yep, moved the processing unit away from other electronics also. Still doing it. Fan going bit nuts on both units. Not good. Probably a return at this rate.
Says $19.99 on their press site.Headmaster was in my wishlist and has also disappeared. Seems like they are getting the final wave of launch titles ready for purchase.
Has Headmaster been given a price yet?
Says $19.99 on their press site.
Really excited for it.
Sometimes a full shut-down and reboot can help things, preferably on both units. Shut down, unplug power from outlet, let sit for 3 mins. Plug back in and fire it back up. Good Luck.
Is this game literally just 100% headers? Is there anything else to it, I mean? Cuz otherwise $20 seems a bit steep
Is this game literally just 100% headers? Is there anything else to it, I mean? Cuz otherwise $20 seems a bit steep
Well shit. Just got a call from Gamestop. Theres a gas leak in the shopping center and the police are ordering a mandatory evacuation. Not getting my unit tonight. Hopefully everyone is ok but this sucks.
Preorder canceled!
quick impressions (I have the vive to compare it to).
- yes there is SDE but it is most visible on dark games like thumper etc. Doesn't really bother me. The Vive SDE is worse. Anyone having a problem with the SDE is going to find any other VR worse at the moment.
- the headset is much more comfortable than the vive. This is huge. Its just easier to wear and you feel you can get back to the real world more quickly like pushing a baseball cap brim up.
- the optics are clearer, there are not the annoying god rays from white on black, and I can read more text away from the sweet spot. I look forward to showing it to someone with glasses as they hated the vive with their glasses on.
- the resolution is a little lower than the vive however the art style can cover the difference. No VR lets you work on a desktop hanging in front of you anyway, so it doesn't bother me. I also wouldn't watch a movie under either headset.
- The detail/art style in the free playroom downloadable suits PSVR very well it is polished. All very polished. The playroom mini games are not afraid of moving your POV when you push a stick. Its quite confronting at first. Vive stuff tries to avoid that in most software but in PSVR, bang there it is if you want to get used to it, a sliding point of view.
Tracking
- Ok here is the thing. Standing rock still in a static "room" type game, you feel like you are standing on a ship that is just very slightly moving on flat water. Or you feel like you're in a tree in a sight wind. If you focus too much on this feeling it can be uncomfortable. The Vive doesn't have this issue. In any game where you move your head this feeling becomes invisible. I'm just talking about standing or sitting rock still and watching the world around you. Unfortunately some of the playroom demos show this as they are standing still operating arcade machines type experiences.
- The controller (dual shock) tracking is .... ok. I recommend not looking at them too hard, as they move in and out a bit. Also they drift in their orientation so when you hold your controller flat to check, you find they are tilted. You have to hold them flat then hold down the options button to reset this. Its gyro drift. You might have to do it every minute if not having 1:1 annoys. I don't really know why the camera feedback lets this happen as a tilted controller in the world vs the camera should be obviously out of sync. It isn't a deal breaker but just don't look too hard at your controller as the dis-association starts to happen. Unfortunate a lot of the play room stuff makes heavy use of the dual shock which is rendered in the world etc. Requiring a lot of looking at it. Until you learn the controls by feel.
- I tried with lights on and lights off the slight headset wavering was the same. Again it doesn't bother me even though I'm used to the rock solid positioning done by Vive. I'll happily take the software, comfort, optics and ease of use, and give up some accuracy head tracking when motionless.
The install.
Was easier than the Vive. Took me 10 minutes and no reading of the manual. Just do whats obvious. Unfortunately the first experience is this guided "make the headset comfortable" thing and then suddenly it goes into firmware upgrade mode and you're left with a black screen and have to remove the headset to see what going on. Doesn't take long but then after that you put it back on and have to re-do all the adjustments you just did. Well some of them anyway.
The PS4 desktop
It seem to have a frame-rate the isn't 90fps, with a game running in the background it can even be uncomfortable as the frame rate is even lower. Without any game running (close application) its ok but the tracking isn't quite as nice as in a VR game. Its usable. I imagine this is because the PS4 desktop is done on one core and they don't have the horsepower to make it super VR compatible especially if a game is running.
Anyway summary is: its good. For the money, its 90% of what you get with an oculus etc with some distinct advantages. Anyone who gets PSVR then later tries Vive is only really going to be impressed with the rock solid head and controller tracking and freedom to move etc, but unimpressed with the face clamp feeling, optics and other things like driver hassles and unpolished software.
That Playroom VR platformer is pretty amazing. I had a lot of fun with it and could see myself playing platformers this way, really cool.
Awesome impressions, thanks!
Disappointed to hear about the tracking being a little bit swimmy, that's the kind of thing that needs to be perfect. You mess around with your room conditions?
Tracking
- Ok here is the thing. Standing rock still in a static "room" type game, you feel like you are standing on a ship that is just very slightly moving on flat water. Or you feel like you're in a tree in a sight wind. If you focus too much on this feeling it can be uncomfortable. The Vive doesn't have this issue. In any game where you move your head this feeling becomes invisible. I'm just talking about standing or sitting rock still and watching the world around you. Unfortunately some of the playroom demos show this as they are standing still operating arcade machines type experiences.
- The controller (dual shock) tracking is .... ok. I recommend not looking at them too hard, as they move in and out a bit...
So the tracking issues are a thing?
OK what is going on... I tried a demo today and specifically looked for this. It was not happening. Is it turning out to be that common??
