Nope.
Watched a Layden interview recently and he takes credit for it all and wanted everything on pc
JFC, it's like a speedrun to push PlayStation off the cliff.
The Road to PS5 is the sales pitch for multidecade gamers like myself, and three and half years on, we've had nothing from PlayStation's first parties that justifies the great hardware design to support a REYES paradigm shift that Cerny described.
It isn't that the games couldn't paradigm shifting and tailored to the hardware, but a business strategy from suits like Hulst that really just want PS5 games to be easy PC games they can port for more sales. The creativity is being stifled by the generic solutions, and that is why those three generations have noteworthy catalogues that weren't the uncurrated "ps5" games that include mobile to ps4 cross-platform fodder that fills the million rows of PSN IMO.
Well there is HFW: Burning Shores' DLC with that end boss fight. Which, even now, is still immensely impressive on the technical side of things, and feels "next-generational" in terms of scale and scope compared to boss encounters in past generations. Though ironically one of the few games comparable is Shadow of the Colossus; BS just does it with a lot more things happening at once (and better frame rate, higher resolution etc.).
Aside that though, yeah most SIE games this gen so far, while high-quality and polished, haven't been
that much beyond PS4 games in terms of complexity. I partly blame that on escalating budgets for AAA game development; the more those games cost, the more risk-adverse publishers will get, and they also usually wait to push the biggest-budget games until well later in the gen (when the install base is large enough).
That's why I felt things like VR could help with increasing the sense of immersion for gaming, and benefit game design, but only if it can be standardized as a default option. SIE are still in the best position to do that IMO, if they can scale down production costs for "good enough" VR/MR gaming to make default with a console, but it doesn't seem like they'll be too interested in that going forward.
Though if forced to choose between continuing VR or developing a new complementary portable handheld, business sense would suggest you do the latter. How much sense that'd make if SIE continue with an aggressive PC push though, I don't know.