Off-Kilter
Banned
Hoo boy this thread really turned to shit, huh?
You're better than this ironcreed
You're better than this ironcreed
I mean I like the motivation, too. I'm American, but I would agree that WWII is a subject that requires far more care and nuance than it's received so far. I guess my thought is that I wish it could be more than it sounds like it will be. Like, the sentiment is great, but if it's just a marketing blurb and they don't actually do anything with it, which is what I think will happen, it's almost worse because of the squandered potential.
To be fair, i don't think the two writers are in charge of hiring staff, are they? - the writers are a white man and a woman of color.And yeah, looking at Polygon's staff, this really seems hypocritical.
To be fair, i don't think the two writers are in charge of hiring staff, are they?
Ignoring whether or not they have a point, I don't think two writers can't call out industry developers in an opinion piece just because their employer isn't a role model either, with regards to diversity in the staff they hire.
Seeing as hardly a gaming outlet is as diverse in staff as they should be, by that standard none would be allowed to point out these kinds of issues within the industry they're writing about without being 'hypocritical'
Hoo boy this thread really turned to shit, huh?
You're better than this ironcreed
Neither will you. Now kindly go fuck yourself.
They mentioned a German family which I imagine you'll meet during the campaginPersonally I would love for this to happen. I just don't think that it will, based on what we know. I think the idea is for players to have avatars for their headquarters mode that are of the Axis faction and to have some justification for it.
To prove that, Condrey ran through the characters revealed so far: "theres a German family and two sisters, theres Crowley a British officer theres Cormack, an African-American officer from another regiment." However only one additional character is confirmed as playable so far, Rousseau, a French Resistance fighter.
I think if you're going to call out a lack of diversity in another company from your all-white office, you should probably check to see if it's true first. Otherwise you look a bit silly.
(assuming Polygon is all-white, I really have no idea)
This article is such a clickbait. Journalism like this such be punished instead they will apologize and post something else that is complete trash in a month. Journalism is so bad as of late.
Editamn I came to talk about how shit this article was just to see pages upon pages of racial comparison and straight political nonsense. We can't keep that stuff in off topic...
Yeah but they have to start somewhere and I'll take anything that isn't 'ultra-evil genetic engineer of the Aryan race cannon fodder' for my nationality in a game to be honest. I mean at least someone had the spark of a thought to think hey maybe include a German, which there were MASSIVE amounts of, that simply was drafted into their respective army while probably working a field somewhere in the middle of nowhere at age of 17.
I don't disagree with what you're saying wholly, but like most of these types of things, it looks different from my perspective.
They mentioned a German family which I imagine you'll meet during the campagin
http://www.gamesradar.com/call-of-d...-a-global-cast-that-includes-a-german-family/
To me it sounds like they'll show how German civilians also suffered under the war.
That i totally agree with.
I do not agree that no writer from an outlet with a mostly white staff shouldn't be allowed to callout other companies for not being diverse in staff without being called a hypocrite.
Haha, holy shit. Amazing. Come on, how could the author and copy editing/proofing crew let this one slip by?From SolidSnakex in the other thread:
![]()
Simply epic.
But I can imagine quite many types of characters that are not straight white men. (and I can't recall a game that didn't include women, or did you mean as protagonists?)
And shouldn't it depend on the context? I mean, say someone creates a game about raise of Zulu empire. Would not it make sense for that game to only include characters of African origin?
PS
I need to go offline, but will carefully read all answers tomorrow. Thank you in advance.
Haha, holy shit. Amazing. Come on, how could the author and copy editing/proofing crew let this one slip by?
"We need diversity!"
Ok, here is a diverse cast.
"You are just pandering!"
:/
Well, start hiring people that have the gumption to do this shit right then.Because no one really does a fact check. They just want to be the first to post a "hot button" issue.
Yeah, I can't really disagree with you there. I mean the fact that they actually got a historian on board for once instead of some "consultants" helps the credibility scale by a fair bit.
Gaming needs nuance in its stories, and if this is how we get there, I guess I'm on board.
I can definitely sympathize with your thought on people who were just drafted into a conflict they didn't necessarily want a part of, and I think if there's a story to be told from multiple angles about this conflict, that's where to go. My grandfather served in Italy and in France, but he was drafted into it. All the jingoistic nonsense about glory and country didn't mean a whole lot when it was "come with us or go to jail, now here's a gun, go fight for your country".
Haha, holy shit. Amazing. Come on, how could the author and copy editing/proofing crew let this one slip by?
It doesn't just refer to main protagonists; it means the casting in general (although more minorities in leading roles are welcome) and the overall quality and cultural awareness of the roles in question.
And of course it depends on context. But we're not getting Zulu games. We get games that primarily take place in western societies and contexts, societies which are some of the most diverse. And yet most characters in these games are still overwhelmingly straight white men.
The question is "why is this?" and it's partly relevant because one of the main complaints gamers have with diversity is that it's "shoved in for no reason." There is an assumption that minorities need a reason to exist when straight white male characters aren't obligated to live up to the same standard. There is no definitive reason why Mario, Nathan Drake, Marcus Fenix et. al. are straight white dudes outside of arbitrary artistic choices. Minorities should be afforded the same courtesy (or writers should start justifying a main character being a straight white male) if we're honest in our bid for equality.
Another reason to ask why gaming demographics skew the way they do is because the reiterative nature of a typical main character provides a roughly similar yet singular world perspective, and it lends to games a very narrow artistic sensibility. Mechanics, narratives, art styles, and music aren't expanded, and thus games don't grow, when you limit them to the same demographics and perspectives over and over again.
