Pokemon sequel is under development for DS

tabsina said:
I'd personally like to see a way to transfer easily between your own games (ie. i don't want to have to go and get my friend's ds to transfer pearl pokemon to my diamond cartridge).. is that too much?
Sadly there's no Pokemon Box this gen. Only this:
293x8nc.jpg
 
Man God said:
2nd gen besides crystal were bog standard GB games. Crystal was color only. Gen 2 is really GB.
Gen 2 were the middle of the road carts (they'd have been dark grey, if they weren't colored) that had much more color information than a regular cart, but would still play on an original gameboy.

if gen 5 uses the camera, but doesn't require it, then this would be about the same.
 
Ok, a lot of you seem to have forgotten the many shortcomings of Gen III, so allow me to remind you.

No day/night cycle or days of the week: They replaced this incredibly awesome concept with the much shittier "changing of the tides" feature which barely did anything. Adding a real clock and calendar into the Pokemon series opened up a myriad of cool and unique things to do, so it was a shame to see it completely gone.

Where's that Pokemon?: This generation bumped the number of Pokemon to 386. Awesome, right? However, there were only about 200 Pokemon you could actually get between Ruby and Sapphire. That means almost half of the Pokemon were missing. You couldn't rock the house with a Venusaur or hell even a Cloyser until FireRed/LeafGreen were released.

Poor type balance: Did you pick Torchic at the beginning of the game? No? Then you're fucked because that's like the only fire type in the game. Ok, there are a few, but your other options are Torkoal, Camerupt, Ninetails, and Magcargo, many of those which show up at the end of the game. There were a shitload of grass and water Pokemon though, taunting my Treecko's relevance. Although I guess it was easy to train him since there were so many water Pokemon to kill. Not to mention the woeful lack of other types like Electric, Dark, Psychic etc.

Boring overworld: Hoenn is largely based off of the island of Kyushu, which would probably be a great place to visit in real life. However, the Pokemon world's version of Kyushu is basically an endless droll of the same looking areas covered in water. Ok, the treehouse city was cool, but everything else was either too small or too watery. We could also explore underwater in this game, I suppose so Nintendo could prove that they could take you to an even more boring place.

Worst rivals ever: Remember how awesome the rivals were in Gen I and II? Blue in Gen I was always a step ahead of you, and your rivalry set up an awesome final battle. In Gen II, your rival was genuinely malicious until he had a change of heart (inspired by an ass kicking). In Gen III you are given TWO rivals. Awesome, right? Too bad your rivals are an opposite gender doppleganger that doesn't even fully evolve his/her starter Pokemon and a sickly kid who tries to take you on with a Delcatty and a Roselia.

Natures: You could argue that natures make each Pokemon unique and you can craft each one to your personal liking. This is true. However, you can't select your Pokemon's nature, which means that it could get a nature that messes up it's growth and, depending on the Pokemon, can render it completely useless or weak. If you want your Pokemon to have the right nature, you have go through the soul crushing process of breeding. This is especially sucky at the beginning of the game, where you have to reset each time your starter Pokemon gets a horrible nature. I hope we can select natures in Gen V.

Lame new Pokemon: Many of them are simply retreads of past Pokemon. Oh look, it's updated Rattata and Pidgey! At least give them some cool types or something. Many of the Pokemon were completely useless and forgettable (did you know there's a Pokemon called Gorebyss? You forgot about him, didn't you?). There were a few good ones (who doesn't love Metagross?) but many of them were uninspired and not worthy using or catching.

And some other nitpicks that I won't mention. That being said, Gen III is still enjoyable. I thought the story was good and it did a good job expanding the mythos of the Pokemon world. From a battling standpoint, there were a lot of interesting moves, double battles were gimmicky but fun, and the weather effects during battle added a whole new element (and also made battles five times longer than they should be). Also, I hate to admit this, but the contests were strangely addicting and gave me something fun to do beyond fighting water Pokemon. It is still without a doubt the weakest generation, despite it's innovations.
 
