Defeats the purpose of making it monotype in the first place IMO. I don't care if Lance breaks the rules. This is why I'd like to force challengers into using the same team against every leader though. That way they can't build anything designed specifically to counter each type and would have to start over if they changed their team.Andrex said:I think leaders should be able to have (at most) one Pokemon that isn't their type but kinda fits though, the games have that.
Sixfortyfive said:Since the current tournament is over, I was wondering if anyone had any ideas as to how the next one should be conducted. It's probably a bit early to plan anything out concretely, but I'd like some suggestions from people who did and did not participate in the last one.
Some things to consider:
- Double battles. I've been enjoying these a lot ever since I started playing PBR randoms against Japanese players, as they open up a lot of strategies and considerations that just don't crop up in singles. Switching/countering and entry hazards aren't emphasized as much, and tiering works out differently since some Pokemon are much more or less useful in doubles. Smogon has a decent primer on it.
- Sideboard team style. Instead of keeping everyone's teams shrouded in secrecy and able to change between matches, entrants would submit a team sheet of 9 different Pokemon before the tournament starts, and throughout the duration of the entire tournament, they would only be able to pick from these 9 different species for each match. Each player's team sheet would be made public at the start of the tournament, meaning that you would have a little bit of information on your opponent before each match and could try to counterpick them. The team sheet would only list the Pokemon species chosen by each player. Moves, hold items, and stats would be left unspecified and could be changed between matches.
- Different ban lists. Anything that Smogon classifies as an Uber is normally banned in competitive play. I think it could be interesting to allow each player to use one Uber in each match. Or we could ban both Ubers and Overused Pokemon, forcing everyone to use lesser utilized Pokemon. Or not. I'm open to pretty much anything as far as this is concerned as long as there is a consensus for it.
- Different rule sets. For the last tournament, we enforced Evasion Clause, OHKO Clause, Species Clause, Sleep Clause, and Self KO Clause. We did not enforce Item Clause. If you would like to change any of these, or if you have any ideas for other possible rules to enforce, I'm open for suggestions.
I'd also like it if participants would try to make sure that their DS has a reliable connection with their home network, or at least do everything within their power to make it as reliable as possible. I know it just can't be helped sometimes, but I really, really hate having to rely on Shoddy Battle. It's so anticlimactic, and there are a few glitches here and there that keep it from operating the same way the real game does. (I noticed, for example, that Protect works differently when the opponent switches on Shoddy, which did have a minor effect on our final tournament match.)
Any other comments or suggestions? It's early and there's no rush, but it doesn't hurt to throw some ideas out there in the meantime.
One thing that I've seen done elsewhere and think is kind of interesting is a monotype challenge, where some players construct teams entirely of one type (like gym leaders), and other players try to defeat as many of the monotype teams as possible with one team of their own (they can't build one team to beat one leader, then use a completely different team for another). This could be done continuously (not as part of a tournament), and I already have one decent monotype team and could toy around with more.
Sixfortyfive said:Defeats the purpose of making it monotype in the first place IMO. I don't care if Lance breaks the rules. This is why I'd like to force challengers into using the same team against every leader though. That way they can't build anything designed specifically to counter each type and would have to start over if they changed their team.
Standard Cleric?Sixfortyfive said:I really liked the Altaria on my Dragon team because it is used in a completely different manner than all of the other dragon types in the game.
Something like that. Close to it, anyway.Mush said:Standard Cleric?
Use an ice attack?Mush said:SEE MY AVATAR FUCKERS?
YEAH THAT'S RIGHT.
WHAT ARE YOU GOING TO DO ABOUT IT.
It's super effective!grandjedi6 said:Use an ice attack?
Sixfortyfive said:Since the current tournament is over, I was wondering if anyone had any ideas as to how the next one should be conducted. It's probably a bit early to plan anything out concretely, but I'd like some suggestions from people who did and did not participate in the last one.
Some things to consider:
- Double battles. I've been enjoying these a lot ever since I started playing PBR randoms against Japanese players, as they open up a lot of strategies and considerations that just don't crop up in singles. Switching/countering and entry hazards aren't emphasized as much, and tiering works out differently since some Pokemon are much more or less useful in doubles. Smogon has a decent primer on it.
- Sideboard team style. Instead of keeping everyone's teams shrouded in secrecy and able to change between matches, entrants would submit a team sheet of 9 different Pokemon before the tournament starts, and throughout the duration of the entire tournament, they would only be able to pick from these 9 different species for each match. Each player's team sheet would be made public at the start of the tournament, meaning that you would have a little bit of information on your opponent before each match and could try to counterpick them. The team sheet would only list the Pokemon species chosen by each player. Moves, hold items, and stats would be left unspecified and could be changed between matches.
- Different ban lists. Anything that Smogon classifies as an Uber is normally banned in competitive play. I think it could be interesting to allow each player to use one Uber in each match. Or we could ban both Ubers and Overused Pokemon, forcing everyone to use lesser utilized Pokemon. Or not. I'm open to pretty much anything as far as this is concerned as long as there is a consensus for it.
- Different rule sets. For the last tournament, we enforced Evasion Clause, OHKO Clause, Species Clause, Sleep Clause, and Self KO Clause. We did not enforce Item Clause. If you would like to change any of these, or if you have any ideas for other possible rules to enforce, I'm open for suggestions.
