How do you make sure that whatever art assets that get shown aren't stolen, either? I doubt they got these things sorted out so quickly.
Yeah, again, the entire game is being set on a review process to determine what else was stolen. It's not as easy as paying (and how much, even?) the artist when people discovered even more stolen assets after the initial ones.Don't think that's as big a deal as people think. You pay the artist in question and you move on.
They have far bigger problems on their hands.
In my opinion you decide now whether to give this game another year and a half in the oven, retooling the entire art direction and maybe building a single player mode or you just cancel the game.
Yeah, again, the entire game is being set on a review process to determine what else was stolen. It's not as easy as paying (and how much, even?) the artist when people discovered even more stolen assets after the initial ones.
I don't know man, coming after that and Bungie realizing an internal review process sounds exactly what would hold everything back. Probably even delaying the game as well.That's exactly what you do and exactly what you'd have to do when settling in court.
You find a number that both sides find appropriate. We're not talking about millions of dollars worth of art here. A check for like 50-60K clears this up.
This is not what would hold back the game.
Unless you're an actual shareholder, you don't really *need* to know that. And it's not 3 to 5 times what is rumored, either. Don't be ridiculous.I need to know the exact number of games they canceled and how many games are in production right now. They used to give this.
I think it would make people sick if we got the full number of games that were canceled. I bet its 3 to 5 times what is rumored.
I need to know the exact number of games they canceled and how many games are in production right now. They used to give this.
I think it would make people sick if we got the full number of games that were canceled. I bet its 3 to 5 times what is rumored.
Will they reveal how much they actually spent on Concord??
I hope there is an investor or set of investor who is enough of a PS fanboy to ask the following questions:
- Why is Hermen still here?
- Why are you going down the MAU obsessed path that led the Xbox platform to destruction??
- Can you guarantee going forward that you will not make every wrong decision with your first party teams
- Why do you hate the success of the PS4?
- Why have you not committed the corporate (metaphorical) equivalence of seppuku, Hermen?
These dummies need to be reamed. Feel the pressure. PlayStation Nation demands better of its Sovereign.
Sorry that was two different thoughts, they used to say how many games were in production not both.They have never told us every game that was cancelled... People love to revise history.
We just recently found out about a canceled game at Sucker Punch before Ghost of Tsushima.
We find out about more every month it seems like. Plus at Insomniac it could be as many as 4 games. We know they canceled 2.Unless you're an actual shareholder, you don't really *need* to know that. And it's not 3 to 5 times what is rumored, either. Don't be ridiculous.
How so? We only know about one that didn't even start production.We find out about more every month it seems like. Plus at Insomniac it could be as many as 4 games. We know they canceled 2.
Will they reveal how much they actually spent on Concord??
Sorry that was two different thoughts, they used to say how many games were in production not both.
Savage. But a couple are totally fair questions. Rest are hysterical.I hope there is an investor or set of investor who is enough of a PS fanboy to ask the following questions:
These dummies need to be reamed. Feel the pressure. PlayStation Nation demands better of its Sovereign.
- Why is Hermen still here?
- Why are you going down the MAU obsessed path that led the Xbox platform to destruction??
- Can you guarantee going forward that you will not make every wrong decision with your first party teams
- Why do you hate the success of the PS4?
- Why have you not committed the corporate (metaphorical) equivalence of seppuku, Hermen?
You know what I mean. Ie why hasn't Hermen Hulst been summarily dismissed? He shouldn't be representing the studio that made Gollum, let alone PlayStation 1st party.Why is the CEO of the Studio Business Group there representing software and transmedia? Weird question.
It should, because purchases mean revenue. MAU doesn't mean anything by itself. Are those people playing Fortnite on PS4 right now contributing anywhere near as much revenue as the people on the PS5? The answer is no. Is the entire market on Steam, which beats all others in terms of MAU, generate as much revenue as PS or PS+Nintendo alone? Probably not, and no.Sony is going to have the PS4, PS5, PS Handheld, and probably even the PS6 all on the market at the same time... Individually do you really think that their individual hardware sales is what matters to Sony and not how many people they have collectively across devices playing the same games?
This is said so many times with no irony.MAU did not lead to the Xbox platforms destruction. The lack of quality first party titles, combined with poorly executed hail marys to become relevant to the market again lead to its destruction.
You know what I mean. Ie why hasn't Hermen Hulst been summarily dismissed? He shouldn't be representing the studio that made Gollum, let alone PlayStation 1st party.
It should, because purchases mean revenue. MAU doesn't mean anything by itself. Are those people playing Fortnite on PS4 right now contributing anywhere near as much revenue as the people on the PS5? The answer is no. Is the entire market on Steam, which beats all others in terms of MAU, generate as much revenue as PS or PS+Nintendo alone? Probably not, and no.
Sales of consoles and games are the egg, MAU is the chicken.
By the way, if Sony is so confident and honest about chasing MAUs, why are they not committing to reporting PS+ numbers anymore? It's the exact same ploy as Microsoft - executives fabricate numbers and meaningless stats to get an easy bonus, pivot what's attach to the bonus when those numbers don't look so favourable.
This is said so many times with no irony.
Patently incorrect. You're making it out like these things are disconnected.
The egg is the strategy MS employed. The problem doesn't specifically start with the XBO, but it becomes obvious there. They wanted a ubiquitous multimedia box that would attract people who had no interest in video games. They wanted the Xbox platform to become an extension in the windows ecosystem. When people didn't bite, they shifted towards Windows PC store in order to beef up numbers. When that didn't work, they reached for Steam. When that didn't work, they shifted towards being the "Netflix of games" talking about 2 billion gamers that don't exist. They paired this with a failed streaming initiative. Now, having bought out half the industry in order to beef up their service, they've shifted to trying to reach into every platform and device you can possibly think of, to the point of slapping an Xbox logo on a ROG Ally that won't even be closed in on their ecosystem.
By virtue of being occupied with being a service based multimedia box, Microsoft did not have the wherewithal, intent, and resources to actually incubate a solid games production pipeline. That's why there was a drought of solid first party games. They couldn't even make good use of the resources they had. They still haven't - their answer has just been to buy shit out whether or not it actually fits/works. The quality and pace is definitely up from where it was, but it's still not working because they're still being held back by the lack of ability and sensibility of their leadership, and by the fact that they're trading off selling games with offering them on subscriptions to claw at the highest possible number of "users" (see: The Dark Ages). Which does fundamentally change the calculus on what projects you greenlight and how much investment goes into them.
What did Sony do this gen? They started smelling the live service syrup, wasting anywhere from 4-9 years of studio time and money for the studios that released the SP games that gave them their record breaking success last gen. And their margins are lower this gen throughout. They wasted billions on buying Bungie, Haven, supporting Deviation and more. An entire generation has been washed because of their shit. And the primary concern of live services are MAU and "engagement". This is also how they were so fucking stupid they thought they needed to "test" what would happen if they put Forbidden West on PS+ and wound up losing money.
Now, they don't have enough first party games to muster up an even bi-annual showcase (and the last one was total shit), despite having more "first party studios" than ever before.
And the launch sales for SM2 and Ragnarok have less to do with those games and more to do with their PS4 predecessors. It's the Part II effect on a much smaller scale.
I'm not gonna count Bend Studio and Bluepoint Games here since they're too fresh off a project cancelation, and neither will Nixxes since they're too unpredictable and mostly focus on porting existing games to the PC platform.I need to know the exact number of games they canceled and how many games are in production right now.