So if there's more Driveclub stuff coming, who the hell is making all this? Was there a complete studio change? Did Sony buy Evolution? What did I miss here?
Who the hell are we? We founded our studio back in April 2015 with our eyes firmly fixed on VR. Our small team included co-founders of Evolution Studios and Rage and between us we had over 100 years of game dev experience (what the !). Collectively weve shipped over 50 titles on 10 different platforms. Our background in development, however sobering the numbers (yikes!) combined with the fact that were just nuts for games has given us a firm grounding as we modestly step into the realms of indie development. Our team is now 15 strong and growing! Our little studio is full of passionate and creative people Oh, and we have a lake!
Doesn't really sound like you took Skyrim to the next level tbh ;-) Try something like Windlands if you want a thrilling sandbox. Obviously a polar opposite looks-wise to Skyrim, but the freedom and sense of scale are incredible. Something like Arkham VR shows that made-for-VR titles, with AAA productions skills, are the way forwards rather than shoehorning "proper games" into a helmet, but each to his own
I mean, to each his own as you said. Something like Windlands does look like fun (and once I get some Move controllers, I'll get it) but my expectations from VR are not to redo gaming from scratch, hopefully most games have VR implementation going forward and the unique experiences will feel like fully fledged games instead of charging 20 bucks for a gimmick.
Apparently this tweet was made and then deleted
I wish we had a game like Batman Arkham VR in full length. The game is incredible. Too bad that all the launch games are so short.
I think the weapons on each rig are important, but stats definitely matter too.For those of you who have played RIGS, should I put much stock in the stats of the rigs I buy? Because it seems that there are a handful of good ones and the rest are shite.
How does it work then? From videos it looked like you need 2 separate controllers.I think windlands doesn't work with move controllers yet.
Is that the hunter or the tempest?Parasite has been my go to rig for a while but i also love Anger Management for straight up Melee. Bad Medicine is OP lol
How does it work then? From videos it looked like you need 2 separate controllers.
I like the look of this game, might pick it up.
Do we have any indication of when the battlefront VR mission will come out really excited to play but seem to have gone quite on that front has me a little worried.
Speaking of The London Heist, does anyone know what all of the interactions you can do during "Interrogation" are? I feel like I've done them all, but the challenge is still marked as incomplete. Also, do they all have to be done in the same play-through or do they accumulate when you replay it?
Is that the hunter or the tempest?
I like the tempest (flying + dual beams is pretty trolly) but they're very fragile.
Do we have any indication of when the battlefront VR mission will come out really excited to play but seem to have gone quite on that front has me a little worried.
So, O! My Genesis VR is coming out this week -- I had no idea it was really. Ok ... to be honest, I barely even remember it existed, but it looks amazing! Has anyone played the demo?
https://youtu.be/t5YGjKqBs14
How does it work then? From videos it looked like you need 2 separate controllers.
I like the look of this game, might pick it up.
Interesting... Thought I'd need Move before getting this game, sounds like it's worth trying already. Thanks for the info.In windlands you move with the left stick, rotate with the right, aim with your head and fire the grapples with triggers on the ds4 - it works really well, to the the point where I'd probably not even bother with the Moves and leave them charging for games that need them. For me, Moves are more for standing experiences (Batman, Job Sim, Harmonix, Rush of Blood, etc.). Windlands is something I'd prefer to play for hours sat on my arse instead, don't think I'd enjoy flailing around with waggle for that amount of time... I also can't imagine how moving around without analogue sticks could possibly work. Could get away with it with a Nav controller, but they're not a thing for psvr, are they?
Its a Rogue One X-wing mission so probably after the movie is releasedDo we have any indication of when the battlefront VR mission will come out really excited to play but seem to have gone quite on that front has me a little worried.
One of the best things about PSVR is the high frame rate. Hopefully, this can become more desired in the console space.
Yeah, any frame rate junkies that haven't considered PSVR yet, really should. Everything and I mean e v e r t h i n g is buttery smooth. Combined with the FOV its like playing games developed in 2030.
Do we have any indication of when the battlefront VR mission will come out really excited to play but seem to have gone quite on that front has me a little worried.
Until Dawn: Rush of Blood was the highlight of my Halloween party. Lots of people who weren't even aware of VR or hadn't tried PSVR yet, they all had a blast and many minds were blown lol
DecemberNice. Hopefully a longer game than Weeping Doll and London Heist.
Is this newly announced? I wonder when it'll come out.
Anyone had an issue similar to this?
Basically the HDMI from the processing unit has suddenly stopped working. Nothing is appearing on the TV, though if I put on the headset, that works.
I swapped the HDMI leads over and it still didn't work. Then I bypassed the processing unit, using the old HDMI cable and the PS4 menu appeared on the TV.
It seems as though the HDMI from the unit to TV just stopped working. The PS4 would've gone to sleep last night (fell asleep watching Netflix) and now I have this issue.
EDIT: I got it to work. Did the old IT Crowd trick, turned it off and on again. (completely powered down and turned off the power at the electrical outlet.) PHEW!
Just finished Wayward Sky. Awesome game that I highly recommend. Incredible sense of scale and the art style lend itself well to vr.
Very minor gripe is the puzzles are a little simple. But I didn't mind because it made it a relaxing game.
Hyper Void has a free VR update that has gone live in Europe (not sure about elsewhere).
Could appeal to those who are fans of Rez/Thumper/Jeff Minter visual styles.
I can't believe that in 10 days I will be playing Robinson The Journey (a first person dinosaur game!) in PSVR enhanced with my PS4Pro
This is the most exciting game moment of the year for me!
I still cant believe that the character uses a move like controler even though you don't use one yourself. :|
I still cant believe that the character uses a move like controler even though you don't use one yourself. :|
I did that find that very puzzling myself.
Wait it doesn't support the Move at all?
Definitely shows while playing, my man!True.
60 fps is a minimum.
90 is optimal
120 possible for simple scenes.
( We hit 90 fps graphics AND 90 hz physics at 1080p with zero drops :-D I'm still proud of that fact)
I still cant believe that the character uses a move like controler even though you don't use one yourself. :|
I can't believe that in 10 days I will be playing Robinson The Journey (a first person dinosaur game!) in PSVR enhanced with my PS4Pro
This is the most exciting game moment of the year for me!