I'd also like it if participants would try to make sure that their DS has a reliable connection with their home network, or at least do everything within their power to make it as reliable as possible. I know it just can't be helped sometimes, but I really, really hate having to rely on Shoddy Battle. It's so anticlimactic, and there are a few glitches here and there that keep it from operating the same way the real game does. (I noticed, for example, that Protect works differently when the opponent switches on Shoddy, which did have a minor effect on our final tournament match.)
Any other comments or suggestions? It's early and there's no rush, but it doesn't hurt to throw some ideas out there in the meantime.
One thing that I've seen done elsewhere and think is kind of interesting is a monotype challenge, where some players construct teams entirely of one type (like gym leaders), and other players try to defeat as many of the monotype teams as possible with one team of their own (they can't build one team to beat one leader, then use a completely different team for another). This could be done continuously (not as part of a tournament), and I already have one decent monotype team and could toy around with more.
Actually, it was in a casual battle with Echoes. The ID number is 40-65423-01155.TheSeks said:OSHI-- Tournaments over.
What was that SixFourtyFive battle last week before it that was so super secret?
I MUST KNOW THE # TO VIEW IT, DAMN IT! MY VOYEUR SIDE MUST KNOOOOOOW.</caps>
(Oh, hey, there is battle videos in that topic! *Goes to view them all*)
Sixfortyfive said:Actually, it was in a casual battle with Echoes. The ID number is 40-65423-01155.
It took an hour to finish, though I think the video is about 25 minutes long if you turn off animations... I could upload a "speedy" 11-minute version to Youtube if you want. >_>
A possible(ideal) scenario could be like this:Sixfortyfive said:There's also the issue of what to do when a leader wants to challenge other monotype teams himself. If he already represents a type then he can't challenge that type, and if he represents multiple types then the issue of how to make a competition out of it and keep any kind of score becomes kind of difficult. Basically I just haven't thought this through much >.>, but I do kind of want to try it.
First come, first serve? I dunno. Claim a type and assemble the team at your earliest convenience; can't claim another type until you have the first team completed.Delio said:How would Gym leaders be picked exactly?
Sixfortyfive said:First come, first serve? I dunno. Claim a type and assemble the team at your earliest convenience; can't claim another type until you have the first team completed.
Something like that?
Can't you just put a handicap on some of the Uber Dragons? Use hindering natures, no hold items/items that work against the pokemon, etc. Thus pulling them down from the uber pedistal.Sixfortyfive said:What should the banned Pokemon list be? Off the top of my head, Dragon is kind of a tricky type to work with in this situation, as there aren't very many fully-evolved non-Uber Dragons. You have to permit either Garchomp (Uber) or Latias (OU Legendary), and the latter is somewhat problematic as it's hard to obtain a decent one for in-game competition.
Imo it'll be more fun not knowing what pokemon you are gonna face. As long as you know the type, you can always mix your team around to what you think may be best to lead with out of your 6 pokes.Sixfortyfive said:Should Leaders be required to publicize their teams so that Challengers know what Pokemon they're going up against?
Sounds really awesome! How many Leaders/Types do you expect?Sixfortyfive said:Any other comments?
What kind of stuff do they have there?jaxword said:If anyone's interested, I may be heading to Pokemon HQ in Tokyo this week...anything people want from there?
I'd rather just let the Dragon Leader use Garchomp if he wants in addition to Latias. Considering that Dragon is already hurting for versatility as it is I don't think it would be that bad. I also don't really care whether Garchomp is unbanned for anyone else or not, though I'm biased because all I see is that 4x ice weakness.Metroid Killer said:Can't you just put a handicap on some of the Uber Dragons? Use hindering natures, no hold items/items that work against the pokemon, etc. Thus pulling them down from the uber pedistal.
OMG Aero said:What kind of stuff do they have there?
The more I think of it the more agree with this. As a Gym Leader you are already at a disadvantage from being limited to one type, and the opponment knowing what type that is. I guess this means a lot of Gym Leaders will depend on gimmicks instead, and if the opponment knows the pokemon of the Gym Leader I'm sure they'll spot any gimmicks whatsoever.Sixfortyfive said:I would also prefer it if Leaders didn't have to disclose their teams, and I would like at least 8 types to be represented. The more the merrier.
I agree with this to an extent. I wouldn't say that "most" Ubers are reasonably managed in doubles, but I hardly think the existing tiers apply much to doubles either. Wobbuffet isn't broken at all in doubles, and any strictly physical or strictly special walls (Blissey) tend to have a much harder time.AdventureRacing said:I think you should be pretty leniant with bannings for 2 reasons (in double battles).
1 - In general most of the banned pokemon are nowhere near as dominant in double as they are in singles.
Sixfortyfive said:It took an hour to finish, though I think the video is about 25 minutes long if you turn off animations... I could upload a "speedy" 11-minute version to Youtube if you want. >_>
No. And Extrasensory isn't very good so don't worry about it. It's also not an egg move... I remember learning it myself.Azure Phoenix said:Is it possible to use re-learn previously deleted egg moves via the move tutor in Blackthorn? I'd rather not be in for a nasty shock if I choose to delete Togetic's Extrasensory and then decide I want it back at a later date.
finalozzo said:oh
:lol
beje said:No, Pokémon games in Europe have always been hardcoded to just one language.
By the way, reopening the Porygon Egg giveaway. Bring me anything (not hacked and not lame like Rattatas and the like) and you'll get one!
4512-2935-6534
Sixfortyfive said:MONOTYPE CHALLENGE
Any other comments?