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Pokémon Go |OT 2| Servers...gotta crash 'em all!

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adamy

Banned
Currently missing: Farfetch'd Kangaskhan Mr. Mime Ditto, the legendary birds.

Weezing and Muk, Venusaur, Blastoise, Butterfree, Beedrill are the only attainable ones left for me... Yay? I agree, add more.

I've seen like 2 water Pokemon

Gotta grind those out at Santa Monica one of these weekends
 

Muku

Member
The spawns are always at the same time so if you used to go on walks 10 min past the hour but now go 30 min past the hour you may not see shit. I've mapped out good spawn routes for some nests and a lot of them have their spawns overlap in a 30 min window so you could go at 10 min past the hour and be out at 40 min past the hour and see 90% of the spawns which means theres a time where you could arrive and walk around and see nothing.

Actually, I go at the same time every day. That's what is baffling me.
 

Ultryx

Member
Currently missing: Farfetch'd Kangaskhan Mr. Mime Ditto, the legendary birds.

Weezing and Muk, Venusaur, Blastoise, Butterfree, Beedrill are the only attainable ones left for me... Yay? I agree, add more.

The game hasn't even officially been out for a month yet. Eventually they will release the next wave of Pokemon.
 

Chaos17

Member
7qFwZQg.jpg

savage
 

jsirgey

Neo Member
Is anyone else incredibly dissatisfied with Niantic's response to everything? I'm sure it's been posted already, but just in case, from their Facebook:



Despite being a small company, their PR manages to sound just as empty and vague as a major publisher. A few specific gripes:

The original feature, although enjoyed by many, was also confusing and did not meet our underlying product goals. It wasn't confusing, though. In fact, it was incredibly simple - a game of hot/cold really, but with footprints - and it worked. The only time tracking worked at all was in the very beginning, and they removed it. Niantic should just explain why they changed the GPS from street level to city level (which caused the three-step glitch in the first place), even if it is just for security. Admitting to mistakes isn't wrong.

We have limited access by third-party services which were interfering with our ability to maintain quality of service for our users and to bring Pokémon GO to users around the world. The only thing those third-party services did for GO is improve the quality of the experience as a whole, especially thanks to the issues pushed forward from Niantic themselves. It made tracking a possibility when Niantic gave none. They never seemed happy with the apps existing, of course, but to lack the understanding as to WHY they exist in the first place is just mindblowing.

Niantic is a business, so it is understandable why they would push updates that aid in monetization (Pokemon being harder to catch, being farther away on the screen, Stops giving fewer items, etc), despite how counter-intuitive it may be to the dedicated players. It just feels a tad disheartening, I suppose.

They pretty much say they ripped the tracking out to help deal with the server overload issues and then everyone and their brother turned to these websites and scripts to get back the tracking but all it did is lead to even more "users" being logged in and pulling data from the servers, probably even more traffic then if they had just left it in to begin with. If they hadn't jumped the gun and broke the tracking to ease the traffic when they were bringing on multiple continents at once, they would probably be in a good place at this point.
 

dity

Member
They pretty much say they ripped the tracking out to help deal with the server overload issues and then everyone and their brother turned to these websites and scripts to get back the tracking but all it did is lead to even more "users" being logged in and pulling data from the servers, probably even more traffic then if they had just left it in to begin with. If they hadn't jumped the gun and broke the tracking to ease the traffic when they were bringing on multiple continents at once, they would probably be in a good place at this point.
There'd be some other issue going down.
 
They pretty much say they ripped the tracking out to help deal with the server overload issues and then everyone and their brother turned to these websites and scripts to get back the tracking but all it did is lead to even more "users" being logged in and pulling data from the servers, probably even more traffic then if they had just left it in to begin with. If they hadn't jumped the gun and broke the tracking to ease the traffic when they were bringing on multiple continents at once, they would probably be in a good place at this point.

Pokevision et al would have existed (and possibly even did exist) even if the in-game tracking worked perfectly.

Some people weren't interesting in hunting for Pokémon, they just wanted to be told where the Pokémon were so they could go and get them.
 

Muku

Member
I haven't noticed a hitbox change, I just think the pokemon move/growl/attack more often

Way too often. Some will do it, go to throw a ball, do it again as I throw ball. Wasted ball. Let them finish it, wait... they don't do anything, toss it, oh guess what they're doing again. If stuff starts to get too ridiculous I just run from them now. Not wasting a stupid amount of Pokeballs for that shit.
 

Zero2kz

Member

jsirgey

Neo Member
Pokevision et al would have existed (and possibly even did exist) even if the in-game tracking worked perfectly.

Some people weren't interesting in hunting for Pokémon, they just wanted to be told where the Pokémon were so they could go and get them.

Right, but by breaking the tracking when they did it forced almost all/a pretty high percent of the user base to use one of the externals tricks and for each person that used an external it effectively doubled the user base, one account online to play the game and a 2nd account/client pinging the same spot to get the spawn info, and could be even more as some of the scripts allowed you to be in multiple places at the same time. It was a knee jerk reaction that had consequences they didn't foresee.
 

