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PlayStation VR Launch Thread: Welcome to The Real World

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Mathieran

Banned
Just played through Arkham VR. That was awesome! Lots of stuff to tinker with. My favorite thing was trying to rapid fire as many batarangs as quickly as possible and dancing in the mirror as Batman.

Wish it wasn't so damn short though. Gonna play through again and try to solve the riddles. That story sure was depressing though.

I wonder if it's a standalone or has anything to do with the continuity with the next rumored batman game?
 

Alienous

Member
Just played through Arkham VR. That was awesome! Lots of stuff to tinker with. My favorite thing was trying to rapid fire as many batarangs as quickly as possible and dancing in the mirror as Batman.

Wish it wasn't so damn short though. Gonna play through again and try to solve the riddles. That story sure was depressing though.

I wonder if it's a standalone or has anything to do with the continuity with the next rumored batman game?

It's does have something to do with continuity - it's
a prequel to Arkham Knight that deals with Batman finding out he's infected with the Joker's blood, and
a dream
, hence
the alarm sounds, and several references to sleeping
.

The riddles are fun though. They really challenge you to be a detective.
 

Mathieran

Banned
It's does have something to do with continuity - it's
a prequel to Arkham Knight that deals with Batman finding out he's infected with the Joker's blood, and
a dream
, hence
the alarm sounds, and several references to sleeping
.

The riddles are fun though. They really challenge you to be a detective.

Oh, I didn't realize the whole thing was a dream and took place prior to Knight. I had some stuff mixed up in my head. Forgot AK had that storyline. I knew it seemed familiar but thought it was from an animated movie or something. Thanks!
 

octobot

Member
Werewolves Within is such a great game. I had a blast playing it tonight. It is up there with Until Dawn, Rez, and Rigs as one of the best games on PSVR.

I'm surprised there isn't more praise for this game in the thread. It's so much fun and easily the game I've put the most time in. It also is a great example of a game that really wouldn't work without VR, seeing people's gestures and who they are looking at etc, is so crucial to the game and works so well in VR. Right now it's my goto nightly game (sorry overwatch) and I usually end up playing much later than I had planned because most groups you get into are great and you want to play 'just one more'.
 

Fafalada

Fafracer forever
dimmer said:
You are correct pointing out that the purpose of lpd is not about sharpness, but it has an effect on it.
Only in so far that it manipulates your focal threshold in VR, affecting how much of near geometry you can focus on. Eg. when a game sets your IPD to 15m, you loose none of the sharpness, but things less than few meters away become impossible to focus on, without going cross eyed. But imo that's more a double image effect than sharpness loss.
Your cube example is the same thing, just on smaller scale (near object passing focusable threshold).
 
Does anyone know why my virtual cinema keeps going out of alignment (or losing tracking)? I tried the medium size screen as I found that is more reflective of being in the cinema but after a few minutes it keeps ending up to the side of my vision?
 
I'm surprised there isn't more praise for this game in the thread. It's so much fun and easily the game I've put the most time in. It also is a great example of a game that really wouldn't work without VR, seeing people's gestures and who they are looking at etc, is so crucial to the game and works so well in VR. Right now it's my goto nightly game (sorry overwatch) and I usually end up playing much later than I had planned because most groups you get into are great and you want to play 'just one more'.

Warewolves Within is based on a party game called Mafia/Werewolf. It is pretty damn good without VR, I even think there is a thread in the off topic community where people play it.
 

Shoeless

Member
I want a Rock Band port where you are in the space that you're playing. Starting in a garage, then bigger and bigger Venues until it's a massive stadium and you can't hear anything but the crowds.

Would be really cool.

Unless they've changed their minds, they're actually working on something like that as an Oculus exclusive. So if you reeeeeeeeally want it, start saving up for a VR gaming rig and an Oculus headset.
 

octobot

Member
Warewolves Within is based on a party game called Mafia/Werewolf. It is pretty damn good without VR, I even think there is a thread in the off topic community where people play it.

Sorry I meant as a video game. I'm a huge boardgamer and own one night ultimate werewolf (have yet to play it like too many of my boardgames lol)
 

Rubik8

Member
Sorry I meant as a video game. I'm a huge boardgamer and own one night ultimate werewolf (have yet to play it like too many of my boardgames lol)

My kids begged me to let them play Werewolves Within on PSVR, but I won't let them based on some of the antics I've witnessed in some of the more memorable matches I've played. So I got them One Night Ultimate Werewolf for Christmas. It's great! The entire family plays every night. I'm fairly sure I'll get them the expansion, but the base game is very addictive and always a good time.
 

majik13

Member
One of the first VR things completed, and its still one of the most impressive:
RHDL2YJ.jpg

WU8BL8u.jpg

The video screen illuminating the room, the texture detail, the fact you can play any 3D movie and have the full experience? Shit is TIGHT and runs off a smartphone. I guess the fact PSVR is a bit lower rez than the 1440p on GearVR would make it a bit shittier, but still. It's cool.