Hoenn is awesome and I loved exploring it. If you want a Venusaur replay a Gen 1 game. There were some dumb new monsters in Gen 3 but I had no trouble making a team of 6 that I really liked. Not having a day/night cycle is irritating but people act like it's a dealbreaker when it definitely isn't. Nintendo realized the error of their ways and reinstated in Gen 4 anyhow.

You can dislike it as much as you want but realize all your bullet points are hella subjective.

Seriously, I really love Hoenn and can't wait for the remake.
 
Forkball said:
Ok, a lot of you seem to have forgotten the many shortcomings of Gen III, so allow me to remind you.

No day/night cycle or days of the week: Sucked

Where's that Pokemon?: Yep.

Poor type balance: Yep.

Boring overworld: Hoenn was awesome so I disagree.


Worst rivals ever: I liked the rivals in Gen III.

Natures: disagree

Lame new Pokemon: Disagree massively.
.
 
I think the case with Gen III was less "suck" and more "this is all?". They could have done much more.

They did two things right though:
1) Music
2) Pokemon encounters throughout the game. R/S is to this day the only gen with too many options as you play through in-game of which Pokemon to choose. Gardevoir, Mightyena, Hariyama, Swellow, Pelipper, Aggron, Dusclops, Camerupt, Torkoal. I wanted them all! lol
 
Forkball said:
Poor type balance:

Worst rivals ever:

These. Oh so much. The lack of fire types always annoyed me. Also, May/Male protagonist and..whats his face, the sick kid. Ugh, they were so lame. :/
 
Harpuia said:
These. Oh so much. The lack of fire types always annoyed me. Also, May/Male protagonist and..whats his face, the sick kid. Ugh, they were so lame. :/
Wallace

He had a decent final fight. His Gardevoir could put up a fight.
 
ShockingAlberto said:
Wallace

He had a decent final fight. His Gardevoir could put up a fight.
Wallace was the 8th gym leader/Champion in Emerald. You're thinking of Wally.

Also I'm also on the bandwagon that Gamefreak seems to hate fire types lately.
Seriously, Stealth Rock, having only Ponyta and Chimchar available in D/P, and only a few more in Platinum...
 
Hoenn was the WORST. No redeeming qualities besides Fortree. Maybe Sootopolis or Pacifidlog. Maybe. I'm going through the towns now on Bulbapedia stunned how few I remember compared to the other gens.

EDIT: Also, the graphical style of Gen 3 really bugged me. The buildings looked so wrong, even worse than 1 and 2. Thankfully 4 fixed that completely.

EDIT 2: Wow, these towns are so much worse than any of the others. What the hell was in Fallarbor Town? Verdanturf? Slateport? I can't even get a mental image of any of these in my head.
 
Gravijah said:
...You hate May?!
You could pretend she is the Anime May all you want but her (very little, fortunately) dialogue annoyed me.

I think Gen 3 did great as far as battles go. I'm pretty much at home with the battles now and besides gimping/empowering certain types and attacks, I think they should keep it as is for next gen, while focusing on innovation in other areas, and further enhancing the single player quest battle wise (HGSS is pretty much pro at this).

Edit: Here's another thing for gen 5.
If you make a way to get Rare Candies daily, Game Freak, for fuck's sake, don't make it luck based!
If there was a Sand Stream Pokemon who knew thief, everything will solve itself. Instead, it's either using Tyranitar and then switching at the last moment (praying to god she doesn't use Fling), or using a Thief Pokemon (and praying to god they don't use Endure at key moments). And don't get be started on Clefairy using Bounce JUST before the last fucking turn.
 
Harpuia said:
These. Oh so much. The lack of fire types always annoyed me. Also, May/Male protagonist and..whats his face, the sick kid. Ugh, they were so lame. :/
Wally did character growth (with only 4 or so battles and a couple of NPC lines) much better than most RPGs can do with 30 hours of gameplay and cutscenes. You keep kicking his ass, but he'll continue to improve (well until the end of the game).

