Positive female roles in the video game industry

Kayhan

Member
So........we bemoan the lack of women in powerful managerial positions but then we deduct points from Jade Raymond for 'just' being a producer and not a programmer/artist....

......wut.....
 

Jhoan

Member
Lack of Brenda Romero in that list is disappointing. She's a huge figure in the social impact game scene besides coming from the old school PC RPG scene and founding several companies. I had the pleasure of meeting her and John Romero 2 years ago at Games For Change. They were both incredibly awesome and humble to talk to.
 
Barely any Christine Love...uh...er....love.

Writes great visual novels with complex stories that deal very well with topics that are hot button issues in games media (cultural based sexism/misogyny) now and gets virtually no recognition for them.

Also that write up on Kotori, who I had NO IDEA was trans but created some of my earliest childhood memories was incredibly fascinating. Thank you for sharing all that info on her.
 

Shion

Member
Rieko Kodama

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Rieko Kodama Interview (2004)
 

Dugna

Member
if you all have any articles, interviews or videos based on these women and you find them to be insightful in their roles feel free to add them in your comments :D
 
Brenda Romero, who apparently married John Romero when I wasn't paying attention, was a designer for some of the Wizardry games, made some board games, and also a college professor/lecturer on game design.

Oh, apparently she's already been mentioned. The posts were too new for search to catch and I hadn't read the thread yet.
 

AAK

Member
Hiromi Sagara is the lead character design director for the Tekken series (and I think Soul Calibur as well). That's a pretty big deal considering how iconic and popular some of those character designs are.
 

ZSeba

Member
That lady who composed the music for NES megaman games and mighty number 9 (I can't remember her name atm :/ )

Also Amy Henning of course :)
 

JNT

Member
watching this she mentions Wizardry deleting characters off the disc? damn that's insane wonder how people would take stuff like that today.

Oh yeah. Was that some perma-death feature or some glitch? Can't remember what she said. I dunno, some people would probably enjoy it if it were a bullet-point feature, but as a glitch it seems much less appreciated. Just look at the BF4 crowd.
 

Dugna

Member
Oh yeah. Was that some perma-death feature or some glitch? Can't remember what she said. I dunno, some people would probably enjoy it if it were a bullet-point feature, but as a glitch it seems much less appreciated. Just look at the BF4 crowd.

Yeah she said if a resurrection failed it would then turn the character into ash, fail again and it permanently deletes the character.
 
She was mentioned but Rieko Kodama has designed or produced an incredible number of pivotal Sega games.

Danielle Bunten Berry was very influential as well. Yes, she was a trans woman but she was still a woman.

Miki Higashino did the soundtracks of Suikoden I and II so she's automatically made of pure gold.
 

Ran rp

Member
Great list, thanks for posting! I'd add Anita Sarkeesian, creator of the Tropes vs Women in Gaming video series, as someone who had a strong influence on developers and brought them to think about their games in a different way.

Neil Druckmann cited her as "highly influential" in the writing of GOAT game The Last Of Us, and many other developers have also had positive things to say about her.

Whoa, didn't know that. Thanks, Anita!
 
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Worked on Blood Omen: Legacy of Kain; director, producer, and writer for Legacy of Kain: Soul Reaver; directed and wrote Soul Reaver 2 and Legacy of Kain: Defiance; Creative director for Naughty Dog; She contributed to the Jak and Daxter series before working as the game director for Uncharted: Drake's Fortune, and as head writer and creative director for the Uncharted series; writer Uncharted 2: Among Thieves; directed and wrote for Uncharted 3: Drake's Deception; award-wining writer, etc.

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Anna Kipnis: AI and gameplay programmer for Double Fine. She worked on Psychonauts as well as Brütal Legend. Other games include Costume Quest and Broken Age that she has worked on.
 