Sony can't even get the 3D video playing part right yet! Its bizarre. Or create a 360 wraparound version of the XMB. Something weird happened to the O/s team at Sony right after the Vita. Seems like there was a major brain drain.

Ah yeah, used that on Gear. The screen light effecting the environment is a really cool effect. Anyways, thought you orginally meant the screen was highly detailed or something, but you meant a viewing environment. Id think for for 2D videos they could do this but not likely for actual OG PS4 games.

And as I said before they had 3D VR media player on PSVR dev units. So Sony removed it for reasons, its not that they cant get it to work. Im guessing to avoid its use with adult videos.

Bumping because I feel dumb and still can't figure it out

My Golds work fine, you are plugging the cable from the headphones all the way into the PSVR cable? There was one time I couldnt figure it out for like 10 mins because the cable wasnt in all the way, it seemed fully connected, but wasnt.
 
Couple of weird tracking things:

- My controller goes out of sync weirdly in Play Room VR and I have to re-plonk it into the ghost controller from settings before it... starts swivelling around again. Doesn't do it in any other demo so far.

- My left hand goes crazy flying everywhere in the Job Simulator demo at times, and I had seen some people say its tracking can be iffy. Is it perhaps better in the final thing/patched? Want to pick that up but no sale on and no idea on the support its getting.

http://jobsimulatorgame.com/psvrfaq/

I followed this setup guide, and feel like I have a more stable experience in all of my vr games now sitting or standing. I think the key for me was getting the camera up as high as possible, and looking down. My camera used to be at about 3 feet from the ground, and I got it up to about 6+. It helps to avoid the lights from the controllers interfering with the lights on the headset.
 

gamerMan

Member
I think the big issue is that few publishers--understandably so--want to commit to a full length, AAA VR game because the ROI at the AAA level is pretty steep.

You have to start somewhere. If you want more people to get on board, you have to have software they are going to want. These demo like experiences are not going to get anybody interested.

Sony really needs to make Move controller with an analog stick. I feel it is holding many games back.

I felt the same way. The current setup only allows you to use your hands or the controller, limiting you to demo like experiences. I feel the Wii setup would have worked better. Unfortunately, it is too late for a setup like that. The entire tracking system on the Playstation VR needs to be overhauled.

While VR really does seem like a big leap in gaming, I feel the biggest problem right now is that you can't play for a long time and any games with movement seems to make you sick. Also, objects that are very close to your eyes make me feel weird and cross eyed. This must be very bad for your eyes.

The other problem with the PSVR is that everything looks low res and blurry even on the PS4 Pro. Even on the TV the text appears to be fuzzy.

I am actually surprised by all the demos. Developers have shown that you can create all types of games from first person shooters to even 3rd person platformers. I am actually trying to buy software for the thing, but there just isn't a piece of software where it doesn't feel like this is just a proof of concept. This needs something like the equivalent of Mario 64.
 
Also, objects that are very close to your eyes make me feel weird and cross eyed. This must be very bad for your eyes.

I noticed this too, and while I don't know anything about the health aspect, I eventually realized the same eye effect happens in non-vr if you hold objects up close haha.
 
You have to start somewhere. If you want more people to get on board, you have to have software they are going to want. These demo like experiences are not going to get anybody interested.



I felt the same way. The current setup only allows you to use your hands or the controller, limiting you to demo like experiences. I feel the Wii setup would have worked better. Unfortunately, it is too late for a setup like that. The entire tracking system on the Playstation VR needs to be overhauled.

While VR really does seem like a big leap in gaming, I feel the biggest problem right now is that you can't play for a long time and any games with movement seems to make you sick. Also, objects that are very close to your eyes make me feel weird and cross eyed. This must be very bad for your eyes.

The other problem with the PSVR is that everything looks low res and blurry even on the PS4 Pro. Even on the TV the text appears to be fuzzy. Driveclub VR looks like a bad N64 game.

