Looks like fun.
If the tracking as anywhere near as good as Pixel Gear's then that'd be great.
There's a demo on the Asian PSVR disc. It's a mobile game ported to VR and it looks and plays like that. It seemed fairly shallow, though if it's priced as cheap as the publisher's other games, it might be worth it. It felt like a budget Time Crisis clone. My biggest issues were:
- The positioning of the virtual hands and in game guns is really weird. You have to really, really point the Move controllers straight in order to have the guns point straight. Way more so than any other game I've played. It feels like the in game hands are mounted on top of the bulbs of the move controllers, like you're holding tiny hands on top of the Moves.
- The controls for picking up, discarding weapons are weird. They don't feel natural.
- Very little indication of where you're being shot from, and the positional audio is really bad. You'll notice you're losing health and wondering why, and then 15 seconds later see you're getting shot by a dude hanging from a window above you.
Pros:
- It may not "officially" support room scale, but it's much more fun that way. I cleared the space you see below and was able to use the entire play area. It's the same publisher as Ace Banana and Pixel Gear. They need to share that tracking tech, as both this and Ace Banana can be tracked accurately in room scale (haven't played Pixel Gear, but I hear the tracking is good).
I can't see paying more than $9.99 for the full game.
Here's my "room scale" play area. Tracked accurately in Ace Banana and Mortal Blitz.