jellies_two
Member
Niantic built a bias to busy areas into the game, it will be hard to change it. They used the massive data sets that Google has kept on us all to map movement from cellphones, and this was populating XM in Ingress. That means the more people constantly passing through a street, park path or junction the more XM can be picked up, and in Pokemon the more Spawn points are available.
I did a check of the number of Pokemon available to catch in any given area of 500m radius and it varies from none to literally 50. The latter extremes are in famous public precincts (like Santa Monica pier area) but also key areas in cities. In second rank tourist area it might be 15, in an unremarkable street in an unremarkable suburb it might be 6 and out in the middle of nowhere it dwindles to zero..
Basically it is in the games DNA to be heavily biased to crowded, trip advisor type areas.
I did a check of the number of Pokemon available to catch in any given area of 500m radius and it varies from none to literally 50. The latter extremes are in famous public precincts (like Santa Monica pier area) but also key areas in cities. In second rank tourist area it might be 15, in an unremarkable street in an unremarkable suburb it might be 6 and out in the middle of nowhere it dwindles to zero..
Basically it is in the games DNA to be heavily biased to crowded, trip advisor type areas.