■Prologue
 The young girl of a pirate brigade Parte(パルテ
was searching for Monspi Sea where treasures are said to lie. However, she was dropped into the ocean by a Monster "Son"* Otton who suddenly appeared and destroyed her brassier. She somehow drifted into the very Monspi Sea, etcetcetc.
*which is pretty much the Japanese equivalent to "my junior".
■Characters
●Parte Kairi パルテ・カイリ
 A young girl washed ashore in the Monspi Sea. Main character. Embarked to find the hidden treasures.
●Jewel ジュエル
 A squid type (?) monster girl that has a pirate ship but poor.
●Lind リンド
 Also a pirate and ship captain. Hobby is dueling.
●Poron ポロン
 A monster girl that has settled into a ghost ship.
●Succylla サキュラ
 Demon monster girl. Devastates pirate ships to become more demon-ish.
●Waffle ワッフル
 A monster girl treasure hunting in Monspi Sea.
●Clarret
 A pirate monster girl who attacks pirate ships.
 Basically, design is extreme regarding whether one has Pie or no Pie.
■System
●Pie Development
 <purposely omitted>
・<omitted>
・<omitted>
・<omitted>
・<omitted>
・<omitted>
・<omitted> (this sounds painful)
 <omitted>
touch action <omitted>. Might not be compatible with PS Vita TV.
 What happens if they (Pies) develop is unknown.
■Interview
 Interview to producer Kochiwa Yoshihisa (東風輪敬久氏
is also on DPS.
・At first, we didn't mean to make the latest entry to the Genkai To__ series, but I was gazing at the bathtub and the idea of a sea-themed story where the Pirates are hoisting their Pies is born.
・The developers this time is FELISTELLA which was involved in lots of RPGs so this time it's an RPG
(READ: Not a DRPG)
・It's a new world, so while it may monster girls and Otton from the rest of the series, it's ok if you play this first.
・The reason for Mota-san as the character designer is because he was in charge of Chara Design for Monster Monpiece and Holy Sorcery Story (iirc it's english title is something like Great Curry God somethingsomething), and oversaw the chibi (SD) character and clothing's accessory. Also, I thought the Pies he draw were soft.
・The 3D models were wonderful (see Summon Night 6 demo, I guess...?)
・Deliberately planned to use lots of polygons for Pies. (Or something, this line is confuzzling me)
・Human male characters won't appear.
・The main is the seven girls, but there are lots of other monster girls
・The weird monsters are also 3D now and lively.
・Otton this time will guide the girls through the Pie Development.
・Pie Development is this game's growth system. Girls with face their own Pies and
fondlemassage to grow.
・Massage will make the girl's status will go up and their Pie itself will grow.
・Not everyone will have a big Pie, it's possible for for it to remain small depending on the method of development.
・There are already lots of works which only shows Pies, I thought there were a missed opportunity.
・In that sense, we tried to squeeze everything into the Pies.
・We want to make the balance to revolve around the type which is determined by the size of Pie. We also want to make it so that Pie development won't feel like work.
・We're thinking of making it where you use extracts obtained from monsters in Pie Development.
・Otton also does other stuff aside from Pie Development. Like the OttonCannonGer(オットン砲ガー
to finish off during boss battles.
・Who will be able to excite Otton will be important (?)
・We're also thinking of a system called Pheromone. Like in Moeru Crystal where the aura creates damage changes.
・It may look what it looks like but we're making an RPG thoroughly.
soosu