Spwn

Member
There are people who work in the video game industry and people who write about the video game industry. Glad to see this is about the people that are part of the former, since I think the reason that picture was made is because video game critics were taking all the attention as "the females in the video game industry". Critics can be influential in a way, but they're not industry people in my eyes. Roger Ebert didn't work in the film industry either.

And people saying "Why isn't she and she on the list" should realize that is pretty much the point. There are a lot of females working in the industry as producers, writers, composers and programmers and so on, and not every single one can be mentioned in an article. I have always thought the whole debacle of the poor position of women in the vg industry as baffling, but maybe it's a cultural thing
 

Dugna

Member
Went through the series of videos interviewing Brenda Romero and this was one of my favorite parts. Overall though thanks for showing me those videos JNT I definitely like her now :D. Also I'm not in same exact view as her but my point of that link was that she says "You should applaud those people making the games you like and encourage them to make more" I'm always for that in the industry and I hope the amount of games overall goes up, not just trading spaces.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Ive been lucky to work with many great people in the games industry and most of the female coworkers were a true inspiration. Hardworking, talented and passionate.

Jessica Yu, Kelly Perry, Joyce Lee, Elisa Lau, Shelly Rodriguez, Kaitlin Reid, Mariel Cartwright, Tiffany Paw, etc, etc. All essential, all inspiring and worth praising.
 
Amy Hennig!

I doubt I have enough experience to judge, but she's in a class by herself. The stuff created under her direction is phenomenal.
 
So nobody else has anymore women to suggest?

I do.

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Kristen Perry is a Guild Wars 2 character artist and clothing designer. She is responsible for many aspects of the design of the game, including the appearance of female Charr, the unique Guild Wars 2 dye system, NPC and player clothing and armor, the sylvari redesign, and the modeling and textures of many NPCs.
Guild Wars 2 has (according to Wiki; http://wiki.guildwars2.com/wiki/Dye ) 439 unique dye colors that can be applied to armors in the game in 3-and-4 layers, giving it a unprecedented level of customization I have not seen in other games.

Not only that, but Guild Wars also boosts some of the best art I have ever seen in a video game. Thanks to her, the Sylvari, a playable race of forest people went from weak timid elf looking things to these weird/bizarre/love-em-or-hate-em-organic entities. They have these cool glow effects when using them in the game at night, many of their hairstyles are inspired by fruit/mushroom/leaves. They are really cool and a far cry from the traditional fantasy races.
Guild Wars has Humans, Asura (small harry potter-dobby looking things) and half-giants called Norn as well. The other race besides Sylvari which is untraditional, is the Charr. These things are half humanoid cats, with four ears and giant horns. They display traits of a mix of felines, cows, bulls, and more. They are really cool, run on all fours.

Kristen Perry has been essential to the game. In the two years since the game came out they have almost doubled the amount of faces, hairstyles, hair and eye colors, horns from what was available at launch. I have never seen such additions to the character creation facet. I believe WoW was 5-6 years into the lifespan before new hairstyles was introduced. It's uncommon for many other MMOs as well.
Guild Wars is a series of games that is not about uber stats like diablo, but more like finding a cool set of gear and weapons. Fans call it "fashion wars", so having a character that looks cool and spending hundreds of hours after rare dyes and gear is essential. In that sense the cosmetics in GW2 is quite literally king and its what has kept many of us playing for more than 2000 hours. Check the gaf guild thread for mo'
 
Zoe Quinn not on the list? You've got to be joking. Zoe is perhaps one of the biggest people in the industry, she created the masterpiece that was Depression Quest and exposed the gaming industries seedy misogyny. Without her we wouldn't have had people speaking up, we wouldn't have had so many journalists coming out in support of equality. Ignore her personal life, she did nothing wrong. She's the Joan of Arc of the gaming industry. When I think of indie games, I think of Zoe and her game.

Anita is the biggest (debatable) in the industry. Her actions are changing the industry to a hopefully better one.
 

