nothing to do with their own signature lobby system and style of visuals or the quality rollback netcode.DNF Duel's primary developer was Eighting not Arc System Works
I guess ArcSys had nothing to do with their own signature lobby system and style of visuals or the quality rollback netcode.
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The game is enjoyable albeit flawed and unpopular. I just find Success=ArcSys and Failure=Eighting for such co-developments bizarre. It is a similar scenario to MvC3 with Capcom.Yeah, doubling down is the right strategy here...
And the yearly MLB and Gran Turismo 7 being their biggest Gran Turismo title yet in terms of revenue.You seriously have to be beyond retarded to think that Sony won't keep investing in GAAS after Helldivers 2 and a strong reveal of Tokon.
Especially with the personal insults against some executives, lmao. How much of infantile crybabys can you guys be?
And Sony bought Bungie; has gained more ground (supposedly) with a defenestrated Xbox; and is spending money and making money being a multiplatform publisher.I mean...MS just acquired the biggest 3rd party publisher on the market and released COD late last year. They better be breaking some records as well.
SourceAnd Sony bought Bungie; has gained more ground (supposedly) with a defenestrated Xbox; and is spending money and making money being a multiplatform publisher.
All this to say that, in answer to the rhetorical question, their margins are significantly lower than what they had during the PS4 years. Don't forget, this was the whole reason Totoki was brought on.
The problem is that the foundations are extremely fucking shaky.
"We are continuing to invest in Live Service games with Helldivers 2 being an example of success if we get things right... We have learned from many challenges including Concord. We have restructured the development and review process of our games, we will not make the same mistakes twice." - Hermen Hulst CEO of Studio Business Group
PlayStation is committed to releasing at least one AAA HQ Tentpole Single Player Game every year.
![]()
Good reminder that he's not the CEO of the company.Yeah....Herman Hulst pretty much doubled down on live service in this,mckmas8808