And Gen 3 has the best champion of the series: the silver haired badass of course.
 
lyre said:
Wally did character growth (with only 4 or so battles and a couple of NPC lines) much better than most RPGs can do with 30 hours of gameplay and cutscenes. You keep kicking his ass, but he'll continue to improve (well until the end of the game).

And Gen 3 has the best champion of the series: the silver haired badass of course.

Nah. Blue > Cynthia = Lance > Steven. They're all pretty badass though.

Also, he got kicked out for Wallace. WTF is that.
 
ivysaur12 said:
Hoenn was the WORST. No redeeming qualities besides Fortree. Maybe Sootopolis or Pacifidlog. Maybe. I'm going through the towns now on Bulbapedia stunned how few I remember compared to the other gens.

EDIT: Also, the graphical style of Gen 3 really bugged me. The buildings looked so wrong, even worse than 1 and 2. Thankfully 4 fixed that completely.

EDIT 2: Wow, these towns are so much worse than any of the others. What the hell was in Fallarbor Town? Verdanturf? Slateport? I can't even get a mental image of any of these in my head.

But when you played the games originally all you had to compare it against was Gen 1 and 2 games for the original Gameboy. Compared to those games Gen 3 has an incredible variety of tilesets and styles for each town. Obviously it all comes down to opinion, but I don't see how you could have thought these things in 2003.
 
Zilch said:
But when you played the games originally all you had to compare it against was Gen 1 and 2 games for the original Gameboy. Compared to those games Gen 3 has an incredible variety of tilesets and styles for each town. Obviously it all comes down to opinion, but I don't see how you could have thought these things in 2003.

Eh, even the towns in Kanto and Johto had such personality to them. I'm looking at pics from Crystal right now, and each one seems stir up some memory of me walking through them (not just because I'm play HeartGold either). I was looking at some in Hoenn and literally didn't remember they were in the game. That has to mean something.
 
ivysaur12 said:
Nah. Blue > Cynthia = Lance > Steven. They're all pretty badass though.
Cynthia is Pearl/Diamond champion (and I didn't mention her) but still more badass than the guy who was champion for all of 5 minutes.

Same goes for Lance. Steven stepped down from being champion (since he doesn't need to hold the title to know or show it) unlike Lance who got his spot because Red stepped down.

Also, he got kicked out for Wallace. WTF is that.
As mentioned before, Steven stepped down to explore and study pokemanz. And even if you beat him at the end of Emerald, he tells you he's still the stronger of the two of you.
 
lyre said:
As mentioned before, Steven stepped down to explore and study pokemanz. And even if you beat him at the end of Emerald, he tells you he's still the stronger of the two of you.
What kind of bullshit is that?
 
upandaway said:
You could pretend she is the Anime May all you want but her (very little, fortunately) dialogue annoyed me.

I think Gen 3 did great as far as battles go. I'm pretty much at home with the battles now and besides gimping/empowering certain types and attacks, I think they should keep it as is for next gen, while focusing on innovation in other areas, and further enhancing the single player quest battle wise (HGSS is pretty much pro at this).

Edit: Here's another thing for gen 5.
If you make a way to get Rare Candies daily, Game Freak, for fuck's sake, don't make it luck based!
If there was a Sand Stream Pokemon who knew thief, everything will solve itself. Instead, it's either using Tyranitar and then switching at the last moment (praying to god she doesn't use Fling), or using a Thief Pokemon (and praying to god they don't use Endure at key moments). And don't get be started on Clefairy using Bounce JUST before the last fucking turn.

Actually, I play as May so I guess there's the difference. :lol
 
Forkball said:
Ok, a lot of you seem to have forgotten the many shortcomings of Gen III, so allow me to remind you.

No day/night cycle or days of the week: They replaced this incredibly awesome concept with the much shittier "changing of the tides" feature which barely did anything. Adding a real clock and calendar into the Pokemon series opened up a myriad of cool and unique things to do, so it was a shame to see it completely gone.

Where's that Pokemon?: This generation bumped the number of Pokemon to 386. Awesome, right? However, there were only about 200 Pokemon you could actually get between Ruby and Sapphire. That means almost half of the Pokemon were missing. You couldn't rock the house with a Venusaur or hell even a Cloyser until FireRed/LeafGreen were released.

