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Pokkén Tournament |OT| King of Iron Tail Tournament

I technically posted it two days ago xD

Oh, my bad then. Did a search on infinite and didn't see it. Anyway, I actually like the machamp vs shadow mewtwo matchup because one of my combos does literally 75% of his health lol. And with Whimiscott as support, his projectiles aren't bad.
 

Exile20

Member
I'm playing on an 84" TV, looks fine to me. idk you'd think a big TV would make it worse. Maybe some of these dudes have super sight.

People are saying it looks like a Wii game, WHAT!?!?!

It looks great on the gamepad and on my tv. It definitely doesn't look like a blurry mess.

Anyway, I am looking for another mon to main, I have Braixen and thinking of scep or Lucario.
 

Dreavus

Member
With Gardevoir? When you're in duel phase that super comes out so easy. Might be a nice finisher in place of Stored Power though... Will have to see if the timing works out.

I just mean trying to "land it" as in hit them without them blocking, not necessarily as part of the combo. I agree that Gardevoir's is pretty generous in terms of hitbox and timing.


Scales too hard.

Yeah, I noticed that scaling is pretty huge on the supers. There have been a few online matches where I was pretty sure I was dead and then the animation did no damage because it was in a combo.
 

emb

Member
Just played this for a good bit of the weekend, really enjoying the game so far.

Managed to pull 2nd at a free entry local... but probably 80% of the people there had never played before lol. Played online before and after though, so I still do know that I suck. I'm getting comfortable with the game now, need to start learning more optimal combos.
 

Hylian7

Member
You're supposed to actually win the Red League Shadow Mewtwo battle? How the hell is this possible? I have yet to last more than 5 seconds.
 

Violet_0

Banned
Sceptile and Chandelure both have ranged graps, right? The one from Chandelure (Hex, I think) seems to do quite a lot of damage in particular
 

V-Faction

Member
Oh yeah, Poke-Brother!

It's time to switch from the Lamp to the CHAMP! OH yeah! The only flyin' we do here is fists; the only floatin' we do here is feet! Imma gonna take downtown to pound town! Round by round! Oh yeah! Cause one thing the Champster believes in, it's good ol' fashion fightin'. Mon to mon. Champ gonna run wild on you!
 
So counter moves only offer you protection from an attack right at the start of the counter? Was fighting a garchomp who seemed to snuff every counter attack I tried.

Need to pick up a secondary. Maybe Chan or Champ.
 
So counter moves only offer you protection from an attack right at the start of the counter? Was fighting a garchomp who seemed to snuff every counter attack I tried.

Might've been using a move that has the added effect of busting through counters.
It's always worth checking out your opponents movelist after stuff like this to see the effects, like when I was trying to mirror coat Chanderlure's standard beam spam...
 

Exile20

Member
Knowing when a combo ends is so important in this game so many times I think the combo is done and it continues but I already dropped block and get punished.
 
Only one of his Mega Sceptile attacks seem like exclusive to the Mega, Dragon Claw, and even that looks like regular Sceptile could've done it with different animation---also he doesn't use his launching tail in an attack, only a Win Pose, so I wouldn't be surprised if they had Sceptile ready to go, found he was getting a Mega, and then put him off to add it in.

yeah as some one pointed out sceptile throws change when he is mega, his field to duel phase has a attack (i don''t know what move it is base on) added on and duel to field phase has him launching his tail

i fact now that i think about it his throw animations while in mega might be based on this clip, mainly the the first attack he does but yeah
 

QisTopTier

XisBannedTier
Man Mewtwo and Shadow Mewtwo are completely unfair to fight with and against. Way too powerful, not balanced whatsoever.
Mewtwo is really good but he has one huge glaring flaw. His burst Guage fills really really slow. Abuse your burst mode vs him as much as possible
 
Machamp's bulked up command grab is soooooo good. Does ~180-200 damage, and he has a block string to can go into it if the opponent doesn't guess right.

edit:
Didn't get to fight you. DId you fight anyone else on the code?

Oh, lol, I fought someone in a best of 3 with that code, thought it was you.
 

Thulius

Member
Mewtwo is really good but he has one huge glaring flaw. His burst Guage fills really really slow. Abuse your burst mode vs him as much as possible

His counter also doesn't hit airborne targets; even if it's meaty you can jump it every time, so he doesn't get free charge counters on your wakeup and has to use barrier over counter to punish certain things. Incredibly limited zoning options in duel phase too since both of his projectiles can be ducked.

He's still really strong and probably has one of the scariest mixups once he gets in, but there are plenty of flaws people just aren't abusing because they aren't aware of them yet.
 

Edzi

Member
I'm considering biting the bullet on the game so I can take advantage of the prime discount. I was originally waiting for more impressions from the FGC, but so far everything seems to be pretty positive right?
 
