the_batman
Banned
single turrets are pretty weak, you need at least two i think or they just get destroyed.
single turrets are pretty weak, you need at least two i think or they just get destroyed.
Spot the difference
Spot the difference
Too many similar things in one place = hit everythingSneaky bins?
DetailsUnless it isn't showing on mobile a "spot the difference' tends to have two pictures to, you know, spot the difference
i don't need to worry about jump scares when i've got my good oldwhatever the goggles are called that spot mimics and stuff
I don't really understand the locate crew objectives when you check the computer records. So you go on the computer, check where they were last at, go there and find their body and.. that's it? I get why if another objective needs you to find someone but apart from that - what use is it?
Except when you stroll confidently into a room because you think you scanned everything, but you missed the Mimic and then get spooked even worsei don't need to worry about jump scares when i've got my good oldwhatever the goggles are called that spot mimics and stuff
Can help you find people who are still alive, bodies/people for quests, bodies you just want to seek out that are mentioned in notes/emails, acts as a measure of exploratory/looting completion, and overall just helps cement the space station as a believable place where all these people worked and thrived.I don't really understand the locate crew objectives when you check the computer records. So you go on the computer, check where they were last at, go there and find their body and.. that's it? I get why if another objective needs you to find someone but apart from that - what use is it?
Anyone else play this game like me and just constantly carry turrets everywhere I go and deploy them at every door
You get it as part of story progression...unless you hack it.Anyone know where I can find the password to the terminal in Alex' office?
Really enjoying this game so far
Hah, this is a fantastic idea!
You get it as part of story progression...unless you hack it.
Anyone else play this game like me and just constantly carry turrets everywhere I go and deploy them at every door
Yup!Anyone else play this game like me and just constantly carry turrets everywhere I go and deploy them at every door
Yup!
But the turrets I brought to the firebomb Phantom, it just swatted them away like flies! XD
https://www.youtube.com/watch?v=7xbY_Y16ENw
forget turrets, i carry around explosive canisters wherever i go, lol
This is a good idea, although you have to save some canisters to blow up heavy objects blocking puzzle paths (unless you wasted neuromods on the redundant "lift heavy objects" skill)
In the security offices where you can check for signs of life on the computer and add to your objectives, do you only need to go where there may be someone alive?
I never thought to use canisters to blow up those Leverage 3 Blockades. That's pretty neat. I still don't think Leverage is useless though. There's a lot of places that are made much easier with leverage. Some places require you to get up in the rafters of a ceiling and if you don't have a super jump or don't want to deal with how janky foam jumping is then Leverage makes it easier. Also just being able to move things instead of having to find a canister is you know, a bit easier.
Leverage is also awesome for combat- I've seen leverage 3 object throws do like 135 damage a hit and then knock out the alien for easy damage if they aren't already dead. Also you can snipe the shit out of aliens with it in zero-g because thrown objects move in a straight trajectory there.I never thought to use canisters to blow up those Leverage 3 Blockades. That's pretty neat. I still don't think Leverage is useless though. There's a lot of places that are made much easier with leverage. Some places require you to get up in the rafters of a ceiling and if you don't have a super jump or don't want to deal with how janky foam jumping is then Leverage makes it easier. Also just being able to move things instead of having to find a canister is you know, a bit easier.
It's not really strange, you get it later. Game asks you to go to previous locations all the time.Hmm. Strange. I have finished all the parts of the December quest, but I still haven't gotten the password. I even have the key forthe espace pod.
There arent
Spot the difference
Leverage is also awesome for combat- I've seen leverage 3 object throws do like 135 damage a hit and then knock out the alien for easy damage if they aren't already dead. Also you can snipe the shit out of aliens with it in zero-g because thrown objects move in a straight trajectory there.
edit: I've also found hidden loot a couple times under heavy objects, and it's helpful for moving stuff together to make an optimal recycler charge use.
Does radiation sickness never wear off?? Don't think I'm anywhere near a med operator and this stumbling about is starting to get a bit annoying
I've also been using gas canisters to blow level 3 leverage stuff out the way
Would it be amiss to say this is the best immersive sim since like...STALKER? I don't think even the new Deus Ex games or Dishonored gave you the freedom and trust in the player's abilities that this does.
Question about the quest Who is December and it's part in Crew Quarters:
I'm in Alex's room and I'm supposed to look for escape key there. Any hints? Scoured every inch of it and can't find anything there...
I'd say around 85%.Can somebody who already finished the game tell me how far I am?
I just got to Alex' office and now the board has entered the station. I get attack by a couple of attackbots after this whole sequence plays out.
The angle of how the pistol is held would not shoot where the crosshair is. It's really obnoxious to me lol.
I don't want to use the pistol because of it. Just looks and feels bad.