Zero2kz

Member
Renaissance Center in Detroit pre-update was only Rattata, Voltorb, and Magnemite.

Today I have caught several of each Squirtle, Doduo, Venemoth, Ghastly, Rhyhorn, Graveler, Aerodactyl, Ponyta, Diglett, Shellder, Krabby, Cubone, Sandshrew, Staryu, Magikarp, Omanyte.

I love working on top of a pokestop, that almost always has a lure on it.
 

CrazE

Banned
It's so hard to believe. Berry, Ultra Ball, Tiny Circle, and a 400 CP Ponyta breaks out 5 times. I went from 120 pokeballs to 40 in 10-15 minutes of playing. Having to use 10-15 balls per pokemon.

I had a CP 45 Pikachu bust out of 3 regular balls on my break. I'm level 15. I walked off after that and passed it up. Ha ha.
 

Llyrwenne

Unconfirmed Member
Well, I'm all out of potions. I guess I'm completely locked out of Gym battles for possibly a few weeks now because I do not have enough PokéStops near me to restock and there is no other way to get them.
 

Kinitari

Black Canada Mafia
I haven't looked into it yet, but all the distance tracking was being done with an api request right? I could tell by the way it would periodically update. I don't know why they didn't just switch to a local lat/long comparer algorithm. Sure it's "as the crow flies" but it's significantly better than nothing.
 

Teknoman

Member
Well, I'm all out of potions. I guess I'm completely locked out of Gym battles for possibly a few weeks now because I do not have enough PokéStops near me to restock and there is no other way to get them.

If you have at least one, just chill there for a good 15 minutes?
 

GulAtiCa

Member
Damn, the XP bonuses for Nice, Great & Excellent indeed no longer give you anything. Just got an Excellent. :(

I'm out of Potions as well. I'm finding Pokestops aren't giving as many as I'd like them to anymore.. Since yesterday I gained like 25 Potions, 5 Super Potions and 3 Hyper Potions. Gained likely 50 Revives.... and over 150 Pokeballs (mostly normal ones) since yesterday.

Stop giving me revives! Give me potions. Heck, you can't even buy them (not sure that I would or not though)
 
I'm a little amazed at how quickly players in my area seem to have dropped off. The past two weeks, five or six people who were clearly playing Pokemon Go could be found playing in the park during work hours, people from the nearby office buildings taking breaks. Today and yesterday, I've seen one other person at any given time when I went to the park myself.

I could definitely just be missing people, but I've also noticed the gyms in the park aren't flipping teams nearly as much, with the same people holding them all day. I don't know if it's the update pushing people away, the novelty wearing off, or me just going at the wrong times, but it certainly seems (in my limited experience) like something is up.
 

Rygar 8 Bit

Jaguar 64-bit
At level 25 a 205 Pidgey should NOT take 8+ regular balls to catch... I am getting tired of this.

agreed trainer level should matter im level 25 nothing cp 400 or under should not break should be instant capture but nah a cp level 1 rattata will take 50 ultra balls spit in your face and run away
 

Zero2kz

Member
agreed trainer level should matter im level 25 nothing cp 400 or under should not break should be instant capture but nah a cp level 1 rattata will take 50 ultra balls spit in your face and run away

It does matter. Higher the level, the harder it is, which makes no sense.
 
I could definitely just be missing people, but I've also noticed the gyms in the park aren't flipping teams nearly as much, with the same people holding them all day. I don't know if it's the update pushing people away, the novelty wearing off, or me just going at the wrong times, but it certainly seems (in my limited experience) like something is up.

I noticed that too with the three Anthem Park Gyms. When I went to an event one Sunday evening a few weekends ago, they changed hands fairly often. When I went again two days ago, they didn't change at all.
 

Rygar 8 Bit

Jaguar 64-bit
It does matter. Higher the level, the harder it is, which makes no sense.

well the trainer level will just give you higher cp pokemon those are better and should be harder to catch but all the fodder thats lower level cp then me should be super easy to catch but its not its just as hard to catch as if i were trainer level 1
 
I noticed that too with the three Anthem Park Gyms. When I went to an event one Sunday evening a few weekends ago, they changed hands fairly often. When I went again two days ago, they didn't change at all.

I'm fairly sure it's just player base dropping off. Saturday night while in line at the Groundlings show in LA the gym outside changed hands no less than 5 times in 30 minutes. Just yesterday on the Vegas Strip I walked by a gym 3 times in 30 minutes to see it change maybe 4 times. These are densely populated areas so these gyms are always in flux. The gym at the park near my apartment changes maybe once an hour during the day/early night.
 
D

Deleted member 231381

Unconfirmed Member
It does matter. Higher the level, the harder it is, which makes no sense.

You've misread it. Trainer level has no effect on capture rate. However, higher level Pokemon are harder to catch, and the higher your trainer level, the higher level Pokemon you encounter. When you think about it, a 200 CP Pidgey is... actually a pretty high level Pidgey, hence the difficulty in catching.
 