Gonna tier whore and pick Weavile. I swear doing setups and playing smart doesn't count for anything. The game caters to people spamming moves than actually playing smart.
Putting Blaziken as one of the worst in game.
 

foxuzamaki

Doesn't read OPs, especially not his own
Gonna tier whore and pick Weavile. I swear doing setups and playing smart doesn't count for anything. The game caters to people spamming moves than actually playing smart.
Putting Blaziken as one of the worst in game.

Jwong won the entire early access exhibition for playing smart ass weavile
 

Dreavus

Member
Oh yeah, Poke-Brother!

It's time to switch from the Lamp to the CHAMP! OH yeah! The only flyin' we do here is fists; the only floatin' we do here is feet! Imma gonna take downtown to pound town! Round by round! Oh yeah! Cause one thing the Champster believes in, it's good ol' fashion fightin'. Mon to mon. Champ gonna run wild on you!

This post is sorely under appreciated.

CREAM of the CROP.
 

CronoShot

Member
So I just got this game, and despite watching plenty of videos beforehand, I suddenly remember why I tend to avoid fighting games aside from Smash: I'm terrible at them.
 
Just got the game. Figured I'd try Sceptile because out of all of the roster it's my favorite of the bunch. Crazy projectile game, it's great. Might stick to maining it.

Before launch my main concern was that the game would be too simple... turns out it was the exact opposite. Surprising amount of depth in this game.
 
So I just got this game, and despite watching plenty of videos beforehand, I suddenly remember why I tend to avoid fighting games aside from Smash: I'm terrible at them.

Haha, getting that feeling too now that I've done some more online battles and have hit the middle of the Red League. But I think like Smash you still just have to learn the capabilities of your chosen main and what to do in a situation. There's much less of a buffer between winning or losing a round in this than in Smash though. You don't get sent flying away to get some free breathing room unless it's a real heavy attack or you wallbounce, and even then it's possible for the opponent to be in your face in a snap.

But from what I gather about fighting games and various groups that play them, this is all part of the game.
 
I like this game but maaaaan, I've been doing so well over the years not getting mad at vidya games but online in Pokken manages to irk me even on the occasions I win.
I suppose it goes back to a point I mentioned the other day where it feels like knowing the various properties of your opponents moves is pretty dang important since otherwise you get snagged by all sorts of stuff that makes you ponder exactly why it happened.
But even then there's numerous occasions where these massive moves get thrown out, I block them and figure "punishment time" except no, there's no punish because so much stuff that to my scrubby mind that seems like it should have some noticeable endlag still manages to give the opponent time to block/initiate throw/start light combo (for some reason a lot of synergy burst specials are like this, except Blaziken, poor Blaziken)
Sometimes I figure that maybe I hold block too long but then that may be because...

Knowing when a combo ends is so important in this game so many times I think the combo is done and it continues but I already dropped block and get punished.
this is another recurring event thus I probably spend a touch more time behind my shield than I should.


I guess in the end it's all part of the learning process, it's just a painful one.
Also had the fun of Machamp vs Braixen earlier, aha,haaaaaaa, haaaaaaaa JEEZUS
 
This isn't true at all lol

Well I'm gonna take on a new main. I've played Blaziken nonstop since launch but the character just sucks. I have combo setups and oki yet focus gets through. Pikachu Libre is balls stupid with questionnable hitboxes and a ball spin, that while unsafe on block, still is spammable with the ability to focus to make it "safe". OK you can counter grab but why would you when the odds aren't in your favour?
Every Braxien player runs left to right and spams projectiles which Blaziken has to chase down. I can do that fine. But again, this game caters to being a dick than actually being smart.
Whenever you're hit in phase shift for duel or field, you're sent flying away from the opponent. This sets up Braxiens, Chadelure and Suicune easily. Whenever you're grabbed/you grab it sents the opponent away so you have to chase then down. The wallsplat also sends you fly across the arena which gives them space to set up all over again.

The only reason why Pikachu Libre and Weavile are good is because of their speed and frame advantage.

Maybe it's because I'm playing Blaziken but this game really is all about being lame or incredibly plus on block (so you can focus/grab/charge).
It's never wrong to block.
I have a good Oki set up with Diglett. Do a heavy knockdown, call Diglett during crumple state. The opponent is forced to block on wake up since they must respect Diglett. But you can actually run intk them while blocking and push them out of Digletts block stun attack and grab. It's dirty but damn satisfying.
Edit: Played against Z3R0. Was using a Garchomp. Was a good match and I just barely won
 
IHpOjVh.jpg
 
Had friends over tonight and after setting them through the basic tutorial and explaining the last bits (grabs, counters, supers) in a custom local battle, we had SO MUCH FUN. so good.
 
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