There is nobody where I am. Been here for 2.5 hours. Manager said no problem you'll get one we have stacks of them.Haha, I'm sitting out here in the front of best buy getting a VR. Manager of the store told me that he has plenty in Stock but the line out here is long. Manager guaranteed me I will get one at the midnight release. Wish me luck everyone!!!
I'm really impressed by the headset and the VR experience. I would even go so far as to call it "magical". It's much more impressive than I hoped and my niece was blown away as well. We played a few demos and Playroom VR while the old move controllers were still charging. What a fun evening.
I bought VR Worlds after the demo and I'll most likely get Battlezone as well tomorrow. Haven't even tried Rigs the other games.
The only downside to the device is that the lenses get a bit dirty really quickly. Nobody touched them but after some use it looked like somebody did. I have no idea how that happened. We'll see if this is a problem in the long run.
Overall I'm really happy with my purchase and I hope this takes off a bit due to word of mouth.
Awesome comparison review and mostly good stuff to hear.quick impressions (I have the vive to compare it to).
- yes there is SDE but it is most visible on dark games like thumper etc. Doesn't really bother me. The Vive SDE is worse. Anyone having a problem with the SDE is going to find any other VR worse at the moment.
- the headset is much more comfortable than the vive. This is huge. Its just easier to wear and you feel you can get back to the real world more quickly like pushing a baseball cap brim up.
- the optics are clearer, there are not the annoying god rays from white on black, and I can read more text away from the sweet spot. I look forward to showing it to someone with glasses as they hated the vive with their glasses on.
- the resolution is a little lower than the vive however the art style can cover the difference. No VR lets you work on a desktop hanging in front of you anyway, so it doesn't bother me. I also wouldn't watch a movie under either headset.
- The detail/art style in the free playroom downloadable suits PSVR very well it is polished. All very polished. The playroom mini games are not afraid of moving your POV when you push a stick. Its quite confronting at first. Vive stuff tries to avoid that in most software but in PSVR, bang there it is if you want to get used to it, a sliding point of view.
Tracking
- Ok here is the thing. Standing rock still in a static "room" type game, you feel like you are standing on a ship that is just very slightly moving on flat water. Or you feel like you're in a tree in a sight wind. If you focus too much on this feeling it can be uncomfortable. The Vive doesn't have this issue. In any game where you move your head this feeling becomes invisible. I'm just talking about standing or sitting rock still and watching the world around you. Unfortunately some of the playroom demos show this as they are standing still operating arcade machines type experiences.
- The controller (dual shock) tracking is .... ok. I recommend not looking at them too hard, as they move in and out a bit. Also they drift in their orientation so when you hold your controller flat to check, you find they are tilted. You have to hold them flat then hold down the options button to reset this. Its gyro drift. You might have to do it every minute if not having 1:1 annoys. I don't really know why the camera feedback lets this happen as a tilted controller in the world vs the camera should be obviously out of sync. It isn't a deal breaker but just don't look too hard at your controller as the dis-association starts to happen. Unfortunate a lot of the play room stuff makes heavy use of the dual shock which is rendered in the world etc. Requiring a lot of looking at it. Until you learn the controls by feel.
- I tried with lights on and lights off the slight headset wavering was the same. Again it doesn't bother me even though I'm used to the rock solid positioning done by Vive. I'll happily take the software, comfort, optics and ease of use, and give up some accuracy head tracking when motionless.
The install.
Was easier than the Vive. Took me 10 minutes and no reading of the manual. Just do whats obvious. Unfortunately the first experience is this guided "make the headset comfortable" thing and then suddenly it goes into firmware upgrade mode and you're left with a black screen and have to remove the headset to see what going on. Doesn't take long but then after that you put it back on and have to re-do all the adjustments you just did. Well some of them anyway.
The PS4 desktop
It seem to have a frame-rate the isn't 90fps, with a game running in the background it can even be uncomfortable as the frame rate is even lower. Without any game running (close application) its ok but the tracking isn't quite as nice as in a VR game. Its usable. I imagine this is because the PS4 desktop is done on one core and they don't have the horsepower to make it super VR compatible especially if a game is running.
Anyway summary is: its good. For the money, its 90% of what you get with an oculus etc with some distinct advantages. Anyone who gets PSVR then later tries Vive is only really going to be impressed with the rock solid head and controller tracking and freedom to move etc, but unimpressed with the face clamp feeling, optics and other things like driver hassles and unpolished software.
There is nobody where I am. Been here for 2.5 hours. Manager said no problem you'll get one we have stacks of them.
I'm getting an error while trying to download the VR Demo Disc on PSN. Says I need to delete content but I have 47.40 GB free, how big is this thing?
Good luck!Haha, I'm sitting out here in the front of best buy getting a VR. Manager of the store told me that he has plenty in Stock but the line out here is long. Manager guaranteed me I will get one at the midnight release. Wish me luck everyone!!!
I'm getting an error while trying to download the VR Demo Disc on PSN. Says I need to delete content but I have 47.40 GB free, how big is this thing?
Best Buy is doing 12am EST/9pm PST launch; not sure about what Gamestop is doing.
some are and some arnt for GameStop. Mine is so im so pumped to try it tonight
Yes. GameStop's website will let you search to see if your specific location is or not. They're website also says it releases at the same moment across all four time zones (so, midnight Eastern, 11:00pm Central, etc.)
Three more hours...(sigh)
Someone explain what's the difference between PS WORLD demo vs downloading the demo on PSN? Also, is PS World in the core bundle?