I am actually surprised by all the demos. Developers have shown that you can create all types of games from first person shooters to even 3rd person platformers. I am actually trying to buy software for the thing, but there just isn't a piece of software where it doesn't feel like this is just a proof of concept. This needs something like the equivalent of Mario 64.
I didn't even unwrap my copy of DC VR and I know this is hyperbole. Which is a shame because you have good points
 
Does anyone know why my virtual cinema keeps going out of alignment (or losing tracking)? I tried the medium size screen as I found that is more reflective of being in the cinema but after a few minutes it keeps ending up to the side of my vision?
That's drift, it seems to happen to everyone. Sony's fix is to take the headset off and put it on a flat surface for a minute or two to re-calibrate.

driveclub-vr-screen-01-ps4-eu-08aug16

Superman_64_Lvl_1.jpg

��
Which one is Driveclub VR?
 
Driveclub VR looks like a bad N64 game.

LOL - you just negated your entire post with that ridiculous statement. Driveclub VR, although not a showpiece like RIGS or Arkham VR, has great looking interiors - which makes it that much more immersive and fun to play. It's still one of my favorite games for PSVR.
 

Alienous

Member
DriveClub VR can really look ugly at times, to the point where it can make me hesitant to play it. Especially some tracks that involve water - it can look awful beyond reason. But, of course, it isn't three-generations behind PS4 games.

It's probably due to Evolution Studios being closed down, so another developer must have been tasked with retrofitting the game into VR. They do a good job, all things considered, of turning a 30fps spectacle game into something that runs on a standard PS4 at an acceptable enough frame-rate to allow for PSVR support. It'd be like trying to get The Order 1886 to run on PSVR.

Batman Arkham VR, RIGS, and most other PSVR titles, were able to design themselves around the technical limitations. It seems like DriveClub VR had to make drastic, blanket graphical reductions that can leave it looking pretty bad.

It would be nice to have a driving game built from the ground up for VR, though.
 

Glix

Member
I don't think I can resist Fruit Ninja VR. It just looks so fucking fun.

I'm repulsed by the fact the fruit isn't photorealistic and yet I still see 15 bucks being debited from my account shortly.

What can I do?
 

Shoeless

Member
I expect you to die seems to have pretty great reviews -- what did you all think?

It is a blast, very funny, atmospheric, loads of charm, works reasonably well with the Move controllers. But, it's only four missions. So depending on your buying habits, that may not be enough to justify the cost.

On the other hand, there's zero fat/filler in this game, so despite the short length, it's all good.
 

D23

Member
wow cant believe its still sold out everywhere..

couple of my friends and family wanted to buy one after i demo'd to them at Christmas.

C'mon Sony!
 

hawk2025

Member
It is a blast, very funny, atmospheric, loads of charm, works reasonably well with the Move controllers. But, it's only four missions. So depending on your buying habits, that may not be enough to justify the cost.

On the other hand, there's zero fat/filler in this game, so despite the short length, it's all good.


I'm in.
 

gamerMan

Member
I didn't even unwrap my copy of DC VR and I know this is hyperbole. Which is a shame because you have good points

You are right. It doesn't look like a bad N64 game. Not even close. I was just really disappointed with how it looked as my expectations were ridiculously high for a driving game. I hope that we get a racing game designed specifically for VR.


It's not so much that it looks bad, it's that it is very blurry. Also I feel like the entire thing looks dull even on the TV screen.

Still, I had a lot of fun with it and Driveclub shows that VR does really make driving games so much more immersive.

One of the problems with Driveclub that I had was looking at the stuff very close like the interior really tripped me out. I felt like I was cross eyed which doesn't happen to me in real life. You almost have to try to put it in your peripheral vision to play the game.
 

dyergram

Member
Any vr shit in the sale worth getting? I want job simulator I think but I worry about camera jank...


Also psvr worlds was disappointing but god dam Sony London hit it out the park with heist.
 

*Splinter

Member
One of the problems with Driveclub that I had was looking at the stuff very close like the interior really tripped me out. I felt like I was cross eyed which doesn't happen to me in real life. You almost have to try to put it in your peripheral vision to play the game.
That doesn't sound right, have you done all the calibration stuff like eye distance etc?
 

ImmortalStyle

Neo Member
And as I said before they had 3D VR media player on PSVR dev units. So Sony removed it for reasons, its not that they cant get it to work. Im guessing to avoid its use with adult videos.

I keep seeing this anti porn theory being presented as the reason Sony hasn't implemented 360 3D for its media player. That doesn't make any sense to me. You can watch a ton of porn on a PS4 and or a PSVR headset. If people have access to 15 million standard porn videos, what would be the point of blocking some 3D porn videos? Also, I heard Sony likes money. Big successful corporations that like money don't usually avoid sex, within reason of course, to get more of it if possible.