Poor type balance: Did you pick Torchic at the beginning of the game? No? Then you're fucked because that's like the only fire type in the game. Ok, there are a few, but your other options are Torkoal, Camerupt, Ninetails, and Magcargo, many of those which show up at the end of the game. There were a shitload of grass and water Pokemon though, taunting my Treecko's relevance. Although I guess it was easy to train him since there were so many water Pokemon to kill. Not to mention the woeful lack of other types like Electric, Dark, Psychic etc.

Boring overworld: Hoenn is largely based off of the island of Kyushu, which would probably be a great place to visit in real life. However, the Pokemon world's version of Kyushu is basically an endless droll of the same looking areas covered in water. Ok, the treehouse city was cool, but everything else was either too small or too watery. We could also explore underwater in this game, I suppose so Nintendo could prove that they could take you to an even more boring place.

Worst rivals ever: Remember how awesome the rivals were in Gen I and II? Blue in Gen I was always a step ahead of you, and your rivalry set up an awesome final battle. In Gen II, your rival was genuinely malicious until he had a change of heart (inspired by an ass kicking). In Gen III you are given TWO rivals. Awesome, right? Too bad your rivals are an opposite gender doppleganger that doesn't even fully evolve his/her starter Pokemon and a sickly kid who tries to take you on with a Delcatty and a Roselia.

Natures: You could argue that natures make each Pokemon unique and you can craft each one to your personal liking. This is true. However, you can't select your Pokemon's nature, which means that it could get a nature that messes up it's growth and, depending on the Pokemon, can render it completely useless or weak. If you want your Pokemon to have the right nature, you have go through the soul crushing process of breeding. This is especially sucky at the beginning of the game, where you have to reset each time your starter Pokemon gets a horrible nature. I hope we can select natures in Gen V.

Lame new Pokemon: Many of them are simply retreads of past Pokemon. Oh look, it's updated Rattata and Pidgey! At least give them some cool types or something. Many of the Pokemon were completely useless and forgettable (did you know there's a Pokemon called Gorebyss? You forgot about him, didn't you?). There were a few good ones (who doesn't love Metagross?) but many of them were uninspired and not worthy using or catching.

And some other nitpicks that I won't mention. That being said, Gen III is still enjoyable. I thought the story was good and it did a good job expanding the mythos of the Pokemon world. From a battling standpoint, there were a lot of interesting moves, double battles were gimmicky but fun, and the weather effects during battle added a whole new element (and also made battles five times longer than they should be). Also, I hate to admit this, but the contests were strangely addicting and gave me something fun to do beyond fighting water Pokemon. It is still without a doubt the weakest generation, despite it's innovations.

Agreed completely. It's not that gen III was shit, it was just disappointing.
 
I liked Hoenn. It had a desert and a volcano and Flannery. Also some pretty cool towns (Sootopolis, Pacifidlog, Fortree).
 
I would take Gen 3's lack of a day/night cycle over HGSS's stupid restrictions on weekly events in a heartbeat. It was really, really annoying collecting all of the gym leaders' phone numbers for rematches when many of them are only available for a short window of time on one day of the week, and changing the clock fucks up a lot of daily events until the date rolls over again. I don't like to be punished for working night shift during the week and consequently being awake at weird hours.

DPPt struck a really good balance of having a day/night cycle and realtime clock without any silly restrictions on when you could do what. I'm hoping Gen 5 has the same.

ivysaur12 said:
Eh, even the towns in Kanto and Johto had such personality to them. I'm looking at pics from Crystal right now, and each one seems stir up some memory of me walking through them (not just because I'm play HeartGold either). I was looking at some in Hoenn and literally didn't remember they were in the game. That has to mean something.
Almost every town in Hoenn is unique, for reasons already mentioned. Hoenn route 119 is more detailed and varied than anything in either Kanto or Johto.

