Pokemon sequel is under development for DS

Lavpa Jasai said:
Right...but just because theres a way around it doesn't mean its needed. There is no reason to make excuses by saying, "oh I just stuck it on this guy, did what I needed and never used it again". Why should you even have to go through it?

Things like "Rock Smash". Why does it need to be a HM? Why if a 'mon can use Strength, to allow it to push boulder...shouldn't it be allowed to break them too? If a 'mon can surf, dont expect me to believe it cant surf its ass up a waterfall. If it can fly, then make it so while it flys it defogs too. If they REFUSE to get rid of one of the worst aspects of the games, could they at least make it more manageable?

Combine Strength/Rock Smash/Rock Climb
Combine Surf/Dive/Waterfall/Whirlpool
Combine Fly/Defog

Then people say "But how do you use those in battle" well either stop using them in battle, or just replace them with TM's that function in the same way. Honestly Combining them would be a HUGE step in eliminating some of the frustration, but I'd rather just be rid of them.

I like your idea. I think It would also be cool if the trainers were given some key items throughout the game that could allow him to atleast do a couple of things for themselves for a change. that would be interesting.
 
GamerSoul said:
I like your idea. I think It would also be cool if the trainers were given some key items throughout the game that could allow him to atleast do a couple of things for themselves for a change. that would be interesting.
I really hated flash i just could have a flash light and cut could be a pair of scissors or a machete.
 
This is the most believable fake so far:
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joetachi said:
I really hated flash i just could have a flash light and cut could be a pair of scissors or a machete.

Yeah since GameFreak doesn't seem keen on cutting down the number of useless Key Items anyways they might as well replace HMs with some useful ones. Good idea.
 
I do not agree with the HM hate to be honest.
It is one of the only things that slows the game down and keeps it from being too fast and easy.
It forces you to switch out your uber group Pokemon at least for certain situations making you at least a little more vulnerable.
 
Andrex said:
Yeah since GameFreak doesn't seem keen on cutting down the number of useless Key Items anyways they might as well replace HMs with some useful ones. Good idea.
I hate useful key items. You can only register two.
 
Hex said:
I do not agree with the HM hate to be honest.
It is one of the only things that slows the game down and keeps it from being too fast and easy.
It forces you to switch out your uber group Pokemon at least for certain situations making you at least a little more vulnerable.
Sounds like a poorly designed game to me. ];
 
joetachi said:
I really hated flash i just could have a flash light and cut could be a pair of scissors or a machete.

See honestly I like HMs in the way that your actually using pkmn in the real world to solve problems so I don't like the idea of flashlight or other items. What the point of a raft if you can surf on your pkmn?

The idea of using your creatures and interacting with the environment is solid I like that. Its old fashioned implementation of it (one that hasn't changed even slightly since its inception) that needs a overhaul.

I really think the best way is to have every 'mon capable of learning every HM be able to use it at anytime w/o taking up a slot, then having it unlocked via the appropriate badge.

If they REFUSE to get rid of them (which is the likely scenario) then they REALLY need to start combining/thinning them out.
 
My 2 cents: The HMs should just be integrated into moves or types. They should become properties of the Pokemon or their attacks. For example, certain water-type Pokemon should have Surf as an innate ability (and not an in-battle move) and certain attacks (like Slash) should have the Cut property so you can use them outside of battle to Cut things. It would get rid of the need to give up an attack slot (you still need an attack slot, but you could use a more useful move with the Cut property instead of *only* the Cut HM). It would also make certain things like Surf more realistic (only the bigger water Pokes would have the ability). Only issue is that because they would be tied to the Pokemon types or the levels at which they learn the attack with the necessary ability, it wouldn't work quite as well as a way to limit the game's progression (for example, you could just level up your water type starter until he's "big" (read: 2nd or 3rd evo) enough to use the Surf ability, or level up one of the birds you can get in the first areas to get Fly already). There could of course be a work-around (like you still need the badge to be able to use the ability or move outside of battle), or find different ways to restrict access to areas (instead of bushes you need to Cut, just have an NPC block your way until you've got the badge).
 