Morrigan Stark

Arrogant Smirk
My favourite ladies in gaming are probably Amy Hennig, Michiko Naruke, Michiru Yamane, and Rieko Kodama. So wonderful and talented. <3

Wild ARMs is probably my favorite PSX jRPG. And while the gameplay is solid and the story pretty good, a lot of it is down to the amazing soundtrack. Perfectly captures the theme while also just being plain enjoyable to listen to! Sometimes upbeat, sometimes melancholy and wistful. Always lovely. I actually had never known who the composer was, so I'm glad you posted.

Overworld
Elw
Me too! And here's more:
Whistle of the Warrior
Boomerang Flash

She's so great. A female lead designer on one of the highest profile game for Sega in... 1987. Way ahead of her time, it seems. Or it was nothing special then and the industry has regressed until very recently, somehow.

I miss the classic Phantasy Star. I want PSV. :(
 
She's so great. A female lead designer on one of the highest profile game for Sega in... 1987. Way ahead of her time, it seems. Or it was nothing special then and the industry has regressed until very recently, somehow.

Sierra On-line had several very prominent female designers back in the day: Roberta Williams (King's Quest & one of the co-founders of the studio with her husband), Lori Ann Cole (Quest for Glory), and Jane Jensen (Gabriel Knight).
 

Neff

Member
Omitting Keiko Erikawa is a pretty major oversight for someone as relevant and powerful as she is.

Rieko Kodama and Ayako Saso are up there though so I'm happy.
 

cm osi

Member
Zoe Quinn not on the list? You've got to be joking. Zoe is perhaps one of the biggest people in the industry, she created the masterpiece that was Depression Quest and exposed the gaming industries seedy misogyny. Without her we wouldn't have had people speaking up, we wouldn't have had so many journalists coming out in support of equality. Ignore her personal life, she did nothing wrong. She's the Joan of Arc of the gaming industry. When I think of indie games, I think of Zoe and her game.

Anita is the biggest (debatable) in the industry. Her actions are changing the industry to a hopefully better one.
aha, i'll give you a 8/10
 

Tregard

Soothsayer
Regardless of your opinion on the Ouya (I know a lot of people consider it a complete joke), Julie Uhrman did manage to bring a games console to the market and clearly has a lot of passion for the industry. Even though the whole thing's been a bit of a misstep, I like to think she's made some small impact. She started the platform that brought us Amazing Frog, for god sake!

ouyadsc0482.jpg
 

Nista

Member
Kiki is pretty awesome, worked with her back when she was an art director at Microsoft. Great to see her keeping Halo going at 343.

I have a bunch of great female coworkers at our studio, but we're all too busy working and drinking beer to be well known to the world at large. :)
 

Gestault

Member
Regardless of your opinion on the Ouya (I know a lot of people consider it a complete joke), Julie Uhrman did manage to bring a games console to the market and clearly has a lot of passion for the industry. Even though the whole thing's been a bit of a misstep, I like to think she's made some small impact. She started the platform that brought us Amazing Frog, for god sake!

ouyadsc0482.jpg

Her contributions had little-to-nothing to do with it's failures. She pushed that project as hard as you could with the resources on hand. She'd absolutely deserve to be on a list like this.
 
Corrinne Yu

Quickly rising superstar, someone append the picture!

My favourite ladies in gaming are probably Amy Hennig, Michiko Naruke, Michiru Yamane, and Rieko Kodama. So wonderful and talented. <3


Me too! And here's more:
Whistle of the Warrior
Boomerang Flash


She's so great. A female lead designer on one of the highest profile game for Sega in... 1987. Way ahead of her time, it seems. Or it was nothing special then and the industry has regressed until very recently, somehow.

I miss the classic Phantasy Star. I want PSV. :(

I've been under the impression for quite a while she's been putting out various fires at Sega since SoA launched. Small dream of mine is that she helms a project that some Atlus crew work on during one of their downtimes ala Radiant Historia comes to pass now.
 
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