I never played GSC. I only recently finished HGSS, and the only route in that game that I found pleasant to look at was the cliff's edge path on the way to the Safari Zone... which I found out later wasn't even in the original game.
 
Forkball said:

Magnificent post. Especially that bit on the available Pokemon in the gen. I was absolutely pissed when I saw that Vulpix/Ninetails were in but the massively superior Growlithe/Arcanine were MIA. :lol
 
You are all forgetting some awesome things about Gen III.

Television and secret bases.

Day and Night cycle is not a big deal. Oohh everythings slightly tinted and I can catch owls at night. WOOPTY FUCKING DOO.

Gen III actually had calendar functions, and certain events would happen on certain days and you'd have to keep track of when.
 
BurritoBushido said:
You are all forgetting some awesome things about Gen III.

Television and secret bases.

Day and Night cycle is not a big deal. Oohh everythings slightly tinted and I can catch owls at night. WOOPTY FUCKING DOO.

Gen III actually had calendar functions, and certain events would happen on certain days and you'd have to keep track of when.

YES! I loved the TV! I hated that it was gimped a bit in DPPt. I'd always go out and check up on it. I'm also disappointed mixing records in HGSS did absolute shit.
 
Forkball said:
Lame new Pokemon: Many of them are simply retreads of past Pokemon. Oh look, it's updated Rattata and Pidgey! At least give them some cool types or something. Many of the Pokemon were completely useless and forgettable (did you know there's a Pokemon called Gorebyss? You forgot about him, didn't you?). There were a few good ones (who doesn't love Metagross?) but many of them were uninspired and not worthy using or catching.
This especially. Of course, it's nice that they switched out the "early" staples of Rattata and Pidgey for something else.
 
Jet Grind Radio! said:
This especially. Of course, it's nice that they switched out the "early" staples of Rattata and Pidgey for something else.

Swampert negates everything. Swampert always negates everything. I love you, Swampert. Let's make sweet love.
 
BurritoBushido said:
You are all forgetting some awesome things about Gen III.

Television and secret bases.

Day and Night cycle is not a big deal. Oohh everythings slightly tinted and I can catch owls at night. WOOPTY FUCKING DOO.

Gen III actually had calendar functions, and certain events would happen on certain days and you'd have to keep track of when.
DPPt had something at Snowpoint on a certain date right?

Fuck that. I remember getting hyped because they kept saying "something SPECIAL will happen on that date in snowpoint!!!!!!!! aaahhhh!!!!!!!!!!" and it ended up being something I couldn't even notice because I'm colorblind!
 
Gravijah said:
Swampert negates everything. Swampert always negates everything. I love you, Swampert. Let's make sweet love.
I don't even remember which starter I choose on Ruby. Of course, I got rid of it before I even got all 8 badges.
 
Gravijah said:
Swampert negates everything. Swampert always negates everything. I love you, Swampert. Let's make sweet love.

Mudkip and its evolution-line was the worst-designed starter family so far. They are uuuuuuuuuuugggggggggggggggggggglllllllllllllllllllllyyyyyyyyyyyyyy.
 
Jet Grind Radio! said:
I don't even remember which starter I choose on Ruby. Of course, I got rid of it before I even got all 8 badges.
You're a horrible person.

Though, if I had known how shallow Typhlosion's moveset was (even for quest standards) before I started, he would have been my HM slave.
 
Regulus Tera said:
Mudkip and its evolution-line was the worst-designed starter family so far. They are uuuuuuuuuuugggggggggggggggggggglllllllllllllllllllllyyyyyyyyyyyyyy.

BUT HIS SHINY FORM IS PINK! PINK!!!
 
upandaway said:
DPPt had something at Snowpoint on a certain date right?

Fuck that. I remember getting hyped because they kept saying "something SPECIAL will happen on that date in snowpoint!!!!!!!! aaahhhh!!!!!!!!!!" and it ended up being something I couldn't even notice because I'm colorblind!
Yeah, "diamond dust." It was just different looking snow. :lol
 
Sixfortyfive said:
You're a horrible person.

