CartridgeBlower
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What difficulty are people playing on? Recommendations?
What difficulty are people playing on? Recommendations?
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Yep,.just break the glass next to it and press the button through the window
That only gets you into that room though, not the entirety of Psychotronics.
Anyone have the Steam overlay accidentally open when you did not press the keyboard combination to normally open it?
I had my combo set to ctrl+tab to open it up and when I was pressing ctrl to go into sneak, the UI would randomly open when pressing it. I have tab bound to inventory and there is no way I'm accidentally pressing it. I thought it was a glitch so I rebound the combo to shift+tab and it's happening again when I press shift to run. Really don't want to have to come up with yet another combo...
Just keep playing the main quest and you'll get there soon enough.Yeah I want access to psychotronics.
No. There are a few differences between the demo and full game in terms of resource placement (like the shotgun in the hallway being gone) as well.If you play the demo will the progress carry over to the full game?
I found a shotgun in the demo... Now I'm way past the demo part and I still don't have one...
Either they moved it in the final game or I just missed it (more likely) and this is killing me lol
I started this game last night and holy crap they just drop you right into an open place don't they?
They moved it. They also moved the.Silenced Pistol
I think one of the twoThey moved it. They also moved the.Silenced Pistol
You can stack them if you hit the button/key to sort. But yeah, probably a bug.aren't tumors supposed to stack?
Really? I have that set to a side button on my mouse and it works fine. You have to hold it down.I can't "Transfer Junk" when I'm at the recycler because of a bug on PC when you modify the key binding... This is so annoying.
Ok good thanks, I'll find it when I find it then lol
Also, I'm looking at the Neuromods tree...
The description is not really clear on that...Is Combat Focus an active ability or a passive ability?
Really? I have that set to a side button on my mouse and it works fine. You have to hold it down.
Also combat focus is an active ability btw
I found the computer but haven't searched for any numbers, yet. Thanks! How do I know where the location is? Do I have to remember them or do I have to activate something to get a marker?
Whew lawd just finished it. Took me 12 hours and i took my time with it so not sure how some people get 20 hours out of it.
Edit: In-game says 12 hours, Steam says 15 hours, interesting... anyway the game for me has some really frustrating and annoying parts just to drag the game on for longer and tons of back and forth tracking. Not enough shocking twists, and you just do the same shit over and over again, it gets really repetitive. Beginning to middle part was good then end part was fucking annoying with hard as hell enemies, no ammo, no health... i died a lot.
Both endings were okay, funny thing is i predicted this before starting the game.
8/10
I think my ending bugged out?
Not looking forward to that....
1) System Shock 3 (Not that one).
2) Excellent PC port (yeah, who might thought, surprise!) with minor issues and missing VFX options, which I'm sure will be fixed / added soon via upcoming patch or something). The game runs great in 1440p all maxed on 4790K, 16 GB RAM and 1070.
3) Amazing art and design. Ah, if only this game had Ansel support and ability to turn off UI and Objective markers.... I would screenshot the hell out of this game.
4) Surprisingly really good gunplay and really cool and creatively made weapons and gadgets, some of which is crucial to you survival on a space station when dealing with enemies.
5) Really cool enemies each of which is extremely more powerfull and dangerous (not to mention that some enemy types has multiple versions than the ones you meet in the beginning of the game), some of them you simply can't kill with normal or even with exotic and experimental weapons, so you need to actually think and find a best way to kill them (goddamn you Technopaths).
6) You need to think, A LOT! You can't just go and kill everything in this game cuz chances are that this "everything" is more likely will kick your ass instead multiple times and make you cry like a bitch! Every enemy in this game has a weakness and to kill an enemy you need to learn it. It's really cool and a lot more interesting than in bog-standard FPS. And I know, you also need to think in bog-standard FPS games, bit not even remotly like in System Shock games or in new Prey game. The recipe for killing enemies in bog-standard FPS games is very simple - you just shoot to kill and nothing more (well, sometimes you also use cover, strafing a lot etc.), where as in Prey you need to learn how enemy behaves, learn its weakness and use it in the most effective way, but guess what, this is not that simple in Prey which is also its HUGE plus. So it's not like you can just learn the weakness, learn how enemy behaves and that's it, job's done. Nope.
7) Deep, meaningfull and really cool skill system and abilities with zero useless stuff. There's like 3 basic trees of abilities which you get in the beginning of the game with a ton of stuff to upgrade, but later on you'll get additional 3 trees with even more interesting stuff (and additional abilities in one of the basic trees) which is just overwhelming, but in a good way. Also, this means that you can't learn and upgrade everything (not to mention that some of these trees actually have an impact on gameplay and the world of the game, but I won't spoil anything) and this adds a lot to replayability of the game. Also, it's not like you just get 3 additional trees with abilities, you'll get 3 additions trees with hidden abilities which you need to uncover buy scanning different types of enemies in the game. So, you better work hard, son, if you want to mimic a cup or a toilet!
