How much will Robinson: The Journey officially cost?
https://www.amazon.com/dp/B01M5BODWT/?tag=neogaf0e-20
Here is like 60.
https://www.amazon.com/dp/B01M5BODWT/?tag=neogaf0e-20
Here is like 60.
snip
Where are you drawing this conclusion from? I've not read anywhere that the bundle was limited. I'd wager it's a supply-and-demand scenario, really.So are Launch bundles no longer being restocked, yeah?
Hey guys, I picked up PS VR yesterday and have been loving it. I do have one question, though.
Underneath both of my lenses there are some weird, circular-ish marks (but they aren't anywhere near being perfect circles; they look more like circular smears). I was wondering if this is normal. I swear I caught it out of the corner of my eye when playing a couple of times, but it is possible that it could have been something else. Here is a picture:
https://www.dropbox.com/s/acc1o2h6c7p2udt/Photo Oct 30, 9 38 02 AM.jpg?dl=0
It was hard to capture, but if you look hard you can see what I'm talking about pretty clearly on the right lense there.
Is this normal?
The cloth that came with it sucks. I had a smudge that only came off with a finer, thinner microfiber cloth.I have smudges at the top of my lenses that have been there since I took it out of the box, lenses were covered in protective tape and all. The cleaning cloth that came with the set do absolutely nothing.
It's more apparant in some games than others, but I'm still not sure where the hell it even came from.
I think it's mind blowing how fast this thread has reached over 200 pages (50ppp) considering the Vive one is how old now, and has maybe 40 more.
I really hope for the sake of VR that this enthusiasm translates over to retail sales success and all platforms see a software benefit.
It's actually over an 80 page difference, and we shifted a fair amount of the shipping talk out of the main thread early on as it was disrupting talk about anything else. Still, it wont take long for this thread to eclipse it. Console GAF is larger than PC GAF, and the price difference between the two increases the discrepancy further.The top 3 posters of the Vive thread make up 10% of all the posts, and I'm 4% in my own right. The thread is heavily skewed to the regulars, whereas this thread is much more distributed across a large number of posters.
As to the second point, going by the Vive thread, I'd say the enthusiasm is driving sales all around. We've seen a number of PSVR owners take an interest in and purchase a Vive after their experience with PSVR. It's a technology that has to be experienced to appreciate, so anything that increases people's exposure to it is a good thing for the medium. (Well, assuming the exposure isn't to a garbage device at least.)
It's also nice to see the stigma of "There's no AAA games for VR" going away as people realize that VR can be compelling without a 40 hour epic narrative driven game. Experiencing all the stuff that you've never been able to do before in gaming is a massive draw of VR, and those experiences are often going to come from smaller devs.
How much will Robinson: The Journey officially cost?
https://www.amazon.com/dp/B01M5BODWT/?tag=neogaf0e-20
Here is like 60.
NP, bud!Full reboot worked. Thanks fit bro!
Thanks, dude! Will pick one up.Yes, that will do fine. Nikon pens are made by Lenspen ( I think )
I have smudges at the top of my lenses that have been there since I took it out of the box, lenses were covered in protective tape and all. The cleaning cloth that came with the set do absolutely nothing.
It's more apparant in some games than others, but I'm still not sure where the hell it even came from.
Where are you drawing this conclusion from? I've not read anywhere that the bundle was limited. I'd wager it's a supply-and-demand scenario, really.
Developing solely for the Vive or Rift has always been a big risk with the numbers simply not being there.
With the release of PSVR development for VR in general is just more viable.
That along with the support of Sony and the Playstation brand should further VR in general.
http://blog.us.playstation.com/2016/10/30/the-drop-new-playstation-games-for-1112016/O! My Genesis is made exclusively for VR. You are the Lord of Everything. What’s more, as the Creator of the universe, you will face bizarre challenges in hostile environments, and be tested on your wisdom of conquering these challenges, while building civilization.
I have a lil issue with my Ps Vr if anyone has experienced the same thing.
I get sound through the vr but no sounds comes out the TV. My friend does not have this issue.
Is there a setting or something I have to change to get audio through vr and the TV?
Thanks for any help
Thanks, dude! Will pick one up.