Is their any evidence that black/gay/muslim/etc = bad sales? I feel like they should be a bit more courageous but I suppose, ultimately, it's not the actual developers who make that decision in most cases.
Deckard Chapel's posts in this thread are as bad as Polygon's article, Jesus. I don't think he even is that well-informed on the amount of non-whites/minorities who fought in WW2 while marching right in with his "IT MUST BE HISTORICALLY ACCURATE!!!" chant. No forced diversity, folks! Don't alter history!
Why is it people who get a little criticism just run the hell away without explaining themselves properly or sourcing their anti-white persecution complex?
I mean, GTAV is probably the biggest selling game of all time by this point and you spend the first couple of hours playing a black guy... if it does put some people off, I'd say they're a statistically insignificant number.
One problem is that games tend to have just one primary character. When your audience is mostly straight, white males and you've only got one lead character to play with, you can see why they might think it's commercially risky not to pander to that demographic. They aren't looking at their game as just one game in thousands, they're looking at it as the only game they care about and therefore not worth taking a risk with. It's safer just to have the supporting NPC's take care of diversity.
That being said, it's still wrong. Is their any evidence that black/gay/muslim/etc = bad sales? I feel like they should be a bit more courageous but I suppose, ultimately, it's not the actual developers who make that decision in most cases.
Why is it people who get a little criticism just run the hell away without explaining themselves properly or sourcing their anti-white persecution complex?
San Andreas from just a quick google search on sales figures:
"As of 26 March 2008, Grand Theft Auto: San Andreas has sold 21.5 million units according to Take-Two Interactive. The Guinness World Records 2009 Gamer's Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone, from a total of 21.5 million in all formats."
I still understand completely why they consider it a risk, but in the end if the game is fucking great, I would think you'll eventually win that demographic that doesn't want to play because of XYZ over as well.
Polygon never has any worthwhile articles. Click bait Journalism and we all fell for it once more. CoD is by the numbers everything.
Eh, same reason why people automatically dismissive others for their political beliefs. I really don't see what White Privilege had to do with anything. It was just as unnecessary as him using the same"virtue signaling" argument.
Clearly they aren't if they dived into the "anti-white agenda" shit that quick.Hoo boy this thread really turned to shit, huh?
You're better than this ironcreed
San Andreas from just a quick google search on sales figures:
"As of 26 March 2008, Grand Theft Auto: San Andreas has sold 21.5 million units according to Take-Two Interactive. The Guinness World Records 2009 Gamer's Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone, from a total of 21.5 million in all formats."
I still understand completely why they consider it a risk, but in the end if the game is fucking great, I would think you'll eventually win that demographic that doesn't want to play because of XYZ over as well.
You can't just throw out the token "I'm all for diversity guys!" like he did, and in the same breath essentially say diversity doesn't matter "as long as the game is good"..
It is weird how few games do have black protagonists though. If weird is the right word. Let alone gay or Indian or muslim or anything non-white male (although white female does OK relative to some other identities). But this has been discussed at length elsewhere and probably isn't relative to this game, especially if it does have a black protagonist.
Drop the both sides crap. You really don't see how calls for inclusion and diversity being labeled as "anti white" is the epitome of white privelage? Dude was dripping in it even if he didn't realize. You can't just throw out the token "I'm all for diversity guys!" like he did, and in the same breath essentially say diversity doesn't matter "as long as the game is good". Those two things are at odds with one another. The sentiment that diversity doesn't matter actively makes it harder to obtain true diversity and inclusion.
Does Polygon even have a racially diverse staff?
Ftfy where you should have stoppedNo, I am all for diversity.
From SolidSnakex in the other thread:
![]()
Simply epic.
You're all heart.
I was of course, referring to the US forces and btw, altering history in an entertainment product that claims to be historically accurate is something that should never occur.
What's next, altering history in schools?
That's part of the problem with having games set in historical settings. Deviating too far from history can become an issue. However, I have't played the game yet so I will reserve judgement.
You're all heart.
I was of course, referring to the US forces and btw, altering history in an entertainment product that claims to be historically accurate is something that should never occur.
What's next, altering history in schools?
It doesn't matter. If Rupert Murdoch were to be found guilty of large scale tax evasion, does that mean that the WSJ weren't allowed to ever run a piece on Trump's tax returns?
The fact that the suits behind games as soulless and corporate as CoD now consider throwing in token women/minority/LGBT/etc. characters to be a thing they get brownie points for rather than a neutral or a negative should be considered a victory in and of itself, honestly. I do get that they can still do better, but you have to balance criticism and positivity when it comes to these things- if the response towards every step someone takes in the direction you want them to go is to complain that it's still not good enough they're eventually going to say "fuck it" and stop bothering.
I think the fact that not pandering to straight white dudes by not making the protagonist look like them being detrimental is in itself it's own can of worms. I think it's either an implied admittance that straight white men have an empathy problem whereas- even if it's by necessity- other demographics have no problem with empathizing with straight white male characters, or it's an implied admittance that the game industry works off of outdated bigoted notions. Both are issues to hash out and tackle of they're true. If neither are true, then why all the straight white male characters? xP
They did actually mention multiple times yesterday how they strive for historical accuracy.First, where is the claim that Call of Duty WW2 is aiming to be historically accurate? Is it going to be a documentary?