Am I crazy here?
 
It would be nice to have a driving game built from the ground up for VR, though.

Yup can't wait for them. I think it would make all racing games better as standard if VR is considered from the beginning as it would ensure frame rate stability.

I really hope the people getting overexcited about a potential hint from Codemasters of Dirt Rally coming to PSVR are correct because I'd get lost in that game.
 

Glix

Member
Been out of the loop a little with the holidays and family and stuff. Any thoughts/impressions on the Roller Coaster game and Fat City?

Both look kinda cool.
 

Shoeless

Member
Yup can't wait for them. I think it would make all racing games better as standard if VR is considered from the beginning as it would ensure frame rate stability.

I really hope the people getting overexcited about a potential hint from Codemasters of Dirt Rally coming to PSVR are correct because I'd get lost in that game.

One of the most interesting things about driving games in VR for me is just how drastically it changes the idea of "l33t gear" for hardcore drivers. Right now that people willing to spend a lot of money on driving games buy a good wheel, then get an elaborate chair/rig system that puts the screen up close and simulates the sitting position of being in car so they feel a bit more like they're in a vehicle.

With VR, all you really need is a quality wheel. The elaborate seating/screen mounting system isn't so necessary because you no longer need the rig to make you feel like you're in the car, VR already does that.
 

Glix

Member
One of the most interesting things about driving games in VR for me is just how drastically it changes the idea of "l33t gear" for hardcore drivers. Right now that people willing to spend a lot of money on driving games buy a good wheel, then get an elaborate chair/rig system that puts the screen up close and simulates the sitting position of being in car so they feel a bit more like they're in a vehicle.

With VR, all you really need is a quality wheel. The elaborate seating/screen mounting system isn't so necessary because you no longer need the rig to make you feel like you're in the car, VR already does that.

Yeah, maybe a chair made out of a real car seat, and you are good to go.

Coolest thing now would be a fan aimed at you that gets slower or faster depending on your speed.

Star Wars Battlepod does it... and it doesn't even make sense there, and its still awesome.
 
With VR, all you really need is a quality wheel. The elaborate seating/screen mounting system isn't so necessary because you no longer need the rig to make you feel like you're in the car, VR already does that.

I was ready to get a T150 alongside DCVR, but haven't. The DCVR demo didn't grab me, although I am tempted to get the game in the current UK PSN sale. The rumours of DIRT support seem to have gone quiet, Project CARS isn't coming to PSVR, and I'm waiting to see what GTS is going to be like.

I'm still enjoying PSVR, but my biggest criticism is the lack of either a full driving game or space sim. These seem like obvious choices to me, but we got a graphically compromised remake (DCVR) and a short add-on (TMT), and an overpriced multiplayer game with no solo campaign (EV), two brief 'experiences' (X-wing and Jackal) and a dubious 'chapter 1' (Space Rift).

The grudging PS4 support for Elite ("50 million consoles? OK, I suppose we'd better port it...") doesn't encourage me much.

Come on Sony, where are my G-Police and Colony Wars remakes?
 

Bluecondor

Member
I keep seeing this anti porn theory being presented as the reason Sony hasn't implemented 360 3D for its media player. That doesn't make any sense to me. You can watch a ton of porn on a PS4 and or a PSVR headset. If people have access to 15 million standard porn videos, what would be the point of blocking some 3D porn videos? Also, I heard Sony likes money. Big successful corporations that like money don't usually avoid sex, within reason of course, to get more of it if possible.

Am I crazy here?

Ya I agree - it seems really far-fetched that Sony backed off a 3D video player out of some combination of altruism and/or a Machiavellian desire to avoid bad PR due to the possibility of being connected to VR porn.

My guess is that there is some content licensing issue with 3D video that Sony corporate doesn't want to touch at this point. Until this is resolved, we probably will not see Sony release its 3D player for PSVR....
 

Glix

Member
Ya I agree - it seems really far-fetched that Sony backed off a 3D video player out of some combination of altruism and/or a Machiavellian desire to avoid bad PR due to the possibility of being connected to VR porn.

My guess is that there is some content licensing issue with 3D video that Sony corporate doesn't want to touch at this point. Until this is resolved, we probably will not see Sony release its 3D player for PSVR....

Do they offer 3D movies in the PS Store? If they don't maybe they are waiting until they do?

The whole thing sucks, especially because we know it is technically feasible.
 
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