PSVR game this week
O! My Genesis VR Digital (Out 11/4)
http://blog.us.playstation.com/2016/10/30/the-drop-new-playstation-games-for-1112016/
Ooh interesting.PSVR game this week
O! My Genesis VR Digital (Out 11/4)
http://blog.us.playstation.com/2016/10/30/the-drop-new-playstation-games-for-1112016/
Maybe a stupid suggestion but how is sound hooked up to your TV? Through a reciever or just HDMI? If you changed sonething while hooking up PSVR, double check you have the correct audio input or output settings set on the TV. Im guessing youve already done this though.
Yeah sadly, all hooked up through hdmi for the audio output
Apparently this tweet was made and then deleted
Have you tried a different HDMI cable?
DC is vomit inducing as is.... so... give me DCbike VR in preparation for WipeOut VR!
BRING ITHahaha there's no way in hell I'm going to try that
I haven't got PSVR but I keep popping into the this thread to see how things are going. I think it's safe to say Sony have something on their hands here. The one thing I feared was PSVR would become an overnight success because of buzz but then fade because of the 'been there, done it' problem, but it seems as if the software market will be healthy and people are hungry for more. A lack of support is ALL than can hold this back in my opinion.
PSVR game this week
O! My Genesis VR Digital (Out 11/4)
http://blog.us.playstation.com/2016/10/30/the-drop-new-playstation-games-for-1112016/
Apparently this tweet was made and then deleted
Apparently this tweet was made and then deleted
To be honest I don't feel like this thread is necessarily a valid indicator of how it'll do in the long run.
My biggest worry right now is its long term game support. It'll all depend on how motivated the developers and publishers are at supporting a platform with more risk-driven experimental gameplay concepts and a limited audience.
Apparently this tweet was made and then deleted
Apparently this tweet was made and then deleted
Ooh interesting.
Maybe VR is what's needed to have strategy and management games work & flourish on consoles.
It's actually over an 80 page difference, and we shifted a fair amount of the shipping talk out of the main thread early on as it was disrupting talk about anything else. Still, it wont take long for this thread to eclipse it. Console GAF is larger than PC GAF, and the price difference between the two increases the discrepancy further.The top 3 posters of the Vive thread make up 10% of all the posts, and I'm 4% in my own right. The thread is heavily skewed to the regulars, whereas this thread is much more distributed across a large number of posters.
As to the second point, going by the Vive thread, I'd say the enthusiasm is driving sales all around. We've seen a number of PSVR owners take an interest in and purchase a Vive after their experience with PSVR. It's a technology that has to be experienced to appreciate, so anything that increases people's exposure to it is a good thing for the medium. (Well, assuming the exposure isn't to a garbage device at least.)
It's also nice to see the stigma of "There's no AAA games for VR" going away as people realize that VR can be compelling without a 40 hour epic narrative driven game. Experiencing all the stuff that you've never been able to do before in gaming is a massive draw of VR, and those experiences are often going to come from smaller devs.[/QUOTE]
Man, you said it. When it was Vive/Oculus vs the rest of the gaming world, the argument of nothing worth playing or the devaluation of these smaller experience games was grating.
Thank God more people have access to not just VR, but decent quality VR at that; those arguments are subsiding.
I willCool! I hope you will continue this "PSVR-game this week"-trend in this thread.
I'm a couple days late to this news but I'm happy to see there's going be a PS4 Pro patch for Battlezone. I wasn't planning to get a PS4 Pro until this time next year when I get a new TV, but if more PSVR games get patched I'll get a Pro much sooner than that.
https://www.reddit.com/r/PSVR/comments/590ek5/a_list_of_psvr_games_with_pro_upgrade_confirmed/
I think we should get the final "PSVR-Games with Pro-things @ launch"-list next week
Apparently this tweet was made and then deleted
For what it's worth that's what they said when I ordered mine and they ended up shipping it early. I'm still annoyed because of that since it means I have to stare at it till the PS4 Pro is out in 10 days.Says "Back-ordered. Due in stock November 14 -- order now to reserve yours"
I think I just hit a weird bug in Until Dawn. It's like the 3rd level boss fight.
The guy who pushes you backwards isn't pushing me hard enough. So I go so slowly that I can't even see the barrels I have to shoot at in order to hurt him. I have to point my gun down to the side and behind me and just spray in the hopes that it blows up the barrels before his swipe hits me.
Then there's enemies throwing shit from above. So I am shooting their molotovs with my left hand and blindly spraying with my right hand just hoping that there's a barrel coming up so I can damage the boss. After 4 attempts, I had to say fuck it. It wasn't like this the first time I played the game on the Normal difficulty.
One of the best things about PSVR is the high frame rate. Hopefully, this can become more desired in the console space.