Anyone playing Yggdra Union? Menu effects cause horrible slowdown. Compatibility list marks it as "playable". I guess I could qualify it as that if it's possible to beat the game, but it seems there should be a "no problems" level above playable to separate barely working from perfectly working.
Jeanne d'Arc fixed yet?
GPUBackend = 0
GPUBackend = 1
(The bottom row of game icons are cutoff)
So wait, If PPSSPP hasn't been using DX9 all this time, then what the hell have I been using? I'm stuck on Windows XP for the time being (it's a long story involving video capture drivers and a lot of money) and I've been using every released version of PPSSPP since before this thread even existed.
I'm confused, the process seems so simple, yet I can't manage to make it work so far.
I ripped my ISO from my homebrewed PSP, I called the ISO 'Digimon Adventure'.
To be sure it would be detected by the application, I copied the ISO directly in the application's folder to be sure it would be detected (and to have a spare copy elsewhere in case something goes wrong).
I did write exactly the same name in the Digimon Patcher 2.0 application, I tried without compressing it at first, then I tried to, it never modified my main ISO or created another one for that matter.
It doesn't seem to do much, I see this for a very quick moment and then it goes straight to the credits:
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When I try to compress it, I have this message for something like a nanosecond (had to try a few times to get the print screen right) then it asks me to confirm the process again...to NOT work again and asks me again.
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There must be something I'm doing wrong, maybe I need to get the ISO directly from here? But I can't understand why this would work more since I'm using a personally ripped ISO.
Halp.
So yesterday I finally got an imported copy of Digimon Adventure, game seems like a good RPG and I loved Digimon back then, so why not. I heard there was a translation patch as well so that helped to pull the trigger, too.
I tried everything to make the game's character models not looking like shit for a while with 0.9.9.1, but no matter what graphic settings I changed, shit stayed shit.
After trying everything for 30 minutes, I lost hope, then I found an old build of 0.9.5 on in my downloads and POW, miracle.
Anyone knows what's up with that? Surely there's something I omitted to do in the newest version. D:
Render resolution set to x1 instead of auto or whatever your window resolution was set at?
Same results, except the whole game is jagged because of the OG PSP resolution. At this point I'd be better playing it on my PSP instead.
I usually play my games at 6x res without any problem, I'm just having this with Digimon.
snip
That's odd, I use builds from the Orphis buildbot and don't have an issue with Digimon Adventure.
Try the latest build and mess with the settings otherwise, I don't know what's up with that.
So yesterday I finally got an imported copy of Digimon Adventure, game seems like a good RPG and I loved Digimon back then, so why not. I heard there was a translation patch as well so that helped to pull the trigger, too.
I tried everything to make the game's character models not looking like shit for a while with 0.9.9.1, but no matter what graphic settings I changed, shit stayed shit.
are custom/HD textures still being looked into if it's even possible via the emulator?
How do Persona 3 and 4 run does anybody know?
Uh... wrong system? Persona 3 runs fine last I knew.
You're thinking the PSP2
PPSSPP works in 3D with DX9 renderer and 3D vision and looks stellar.
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Trying to play Persona 3 Portable on my OnePlus One android phone. It only runs at 20FPS no matter what I try, 5x rendering, 1x rendering, no speedhacks, speedhacks etc. When I turn on the speed/fps counter it says it is running at 20/20 fps and at 100% speed so it seems like it's being limited by something that I can't find. Any ideas?
Something is wrong. My Note 2 runs it at full speed aside from drops during battle start and first time summoning Personas. Have you tried buffered rendering?