Hex said:
I do not agree with the HM hate to be honest.
It is one of the only things that slows the game down and keeps it from being too fast and easy.
It forces you to switch out your uber group Pokemon at least for certain situations making you at least a little more vulnerable.

No, it forces you to take out the weak elements of your team to fill it up with weaker Pokeymanz whose only purpose is to light up a cave or cut a tree, and most of the time serve no real purpose in combat.
 
I've said it before, but I'd like to see them redesign the HM system as such...

1. Lots of moves are classified as HM-able moves, similar to how they're classified for contests. i.e. Slash, Leaf Blade, Psycho Cut, etc. are all "Cut" moves. Seismic Toss, Giga Impact, etc. are all "Strength" moves.

2. HMs are still provided to teach you the standard HM moves any time so you can't get stuck, but they're just effectively just unlimited-use TMs, and they can be overwritten easily
 
I think they should just introduce an "Attribute" system where every Pokemon, depending on their size and what kind of abilities they have, should have access to things like Surf, Fly, Dig, Rock Climb, and maybe even Ride introducing an alternative to your Bike where you ride around on an Arcanine. I think those moves should still be accessed through TMs, though. This could give players an opportunity to get the badges in any order they want.

Also Gen V better make all of the evolution stones buyable.
 
Regulus Tera said:
Spr_4h_007.png
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Spr_4p_387.png


They never complained about the turtles, so they better shut up.
Shuckle is a turtle? Mind blown.

At least they're all awesome, though. Never had a problem with the turtle Pokemon aside from the fact that sea turtles haven't been repped yet.
 
I'm fine with HMs if they limit the number of them you actually need to progress through the game. G/S went insane with them and stuff like Dive in RSE were totally stupid.

I think it speaks to a disconnect between Game Freak and the players. Gamefreak doesn't think you need to make a battling team until the post-game and everything along the way is you finding a way to win with the Pokemon you like, rather than choosing the strongest Pokemon and making the best team by the fourth gym.

Players like to have total control over their team and not be hamstrung by gamey mechanics that affect their ability to battle.
 
I really wish GameFreak would make a book that showed the creative process of the Pokémon games. I want to see how the designs evolve, and the different game mechanics.
 
ShockingAlberto said:
I think it speaks to a disconnect between Game Freak and the players. Gamefreak doesn't think you need to make a battling team until the post-game and everything along the way is you finding a way to win with the Pokemon you like, rather than choosing the strongest Pokemon and making the best team by the fourth gym.

Players like to have total control over their team and not be hamstrung by gamey mechanics that affect their ability to battle.

See thats exactly what I do though. I don't care about extreme end game ultimate battle team meta game stuff. I just want to play through with the pokemon I think are the coolest. But I cant. Because "whatevermon" cant learn HM09 or whatever. So they are not only useless in forcing me not to have some "uber" team, but they are preventing me from having a team I actually want to have by making me drag around a bidoof instead of something else cooler.

I just cant honestly see how the current HM system can be defended in any way.
 
Affeinvasion said:
Yeah they do...in myth. Find me a myth where platypus have ears and I'll give you that one.

platypotamus
PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS!
platyav.png


The Legend of NeoGAF
 
Regulus Tera said:
platypotamus
PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS!
platyav.png


The Legend of NeoGAF

:lol Whatever happened to him anyways?
 
eh, are we suppose to get information today? I know i am psyched to see what is our starter pokemons but I really hope that it is fighting, dark and psychic since it would be something different.
 
I always pick the fire starter, so it doesn't matter to me what they look like or what they are. Though, it'd be nice if it didn't end up as a fire/fighting type this time.

My girlfriend looked pretty taken by the pig bunny shadow, so if it's the fire one there might be a small conflict...
 
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