L Thammy

Member
You know what would be a fantastic way of improving the game for me? Making it so that you can't walk out of a Pokestop's range once you've clicked on it. It's annoying as hell when you're on the train or a bus and there's a Pokestop coming, you click it once you're in range and desperately start spinning, but you get "this Pokestop is out of range" while it loads the damn thing.
 

zulux21

Member
You know what would be a fantastic way of improving the game for me? Making it so that you can't walk out of a Pokestop's range once you've clicked on it. It's annoying as hell when you're on the train or a bus and there's a Pokestop coming, you click it once you're in range and desperately start spinning, but you get "this Pokestop is out of range" while it loads the damn thing.

The game really isn't meant to be played on a train or a bus, I really don't have any issues with how the pokestops currently work as if you play it by walking or riding a bike it's easy to stay with in range and get it.
 

L Thammy

Member
The game really isn't meant to be played on a train or a bus, I really don't have any issues with how the pokestops currently work as if you play it by walking or riding a bike it's easy to stay with in range and get it.

I don't really care how it's meant to be played; I'm stating something that would improve the game for me and break it for no one. I can't reasonably bike to another city, and I'm not endangering myself or others like people who play the game while they drive. It's especially bad because phone games are particularly good for commuters.
 

Chaos17

Member
You've misread it. Trainer level has no effect on capture rate. However, higher level Pokemon are harder to catch, and the higher your trainer level, the higher level Pokemon you encounter. When you think about it, a 200 CP Pidgey is... actually a pretty high level Pidgey, hence the difficulty in catching.

Thus I shall only thraw my balls only at green pokemon circle in the futur. I also wasted too many on higher Pokemons >.>
 
I don't really care how it's meant to be played; I'm stating something that would improve the game for me and break it for no one. I can't reasonably bike to another city, and I'm not endangering myself or others like people who play the game while they drive. It's especially bad because phone games are particularly good for commuters.

If you let people access Pokéstops like that, then morons will play it while they're driving, which could very very much endanger other people.
 

eek5

Member
If this chart at the end of the reddit post is anything to go off of: https://www.reddit.com/r/TheSilphRo...lysis_on_catch_rates_and_encounters/?sort=top

Unless someone can point out that I am stupid and interpreting it wrong.

You're reading it wrong. The table is for POKEMON level not trainer level. If you encounter a level 1 pokemon you'll have the same capture rate as a level 1 trainer encountering a level 1 pokemon (assuming server doesn't do anything to factor in trainer level with capture success). It's just that at level 20+ you see a lot less level 1 pokemon relative to a level 1 trainer.
 

L Thammy

Member
If you let people access Pokéstops like that, then morons will play it while they're driving, which could very very much endanger other people.

I don't think so. Unlike catching Pokemon, you have to be in very close range to access a Pokestop, which is hard enough to do when you're going at more than walking speed. If you don't time it right the game still registers it as out of range and you can't walk in (as far as I can tell).
 

blackflag

Member
It does matter. Higher the level, the harder it is, which makes no sense.

It honestly seems that way. At level 22 I'm having crap pidgeys and ratatatas pop out left and right. I don't remember that happening at like level 7.

edit: Saw the explanation....it really shouldn't work that way.
 
Let me share something important to you PokeGoGaf:

1: When you see a two digit CP Pokemon just spend 1 pokeball for it just to gain more candy and experience. Plus for later evolving & XP.

2: DO NOT waste your pokeballs on three digit Pokemon Unless it's a higher CP than or close any CP Pokemon in your current inventory. Otherwise that 3 digit pokemon (which you don't really need) will have a higher chance of evading and breaking free of your pokeballs. So choose wisely and be conservative if possible.

3: I've noticed Hitboxes have changed for some Pokémon depending on their rarity and CP. Making it incredibly harder to catch. Regardless of berries and Pokeballs and Curve ball techniques.

4: Curve Balling has been slightly altered. So definitely brush up on it before wasting using your older techniques that worked much easier before this update.

5: Try to toggle your GPS tab on your phone. Sometimes it helps cause your character to randomly move around adding extra KM counts to hatching eggs or causing Pokemon in that area to spawn or perhaps there's a Pokestop further away that you're able to collect before it registers to your current location. The game is causes you to teleport this way sometimes. Remember to put your GPS on again and boot up the game to resume normal gameplay.

6: Your nearby tracking menu is still able to track that specific Pokemon based on your general direction like before. But I've noticed it's become slightly more random. So you might at times have to rely on a tracking app to help assist here and there but it's not necessary.
 
I don't think so. Unlike catching Pokemon, you have to be in very close range to access a Pokestop, which is hard enough to do when you're going at more than walking speed. If you don't time it right the game still registers it as out of range and you can't walk in (as far as I can tell).

If you could hit it going past on a train, then people would definitely be trying to hit them as they drive past in a car.

Don't underestimate how fucking stupid some people are. There have been people in this thread admitting to playing the game while driving, even.
 
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