Though, if I had known how shallow Typhlosion's moveset was (even for quest standards) before I started, he would have been my HM slave.
Hey, I stopped playing Pearl just short of the sixth badge. Although, once I "finish" HG, I'm going to go back and restart my Pearl save.
 
Gravijah said:
BUT HIS SHINY FORM IS PINK! PINK!!!

I'm Aquarius so I always choose the water starter in my first playthrough. Mudkip's lameness made me choose Treecko when I played Sapphire even though I think Grass is the lamest type after Poison.

I hate Fire types because of a silly rivalry with my cousin back when we played Gen I.
 
Regulus Tera said:
I'm Aquarius so I always choose the water starter in my first playthrough. Mudkip's lameness made me choose Treecko when I played Sapphire even though I think Grass is the lamest type after Poison.

I hate Fire types because of a silly rivalry with my cousin back when we played Gen I.

FAIL! In astrology Aquarius might have the word Aqua in it, and may be nicknamed the "water-bearer", but it is actually considered an Air sign! So good luck finding a Flying type starter (besides Charizard.. I guess)
 
-WindYoshi- said:
FAIL! In astrology Aquarius might have the word Aqua in it, and may be nicknamed the "water-bearer", but it is actually consider and Air sign! So good luck finding a Flying type starter.

Astrology Ashtronomick

Gimme an Air Type and we'll talk.
 
Regulus Tera said:
I'm Aquarius so I always choose the water starter in my first playthrough. Mudkip's lameness made me choose Treecko when I played Sapphire even though I think Grass is the lamest type after Poison.

I hate Fire types because of a silly rivalry with my cousin back when we played Gen I.

I hate Fire types too because of my love of Water... What I want is a Water/Electric Pokemon that doesn't suck. Those are my two favorite types.
 
This reminds me, why haven't they added any new types since Gen II? I know some types are already under-represented, but one of my favourite things about fandom was how everybody came up with crazy types like "space" or "plasma" or shit like that.
 
Regulus Tera said:
This reminds me, why haven't they added any new types since Gen II? I know some types are already under-represented, but one of my favourite things about fandom was how everybody came up with crazy types like "space" or "plasma" or shit like that.

Because it would fuck up the "balance"? They really do need to completely re-do the type-balance though. Keep all the types but rebalance them so some aren't superior.
 
I never understood why dragons did double damage against themselves. That's kinda dumb.

Also why is Steel resistant but not doubly effective against them?
 
Gravijah said:
Because it would fuck up the "balance"? They really do need to completely re-do the type-balance though. Keep all the types but rebalance them so some aren't superior.
Poison!!

Seriously poison should be overpowered, not underpowered. It's fucking POISON! I love me some poison types (Gengar can go fuck itself though).
 
They shouldn't bother with any new types until they get around to making at least one of every existing dual-type. There's still a lot of ground to cover. Some of the existing types are still rather underrepresented as it is.

Hell, pretty much the only reason that Steel and Dark were added in the first place were to nerf Psychic and buff Fighting.
 
Regulus Tera said:
This reminds me, why haven't they added any new types since Gen II? I know some types are already under-represented, but one of my favourite things about fandom was how everybody came up with crazy types like "space" or "plasma" or shit like that.


With the introduction of the Whismur lineage of Pokemon, I totally thought that R/S/E was adding a "sound" type to the mix. Guess not!

Also, someone mentioned the TV & Secret Bases. I loved those ideas in the game, but at the same time, I don't think I put enough time into playing with those. Funny how I can say that with a combined play time of over 200 hours in Ruby. :lol

Edit - The Dragon thing (and by extension, the Ghost thing) where they did 2x damage to themselves always mystified me too, but I didn't mind it. What really bugs me is how Poison types have such a hard time with most types that should be smacked silly by themselves (Bug, which used to take double damage got that changed in the initial G/S/C release, Grass is still affected, but since a ton of Grass types are dual type with Poison, there's not much difference, Fighting and Normal imo) and how fire is widely accepted to be weak against rock. Hot enough flames melt rock afterall!
 
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