8) Intriguing, unique and extremely interesting story, characters and setting with alternate history which begins in 1950s. It's like what would've happened if US and Russia is joined forces in 1950s to build a space bridge and space station to explore solar system and space together.
9) Amazingly designed and absolutely gorgeous space station which you can fully explore from top to bottom even in Zero-G! Just remember, its not safe outside!
10) Extremely well done, interesting and compelling world to explore. Just like in the last couple of Deus Ex games, there's more than one or even two ways to get to your objective and if you like Deus Ex and System Shock series - this game is for you!
11) I don't know if it was intentional or if anyone feel or notice this, but this game also has Portal vibes / atmosphere. It's just.... when I properly got out of the first room I immediately thought about Portal. I mean, there's not Portal gun in the game or funny talking turrets (or is it? ^_^) but... yeah, Portal is good, and Prey is good, really good.
12) Intuitive and easy to understand crafting system. If you've played System Shock 2 for example then you'll be right at home, but Prey have much more simple crafting system which you can simply pick up and use right away with zero issues or any kind of deep learning. You just need to find blueprints to actually buid something and use Fabricator.
13) Junk matters! Remember those games full of junk items which can easily fill up your inventory and most of the time you don't know if you gonna need it at some point or not? Well, Prey got you covered! Every single junk item is important in Prey and it is the only way you can get crafting material to build items. All you need to do is collect junk, put it in a Recycler and there you have it, inventory full of useful crafting materials! Simple and brilliant!
14) Great and atmospheric soundtrack. Give me the option to buy it on Steam and in FLAC now!
This is definitely my GOTY so far and I seriously and highly doubt that any other game will beat it this year - NFW it's gonna happen.1) No option to turn off UI elements - again, I'm sure they'll add this via future patches, but still, it's sad to see that it is not available at launch.
2) No option to turn of shitty VFX in in-game menu (you need to edit cfg file), plus some of the VFX options is not working properly for now - SSDO and SSR - you need to turn them off in in-game menu completely and then change to Full Resolution and you need to do this every time you launch the game without creating and using autoexec file.
3) Really bad shadows and their overall quality. I'd say it's a hit and miss, sometimes they look okay and other times terrible even on the highest setting available. I mean, come on, Arkane, fix this sht!
4) Visually and when it comes to textures the game is right from 2012-2013 at best. But it's not like it's a huge flaw of the game (it looks amazing thanks to art and overall design)... more like - come on guys, PC can handle 2K and even 4K textures no problemo. You can do better than that.
5) Really bad sound mixing. The ambient sounds abrupting when you enter new room and you can't hear sound from the previous room even when you standing like 2-3 meters away from it. I honestly don't know how you can F it up, but they did. Hopefully it'll be fixed soon.
In Psychotronics, just past the Material Extraction room, does anyone know what's up with thaton the floor? It's shining but it's not something you can collect.Grounding Resistor
If the "jump scare" music doesn't get toned down later I'm inclined to turn it off entirely. The music in the game generally is fine but the enemy encounter stuff...
Whew lawd just finished it. Took me 12 hours and i took my time with it so not sure how some people get 20 hours out of it.
Edit: In-game says 12 hours, Steam says 15 hours, interesting... anyway the game for me has some really frustrating and annoying parts just to drag the game on for longer and tons of back and forth tracking. Not enough shocking twists, and you just do the same shit over and over again, it gets really repetitivel, by the end i was glad that it was FINALLY over. Beginning to middle part was good then end part was fucking annoying with hard as hell enemies, no ammo, no health... i died a lot.
Both endings were okay, funny thing is i predicted this before starting the game.
8/10
Not looking forward to that....
Im just getting to Psychotronics but combat so far is my least favorite part.
On the other hand Im glad its there because I hate games where the only option is to run.
Im definitely having fun so far.
I'm at 14 hours with tons of sidequests still left... just heading to thehow longer do I have?scan the coral
puh maybe 40 minutes? it depends on your playstyle ofc but IIRC there isn't much left in the main story.
Four more?7) Deep and meaningfull skill system and abilities with zero useless stuff. There's like 3 basic trees of abilities which you get in the beginning of the game with a ton of stuff to upgrade, but later on you'll get additional 4 trees with even more interesting stuff (and additional abilities in one of the basic trees) which is just overwhelming, but in a good way. Also, this means that you can't learn and upgrade everything (not to mention that some of these trees actually have an impact on gameplay and the world of the game, but I won't spoil anything) and this adds a lot to replayability of the game.
I'm blown away how well they handled [spoiler of a mechanic in the game]flying around in space. I mean, it works so damn well that I was just floating around everywhere not wanting to go back in. I have to imagine I missed out on a good bit of stuff but had to get back to my mission!
Oh, sorry, its 3 more + additional skills in one of the basic trees (^__^)Four more?
You get another after the Typhon abilities ones?
Unfortunately... like Fallout 3 hacking and repair seem pretty pointless. There seems to always be a way to bypass these things.