thicc_girls_are_teh_best
Member
A great quote about 2 headed snake. It might be nice for now, but soon there will be a problem in the future.
It was better to have 1 CEO managing everything. Now these 2 would have different directions that they will go.
Well, the way I see it, it could potentially go awry. I still remember how this dual-lead structure didn't pan out for SEGA back in the '90s, where there was constant infighting between Kalinski and the Japanese side (though Nakayama supported Kalinski for most of Kalinksi's tenure...I guess until they actually got the financial data from SEGA of America and decided to do consolidated accounting).
However since both are still reporting to Totoki, as long as Totoki doesn't start showing unearned favoritism and can keep things going smoothly, 2 CEOs shouldn't cause much issue. What I'm more concerned with personally is if SIE get back to an approach in gaming that clearly prioritizes their console.
This basically says that SIE wants continuity.
Whatever you're happy with or unhappy with, they seem to want to continue it.
That's a potential risk. But, I have confidence it can work out for the best.
Pretty much how I feel about it. Hulst has a chance to kick off his co-tenure with awesome games starting with the rumored showcase. Now that they have this announcement completed, perhaps we will get a date for the show.
Really hope this one is heavy on single player and light on the Gaas. Time will tell if these are good hires or not.
Well Hulst did technically co-present PHYSNT with Kojima. But yeah in terms of internal 1P games, they haven't revealed anything new (especially non-GAAS).
It seems like no one is perfect enough for some PS fans. Considering how expensive AAA game development has become, I like the PC ports as they give their 1st party titles and opportunity to sell even more copies and find a greater audience.
The PC strategy wouldn't be so bad if:
1: The stagger windows were larger (at least 3-4 years at earliest)
2: They always had a new exclusive for console ready for release within 2 years of a PC port
3: They didn't port all of their non-GAAS or even GAAS titles (port more GAAS but keep a couple exclusive to console, port some non-GAAS but keep many of the exclusive to console)
If that were their strategy for PC, it'd be magnitudes better than it currently is, assuming they don't have their own launcher in the works (which IMO it's too soon for a PS launcher anyway). At least it would not risk devaluing the console among a segment of the core userbase (who are generally important to drive install base growth, unit sales, and revenue).
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